General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
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17 changed files with 60 additions and 59 deletions
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@ -205,12 +205,12 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code,
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const auto result = TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1);
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const auto& found = result.first;
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if (!found) {
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return {};
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return std::nullopt;
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}
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if (const auto immediate = std::get_if<ImmediateNode>(&*found)) {
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return immediate->GetValue();
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}
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return {};
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return std::nullopt;
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}
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std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
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