Work on improving the menus

This commit is contained in:
Michał Gdula 2024-01-23 17:23:57 +00:00
parent 40c43126ca
commit 65ec70dd4a
6 changed files with 96 additions and 97 deletions

View file

@ -1,36 +1,25 @@
package application package application
const ( var (
// WindowTitle used as the Windows Title but also used for the name of the game
WindowTitle = "Colouring App" WindowTitle = "Colouring App"
WindowWidth int32 = 800
// Defines the window proportions WindowHeight int32 = 600
WindowWidth = 800 WindowFPS int32 = 144
WindowHeight = 600
// WindowFPS Max FPS the game should run at, used to calucalte delta time
WindowFPS = 144
) )
// Scene IDs used to determine which scene to run
const ( const (
ScenePlayerData = iota ScenePlayerData = iota
SceneTitle SceneTitle
SceneOptions SceneOptions
SceneGallery
SceneDrawing SceneDrawing
) )
// Directories used to store assets
const ( const (
DirAssets = "./assets/" DirAssets = "./assets/"
DirUserData = "./userData/" DirUserData = "./userData/"
) )
var ( var (
// ShouldQuit is used to determine if the game should quit
ShouldQuit = false ShouldQuit = false
// CurrentScene is the scene that is currently running, defaults to loading player data
CurrentScene = ScenePlayerData CurrentScene = ScenePlayerData
) )

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@ -8,12 +8,12 @@ import (
) )
func main() { func main() {
//raylib.SetConfigFlags(raylib.FlagWindowResizable) raylib.SetConfigFlags(raylib.FlagWindowResizable)
raylib.InitWindow(application.WindowWidth, application.WindowHeight, application.WindowTitle) raylib.InitWindow(application.WindowWidth, application.WindowHeight, application.WindowTitle)
raylib.InitAudioDevice() raylib.InitAudioDevice()
raylib.SetTargetFPS(application.WindowFPS) //raylib.SetTargetFPS(application.WindowFPS)
//raylib.SetExitKey(0) // disable exit key //raylib.SetExitKey(0) // disable exit key
// MAIN LOOP // MAIN LOOP

View file

@ -20,18 +20,16 @@ func Drawing() {
strokes = []stroke{currentStroke} strokes = []stroke{currentStroke}
undoneStrokes = []stroke{} undoneStrokes = []stroke{}
brushSize float32 = 1 brushSize float32 = 10
color = raylib.Orange
)
// Create canvas colourPickerVal = raylib.Orange
raylib.BeginTextureMode(canvas) colourPickerHeight float32 = 200
raylib.ClearBackground(raylib.White) )
raylib.EndTextureMode()
refreshCanvas := func() { refreshCanvas := func() {
raylib.BeginTextureMode(canvas) raylib.BeginTextureMode(canvas)
raylib.ClearBackground(raylib.White) raylib.ClearBackground(raylib.White)
for i := 1; i < len(strokes); i++ { for i := 1; i < len(strokes); i++ {
for j := 1; j < len(strokes[i].Points); j++ { for j := 1; j < len(strokes[i].Points); j++ {
startPos := raylib.Vector2Subtract(strokes[i].Points[j-1], raylib.NewVector2(10, 10)) startPos := raylib.Vector2Subtract(strokes[i].Points[j-1], raylib.NewVector2(10, 10))
@ -40,26 +38,35 @@ func Drawing() {
raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, strokes[i].Color) raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, strokes[i].Color)
} }
} }
raylib.EndTextureMode() raylib.EndTextureMode()
} }
// Create canvas
refreshCanvas()
for !application.ShouldQuit { for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose() application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneDrawing { if application.CurrentScene != application.SceneDrawing {
break break
} }
if raylib.IsWindowResized() {
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
}
// INPUT // INPUT
{
if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) { if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
currentStroke = stroke{ currentStroke = stroke{
Color: color, Color: colourPickerVal,
Size: brushSize, Size: brushSize,
} }
} }
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) { if raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
// if mouse is further than 5 pixels from last point, add it // if mouse is further than 5 pixels from last point, add it
var safeZone float32 = 5 var safeZone float32 = 1
if len(currentStroke.Points) == 0 { if len(currentStroke.Points) <= 1 {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition()) currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone { } else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition()) currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
@ -86,33 +93,41 @@ func Drawing() {
} }
refreshCanvas() refreshCanvas()
} }
}
// UPDATE // UPDATE
// DRAW // DRAW
raylib.BeginDrawing() raylib.BeginDrawing()
raylib.ClearBackground(raylib.LightGray) {
raylib.ClearBackground(raylib.White)
// Canvas stuff
raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y)) raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
{
raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White) raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
for i := 1; i < len(currentStroke.Points); i++ { for i := 1; i < len(currentStroke.Points); i++ {
raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, currentStroke.Color) raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, currentStroke.Color)
raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, currentStroke.Color) raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, currentStroke.Color)
} }
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
}
raylib.EndScissorMode() raylib.EndScissorMode()
raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray) raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
color = gui.ColorPicker(raylib.NewRectangle(float32(30+int32(canvasSize.X)), 10, application.WindowWidth-float32(65+int32(canvasSize.X)), 200), "Color", color) // UI stuff
if gui.Button(raylib.NewRectangle(float32(30+int32(canvasSize.X)), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
brushSize = gui.Slider(raylib.NewRectangle(float32(90+int32(canvasSize.X)), 30+200, 200, 20), "Brush Size", "", brushSize, 1, 100)
raylib.DrawLine(20+int32(canvasSize.X), 10, 20+int32(canvasSize.X), 10+int32(canvasSize.Y), raylib.Gray)
raylib.DrawLine(30+int32(canvasSize.X), 20+200, application.WindowWidth-10, 20+200, raylib.Gray)
if gui.Button(raylib.NewRectangle(float32(30+int32(canvasSize.X)), application.WindowHeight-35, application.WindowWidth-float32(40+int32(canvasSize.X)), 25), "Main Menu") {
application.CurrentScene = application.SceneTitle application.CurrentScene = application.SceneTitle
} }
if gui.Button(raylib.NewRectangle(float32(65+int32(canvasSize.X)), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
}
colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(30+int32(canvasSize.X)), 45, float32(application.WindowWidth)-float32(65+int32(canvasSize.X)), colourPickerHeight), "Color", colourPickerVal)
brushSize = gui.Slider(raylib.NewRectangle(float32(90+int32(canvasSize.X)), 65+colourPickerHeight, 200, 20), "Brush Size", "", brushSize, 1, 100)
raylib.DrawLine(20+int32(canvasSize.X), 10, 20+int32(canvasSize.X), 10+int32(canvasSize.Y), raylib.Gray)
raylib.DrawLine(30+int32(canvasSize.X), int32(55+colourPickerHeight), application.WindowWidth-10, int32(55+colourPickerHeight), raylib.Gray)
}
raylib.EndDrawing() raylib.EndDrawing()
} }

