shader: Add physical attributes commentaries
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4 changed files with 8 additions and 4 deletions
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@ -895,6 +895,8 @@ private:
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target = GetRegister(gpr->GetIndex());
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} else if (const auto abuf = std::get_if<AbufNode>(dest)) {
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UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
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target = [&]() -> std::string {
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switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
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case Attribute::Index::Position:
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