DSP_DSP: Updated interrupt implementation

This commit is contained in:
MerryMage 2016-04-24 10:21:10 +01:00
parent 555907ce8d
commit ff6db69c60
4 changed files with 113 additions and 46 deletions

View file

@ -4,6 +4,7 @@
#include "audio_core/audio_core.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "core/core_timing.h"
#include "core/hle/kernel/vm_manager.h"
@ -17,10 +18,8 @@ static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
if (DSP::HLE::Tick()) {
// HACK: We're not signaling the interrups when they should be, but just firing them all off together.
// It should be only (interrupt_id = 2, channel_id = 2) that's signalled here.
// TODO(merry): Understand when the other interrupts are fired.
DSP_DSP::SignalAllInterrupts();
// TODO(merry): Signal all the other interrupts as appropriate.
DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Audio);
}
// Reschedule recurrent event

View file

@ -12,6 +12,8 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/service/dsp_dsp.h"
namespace DSP {
namespace HLE {
@ -97,6 +99,8 @@ static void AudioPipeWriteStructAddresses() {
for (u16 addr : struct_addresses) {
WriteU16(DspPipe::Audio, addr);
}
// Signal that we have data on this pipe.
DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
}
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {