working brush stuff

This commit is contained in:
Michał Gdula 2024-01-23 16:50:36 +00:00
parent 58d073aa7e
commit 40c43126ca
6 changed files with 129 additions and 128 deletions

View file

@ -9,7 +9,7 @@ const (
WindowHeight = 600
// WindowFPS Max FPS the game should run at, used to calucalte delta time
WindowFPS = 60
WindowFPS = 144
)
// Scene IDs used to determine which scene to run
@ -18,20 +18,19 @@ const (
SceneTitle
SceneOptions
SceneGallery
SceneDraw
SceneGame
SceneDrawing
)
// Directories used to store assets
const (
DirAssets = "./assets/"
DirPlayerData = "./playerData/"
DirAssets = "./assets/"
DirUserData = "./userData/"
)
var (
// ShouldQuit is used to determine if the game should quit
ShouldQuit = false
// CurrentScene is the scene that is currently running
// CurrentScene is the scene that is currently running, defaults to loading player data
CurrentScene = ScenePlayerData
)