View file

@ -14,8 +14,8 @@ func Options() {
titleForwardPos float32 = 45 titleForwardPos float32 = 45
centerPos float32 = 10 centerPos float32 = 10
backPos float32 = -application.WindowWidth + 10 backPos = float32(-application.WindowWidth + 10)
forwardPos float32 = application.WindowWidth + 10 forwardPos = float32(application.WindowWidth + 10)
rootPanel = true rootPanel = true
controlsPanel = false controlsPanel = false
@ -68,7 +68,7 @@ func Options() {
raylib.EndScissorMode() raylib.EndScissorMode()
raylib.DrawLine(10, 40, 790, 40, raylib.White) raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(application.WindowWidth-110, 10, 100, 20), "Main Menu") { if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-110), 10, 100, 20), "Main Menu") {
application.CurrentScene = application.SceneTitle application.CurrentScene = application.SceneTitle
} }

View file

@ -10,10 +10,6 @@ import (
func Title() { func Title() {
var ( var (
titleText = application.WindowTitle titleText = application.WindowTitle
mapImage = raylib.LoadTexture(application.DirAssets + "Map.png")
//mapX = 0
//mapY = 0
) )
for !application.ShouldQuit { for !application.ShouldQuit {
@ -22,32 +18,31 @@ func Title() {
break break
} }
// ToDo: Remove this
application.CurrentScene = application.SceneDrawing
if raylib.IsWindowResized() {
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
}
raylib.BeginDrawing() raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black) raylib.ClearBackground(raylib.White)
if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) { if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) {
application.ShouldQuit = true application.ShouldQuit = true
} }
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.White) raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.Black)
if gui.Button(raylib.NewRectangle(application.WindowWidth-50, 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) { if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-50), 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
application.CurrentScene = application.SceneOptions application.CurrentScene = application.SceneOptions
} }
//raylib.DrawLine(10, 60, 790, 60, raylib.White)
//// Map thing?
//raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White)
//raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51)
//raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White)
raylib.EndScissorMode() raylib.EndScissorMode()
if gui.Button(raylib.NewRectangle((application.WindowWidth-100)/2, application.WindowHeight-70, 100, 40), "Start") { if gui.Button(raylib.NewRectangle(float32((application.WindowWidth-100)/2), float32(application.WindowHeight-70), 100, 40), "Start") {
application.CurrentScene = application.SceneDrawing application.CurrentScene = application.SceneDrawing
} }
raylib.EndDrawing() raylib.EndDrawing()
} }
raylib.UnloadTexture(mapImage)
} }