30 lines
982 B
C++
30 lines
982 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::SPIRV {
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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RuntimeInfo runtime_info{};
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runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
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Bindings binding;
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return EmitSPIRV(profile, runtime_info, program, binding);
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}
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} // namespace Shader::Backend::SPIRV
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