Include HID and configuration changes related to motion
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13 changed files with 448 additions and 16 deletions
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@ -136,6 +136,33 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
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*/
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using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
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/**
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* A real motion device is an input device that returns a tuple of accelerometer state vector,
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* gyroscope state vector, rotation state vector and orientation state matrix.
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*
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* For both vectors:
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* x+ is the same direction as RIGHT on D-pad.
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* y+ is normal to the touch screen, pointing outward.
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* z+ is the same direction as UP on D-pad.
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*
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* For accelerometer state vector
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* Units: g (gravitational acceleration)
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*
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* For gyroscope state vector:
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* Orientation is determined by right-hand rule.
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* Units: deg/sec
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*
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* For rotation state vector
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* Units: rotations
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*
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* For orientation state matrix
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* x vector
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* y vector
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* z vector
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*/
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using RealMotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>,
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Common::Vec3<float>, std::array<Common::Vec3f, 3>>>;
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/**
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* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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