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working brush stuff
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6 changed files with 129 additions and 128 deletions
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@ -9,7 +9,7 @@ const (
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WindowHeight = 600
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// WindowFPS Max FPS the game should run at, used to calucalte delta time
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WindowFPS = 60
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WindowFPS = 144
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)
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// Scene IDs used to determine which scene to run
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@ -18,20 +18,19 @@ const (
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SceneTitle
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SceneOptions
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SceneGallery
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SceneDraw
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SceneGame
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SceneDrawing
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)
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// Directories used to store assets
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const (
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DirAssets = "./assets/"
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DirPlayerData = "./playerData/"
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DirAssets = "./assets/"
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DirUserData = "./userData/"
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)
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var (
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// ShouldQuit is used to determine if the game should quit
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ShouldQuit = false
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// CurrentScene is the scene that is currently running
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// CurrentScene is the scene that is currently running, defaults to loading player data
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CurrentScene = ScenePlayerData
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)
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