Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
This commit is contained in:
parent
f49ffdd648
commit
fde8102a41
5 changed files with 9 additions and 14 deletions
|
@ -128,7 +128,7 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
|||
.code_b = std::move(code_b),
|
||||
.main_offset = main_offset,
|
||||
.compiler_settings = compiler_settings,
|
||||
.registry = ®istry,
|
||||
.registry = registry,
|
||||
.cpu_address = cpu_addr,
|
||||
};
|
||||
std::unique_lock lock(queue_mutex);
|
||||
|
@ -144,7 +144,6 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
|||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program,
|
||||
Vulkan::GraphicsPipelineCacheKey key) {
|
||||
|
||||
WorkerParams params{
|
||||
.backend = Backend::Vulkan,
|
||||
.pp_cache = pp_cache,
|
||||
|
@ -186,11 +185,10 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
lock.unlock();
|
||||
|
||||
if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) {
|
||||
VideoCommon::Shader::Registry registry = *work.registry;
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry);
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry);
|
||||
const auto scope = context->Acquire();
|
||||
auto program =
|
||||
OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry);
|
||||
OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry);
|
||||
Result result{};
|
||||
result.backend = work.backend;
|
||||
result.cpu_address = work.cpu_address;
|
||||
|
@ -210,7 +208,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
finished_work.push_back(std::move(result));
|
||||
}
|
||||
} else if (work.backend == Backend::Vulkan) {
|
||||
|
||||
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
|
||||
*work.vk_device, *work.scheduler, *work.descriptor_pool,
|
||||
*work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings,
|
||||
|
|
|
@ -55,7 +55,6 @@ public:
|
|||
std::vector<u64> code;
|
||||
std::vector<u64> code_b;
|
||||
Tegra::Engines::ShaderType shader_type;
|
||||
std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline;
|
||||
};
|
||||
|
||||
explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window);
|
||||
|
@ -110,7 +109,7 @@ private:
|
|||
std::vector<u64> code_b;
|
||||
u32 main_offset;
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings;
|
||||
const VideoCommon::Shader::Registry* registry;
|
||||
std::optional<VideoCommon::Shader::Registry> registry;
|
||||
VAddr cpu_address;
|
||||
|
||||
// For Vulkan
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue