Include HID and configuration changes related to motion
This commit is contained in:
parent
80a56e8893
commit
ff679f3d17
13 changed files with 448 additions and 16 deletions
|
@ -21,10 +21,14 @@ namespace Settings::NativeButton {
|
|||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace Settings::NativeMotion {
|
||||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, AnalogPreferred };
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
|
@ -59,6 +63,7 @@ class MotionEmu;
|
|||
*/
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
|
||||
|
||||
class InputSubsystem {
|
||||
public:
|
||||
|
@ -103,6 +108,9 @@ public:
|
|||
/// Retrieves the button mappings for the given device.
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue