shader: Remove unused 'state' argument from 'Setup' function.

This commit is contained in:
bunnei 2016-04-01 23:33:03 -04:00
parent a5a74eb121
commit ffcf7ecee9
3 changed files with 4 additions and 5 deletions

View file

@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
static const JitCompiler* jit_shader;
#endif // ARCHITECTURE_x86_64
void Setup(UnitState<false>& state) {
void Setup() {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^

View file

@ -339,9 +339,8 @@ struct UnitState {
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
* vertex, which would happen within the `Run` function).
* @param state Shader unit state, must be setup per shader and per shader unit
*/
void Setup(UnitState<false>& state);
void Setup();
/// Performs any cleanup when the emulator is shutdown
void Shutdown();