Merge pull request #4416 from lioncash/span

lz4_compression/zstd_compression: Make use of std::span in interfaces
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bunnei 2020-08-15 00:53:11 -04:00 committed by GitHub
commit feb243b08d
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5 changed files with 24 additions and 30 deletions

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@ -422,8 +422,7 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");