Work on improving the menus

This commit is contained in:
Michał Gdula 2024-01-23 17:23:57 +00:00
parent 40c43126ca
commit 65ec70dd4a
6 changed files with 96 additions and 97 deletions

View file

@ -10,10 +10,6 @@ import (
func Title() {
var (
titleText = application.WindowTitle
mapImage = raylib.LoadTexture(application.DirAssets + "Map.png")
//mapX = 0
//mapY = 0
)
for !application.ShouldQuit {
@ -22,32 +18,31 @@ func Title() {
break
}
// ToDo: Remove this
application.CurrentScene = application.SceneDrawing
if raylib.IsWindowResized() {
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.ClearBackground(raylib.White)
if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) {
application.ShouldQuit = true
}
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.White)
if gui.Button(raylib.NewRectangle(application.WindowWidth-50, 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.Black)
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-50), 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
application.CurrentScene = application.SceneOptions
}
//raylib.DrawLine(10, 60, 790, 60, raylib.White)
//// Map thing?
//raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White)
//raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51)
//raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White)
raylib.EndScissorMode()
if gui.Button(raylib.NewRectangle((application.WindowWidth-100)/2, application.WindowHeight-70, 100, 40), "Start") {
if gui.Button(raylib.NewRectangle(float32((application.WindowWidth-100)/2), float32(application.WindowHeight-70), 100, 40), "Start") {
application.CurrentScene = application.SceneDrawing
}
raylib.EndDrawing()
}
raylib.UnloadTexture(mapImage)
}