VideoCore: Implement formats needed for N64 emulation.

This commit is contained in:
Fernando Sahmkow 2022-04-13 20:19:06 +02:00
parent 770e19f51a
commit fd7afda1e8
6 changed files with 10 additions and 10 deletions

View file

@ -184,7 +184,7 @@ struct FormatTuple {
{VK_FORMAT_BC3_SRGB_BLOCK}, // BC3_SRGB
{VK_FORMAT_BC7_SRGB_BLOCK}, // BC7_SRGB
{VK_FORMAT_R4G4B4A4_UNORM_PACK16, Attachable}, // A4B4G4R4_UNORM
{VK_FORMAT_R4G4_UNORM_PACK8}, // R4G4_UNORM
{VK_FORMAT_R4G4_UNORM_PACK8}, // G4R4_UNORM
{VK_FORMAT_ASTC_4x4_SRGB_BLOCK}, // ASTC_2D_4X4_SRGB
{VK_FORMAT_ASTC_8x8_SRGB_BLOCK}, // ASTC_2D_8X8_SRGB
{VK_FORMAT_ASTC_8x5_SRGB_BLOCK}, // ASTC_2D_8X5_SRGB

View file

@ -592,7 +592,7 @@ void TryTransformSwizzleIfNeeded(PixelFormat format, std::array<SwizzleSource, 4
case PixelFormat::A5B5G5R1_UNORM:
std::ranges::transform(swizzle, swizzle.begin(), SwapSpecial);
break;
case PixelFormat::R4G4_UNORM:
case PixelFormat::G4R4_UNORM:
std::ranges::transform(swizzle, swizzle.begin(), SwapGreenRed);
break;
default: