shader: Remove unused 'state' argument from 'Setup' function.
This commit is contained in:
parent
a5a74eb121
commit
ffcf7ecee9
3 changed files with 4 additions and 5 deletions
|
@ -339,9 +339,8 @@ struct UnitState {
|
|||
/**
|
||||
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
|
||||
* vertex, which would happen within the `Run` function).
|
||||
* @param state Shader unit state, must be setup per shader and per shader unit
|
||||
*/
|
||||
void Setup(UnitState<false>& state);
|
||||
void Setup();
|
||||
|
||||
/// Performs any cleanup when the emulator is shutdown
|
||||
void Shutdown();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue