Have GetActiveChannelCount return the system channels instead of host device channels
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5 changed files with 43 additions and 20 deletions
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@ -359,7 +359,7 @@ private:
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void GetActiveChannelCount(HLERequestContext& ctx) {
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const auto& sink{system.AudioCore().GetOutputSink()};
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u32 channel_count{sink.GetDeviceChannels()};
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u32 channel_count{sink.GetSystemChannels()};
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LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);
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