yuzu/src/yuzu_cmd/config.cpp
lat9nq 6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00

393 lines
17 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/default_ini.h"
namespace FS = Common::FS;
const std::filesystem::path default_config_path =
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
Config::Config(std::optional<std::filesystem::path> config_path)
: sdl2_config_loc{config_path.value_or(default_config_path)},
sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
Reload();
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(sdl2_config_loc));
void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
sdl2_config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_D,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
SDL_SCANCODE_D,
},
}};
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
auto& player = Settings::values.players.GetValue()[p];
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
player.buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
if (player.buttons[i].empty()) {
player.buttons[i] = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
player.analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
if (player.analogs[i].empty()) {
player.analogs[i] = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions =
sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
player.connected = sdl2_config->GetBoolean(group, "connected", false);
}
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
default_param);
if (Settings::values.debug_pad_buttons[i].empty())
Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
default_param);
if (Settings::values.debug_pad_analogs[i].empty())
Settings::values.debug_pad_analogs[i] = default_param;
}
ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver);
ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = sdl2_config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = sdl2_config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
sdl2_config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
sdl2_config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.use_docked_mode);
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = std::nullopt;
}
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.use_extended_memory_layout);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.async_presentation);
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.async_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter =
sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::stoul(line, nullptr, 16);
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.yuzu_username);
ReadSetting("WebService", Settings::values.yuzu_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
}
void Config::Reload() {
LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}