This commit is contained in:
Michał Gdula 2024-01-08 13:29:40 +00:00
parent 09446517cf
commit 1b05e0364b
8 changed files with 266 additions and 0 deletions

49
scenes/game.go Normal file
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package scenes
import (
"ColouringApp/application"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Game() {
var (
scenePaused = false
)
// load resources here
for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneGame {
break
}
if raylib.IsKeyPressed(raylib.KeyEscape) {
scenePaused = !scenePaused
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.DrawText("Game", 100, 100, 20, raylib.White)
if scenePaused {
raylib.DrawRectangle(0, 0, application.WindowWidth, application.WindowHeight, raylib.Fade(raylib.Black, 0.5))
raylib.DrawText("Paused", 10, 10, 20, raylib.White)
raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(application.WindowWidth-110, 10, 100, 20), "Unpause") {
scenePaused = false
}
if gui.Button(raylib.NewRectangle(10, 50, 100, 20), "Main Menu") {
application.CurrentScene = application.SceneTitle
}
}
raylib.EndDrawing()
}
// unload resources here
}

94
scenes/options.go Normal file
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package scenes
import (
"ColouringApp/application"
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Options() {
var (
centerPos float32 = 10
backPos float32 = -application.WindowWidth + 10
forwardPos float32 = application.WindowWidth + 10
rootPanelPos = true
controlsPanelPos = false
graphicPanelPos = false
rootPos = centerPos
controlsPos = forwardPos
graphicPos = forwardPos
)
// load resources here
fmt.Println("Options")
for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneOptions {
break
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.DrawText("Options", 10, 10, 20, raylib.White)
raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(application.WindowWidth-110, 10, 100, 20), "Main Menu") {
application.CurrentScene = application.SceneTitle
}
// ROOT PANEL FOR SETTINGS
{
if rootPanelPos {
rootPos = raylib.Lerp(rootPos, centerPos, 0.1)
} else {
rootPos = raylib.Lerp(rootPos, backPos, 0.1)
}
if gui.Button(raylib.NewRectangle(rootPos, 50, 100, 20), "Controls") {
rootPanelPos = false
controlsPanelPos = true
}
if gui.Button(raylib.NewRectangle(rootPos, 80, 100, 20), "Graphics") {
rootPanelPos = false
graphicPanelPos = true
}
}
// CONTROLS PANEL
{
if controlsPanelPos {
controlsPos = raylib.Lerp(controlsPos, centerPos, 0.1)
} else {
controlsPos = raylib.Lerp(controlsPos, forwardPos, 0.1)
}
raylib.DrawText("Controls", int32(controlsPos), 50, 20, raylib.White)
if gui.Button(raylib.NewRectangle(controlsPos, 80, 100, 20), "Back") {
rootPanelPos = true
controlsPanelPos = false
}
}
// GRAPHICS PANEL
{
if graphicPanelPos {
graphicPos = raylib.Lerp(graphicPos, centerPos, 0.1)
} else {
graphicPos = raylib.Lerp(graphicPos, forwardPos, 0.1)
}
raylib.DrawText("Graphics", int32(graphicPos), 50, 20, raylib.White)
if gui.Button(raylib.NewRectangle(graphicPos, 80, 100, 20), "Back") {
rootPanelPos = true
graphicPanelPos = false
}
}
raylib.EndDrawing()
}
// unload resources here
}

43
scenes/title.go Normal file
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package scenes
import (
"ColouringApp/application"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Title() {
var (
titleText = "Example Game"
)
// load resources here
for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneTitle {
break
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.DrawText(titleText, 10, 10, 20, raylib.White)
raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(10, 50, 100, 20), "Start") {
application.CurrentScene = application.SceneGame
}
if gui.Button(raylib.NewRectangle(10, 80, 100, 20), "Options") {
application.CurrentScene = application.SceneOptions
}
if gui.Button(raylib.NewRectangle(10, 110, 100, 20), "Quit") {
application.ShouldQuit = true
}
raylib.EndDrawing()
}
// unload resources here
}