shader_recompiler: use minimal clip distance array

This commit is contained in:
Liam 2023-12-18 22:20:25 -05:00
parent 94244437de
commit fcfa8b680b
3 changed files with 9 additions and 2 deletions

View file

@ -227,6 +227,8 @@ struct Info {
bool requires_layer_emulation{};
IR::Attribute emulated_layer{};
u32 used_clip_distances{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;