yuzu/src/shader_recompiler/frontend/maxwell/translate
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
..
impl shader: Add support for "negative" and unaligned offsets 2021-07-22 21:51:34 -04:00
translate.cpp shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
translate.h glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00