From 31d14bdd7ba00e31c0185ac63e75385cfa50a5c8 Mon Sep 17 00:00:00 2001 From: Fluffy Date: Tue, 23 Jan 2024 15:33:29 +0000 Subject: [PATCH] drawing --- scenes/game.go | 72 ++++++++++++++++++++++++++++++++++++++++++-- scenes/playerData.go | 6 ++-- scenes/title.go | 24 ++++----------- 3 files changed, 78 insertions(+), 24 deletions(-) diff --git a/scenes/game.go b/scenes/game.go index 28cee99..979ba6e 100644 --- a/scenes/game.go +++ b/scenes/game.go @@ -10,8 +10,33 @@ import ( func Game() { var ( scenePaused = false + + gridPos = raylib.NewVector2(0, 0) + gridSize = raylib.NewVector2(100, (application.WindowHeight-20)/5) + gridDensity float32 = 5 + + brushSize float32 = 1 + color = raylib.Orange + canvas [][]raylib.Color ) + // Create canvas + for x := 0; x < int(gridSize.X); x++ { + canvas = append(canvas, []raylib.Color{}) + for y := 0; y < int(gridSize.Y); y++ { + canvas[x] = append(canvas[x], raylib.White) + } + } + if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y { + for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ { + for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ { + if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) { + canvas[x][y] = color + } + } + } + } + // load resources here for !application.ShouldQuit { @@ -19,15 +44,58 @@ func Game() { if application.CurrentScene != application.SceneGame { break } - if raylib.IsKeyPressed(raylib.KeyEscape) { scenePaused = !scenePaused } + // INPUT + if raylib.IsMouseButtonDown(raylib.MouseLeftButton) { + if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y { + for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ { + for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ { + if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) { + canvas[x][y] = color + } + } + } + } + } + + // UPDATE + + // DRAW raylib.BeginDrawing() raylib.ClearBackground(raylib.Black) - raylib.DrawText("Game", 100, 100, 20, raylib.White) + gui.Grid(raylib.NewRectangle(10, 10, gridDensity*gridSize.X, gridDensity*gridSize.Y), "", gridDensity, 1, &gridPos) + // Default grid doesnt show up + raylib.DrawRectangle(0, 0, application.WindowWidth, application.WindowHeight, raylib.LightGray) + + for x := 0; x < int(gridSize.X); x++ { + for y := 0; y < int(gridSize.Y); y++ { + pos := raylib.NewVector2(float32(x)*gridDensity, float32(y)*gridDensity) + raylib.DrawRectangle(int32(pos.X)+10, int32(pos.Y)+10, int32(gridDensity), int32(gridDensity), canvas[x][y]) + } + } + raylib.DrawRectangleLines(10, 10, int32(gridDensity*gridSize.X), int32(gridDensity*gridSize.Y), raylib.Gray) + + if gridPos.X >= 0 && gridPos.X < gridSize.X && gridPos.Y >= 0 && gridPos.Y < gridSize.Y { + for x := int(gridPos.X - brushSize/2); x < int(gridPos.X+brushSize/2); x++ { + for y := int(gridPos.Y - brushSize/2); y < int(gridPos.Y+brushSize/2); y++ { + if x >= 0 && x < int(gridSize.X) && y >= 0 && y < int(gridSize.Y) { + pos := raylib.NewVector2(float32(x)*gridDensity, float32(y)*gridDensity) + raylib.DrawRectangle(int32(pos.X)+10, int32(pos.Y)+10, int32(gridDensity), int32(gridDensity), raylib.Fade(color, 0.5)) + } + } + } + } + + color = gui.ColorPicker(raylib.NewRectangle(float32(30+int32(gridDensity*gridSize.X)), 10, application.WindowWidth-float32(65+int32(gridDensity*gridSize.X)), 200), "Color", color) + + brushSize = gui.Slider(raylib.NewRectangle(float32(90+int32(gridDensity*gridSize.X)), 30+200, 200, 20), "Brush Size", "", brushSize, 1, 10) + + raylib.DrawLine(20+int32(gridDensity*gridSize.X), 10, 20+int32(gridDensity*gridSize.X), 10+int32(gridDensity*gridSize.Y), raylib.Gray) + raylib.DrawLine(30+int32(gridDensity*gridSize.X), 20+200, application.WindowWidth-10, 20+200, raylib.Gray) if scenePaused { raylib.DrawRectangle(0, 0, application.WindowWidth, application.WindowHeight, raylib.Fade(raylib.Black, 0.5)) diff --git a/scenes/playerData.go b/scenes/playerData.go index e903158..5a40d6d 100644 --- a/scenes/playerData.go +++ b/scenes/playerData.go @@ -2,8 +2,6 @@ package scenes import ( "ColouringApp/application" - "time" - raylib "github.com/gen2brain/raylib-go/raylib" ) @@ -22,8 +20,8 @@ func PlayerData() { raylib.EndDrawing() - // Just a placeholder - time.Sleep(1 * time.Second) + //time.Sleep(1 * time.Second) + application.CurrentScene = application.SceneTitle } } diff --git a/scenes/title.go b/scenes/title.go index 6f5805e..e137de8 100644 --- a/scenes/title.go +++ b/scenes/title.go @@ -12,8 +12,8 @@ func Title() { titleText = application.WindowTitle mapImage = raylib.LoadTexture(application.DirAssets + "Map.png") - mapX = 0 - mapY = 0 + //mapX = 0 + //mapY = 0 ) for !application.ShouldQuit { @@ -38,22 +38,10 @@ func Title() { application.ShouldQuit = true } - // Map thing? - raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White) - raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51) - - mapX += 1 - mapX = 0 - mapY = 0 - if mapX > 1920 { - mapX = 0 - } - - mapY += 1 - if mapY > 1080 { - mapY = 0 - } - raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White) + //// Map thing? + //raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White) + //raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51) + //raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White) raylib.EndScissorMode() raylib.EndDrawing()