Fix crash on mouse press x.x

Clean up canvas and toast code
This commit is contained in:
Michał Gdula 2024-01-29 11:46:48 +00:00
parent 586872a5b7
commit ea1322d9ae
3 changed files with 65 additions and 81 deletions

View file

@ -108,7 +108,7 @@ func (c *Canvas) Save() {
raylib.ImageRotate(image, 180)
raylib.ImageFlipHorizontal(image)
raylib.ExportImage(*image, DirUserData+c.Name+".png")
raylib.ExportImage(*image, dirUserData+c.Name+".png")
AddToast("Drawing saved as " + c.Name + ".png")
}
@ -127,7 +127,7 @@ func NewCanvas(name string, size, offset raylib.Vector2, background raylib.Textu
}
}
func NewBackground(size raylib.Vector2, color raylib.Color) raylib.Texture2D {
func NewBackgroundColour(size raylib.Vector2, color raylib.Color) raylib.Texture2D {
texture := raylib.LoadRenderTexture(int32(size.X), int32(size.Y))
fmt.Println(size)
@ -138,3 +138,13 @@ func NewBackground(size raylib.Vector2, color raylib.Color) raylib.Texture2D {
return texture.Texture
}
func NewBackgroundImage(pathToImage string) raylib.Texture2D {
loadedImage := raylib.LoadImage(pathToImage)
// For some reason Images are flipped horizontally and rotated 180 degrees, so we need to undo that...
raylib.ImageFlipHorizontal(loadedImage)
raylib.ImageRotate(loadedImage, 180)
return raylib.LoadTextureFromImage(loadedImage)
}

89
main.go
View file

@ -18,11 +18,9 @@ const (
defaultProjectName = "NewProject"
defaultProjectWidth = 700
defaultProjectHeight = 530
)
const (
DirAssets = "./assets/"
DirUserData = "./userData/"
dirAssets = "./assets/"
dirUserData = "./userData/"
)
const (
@ -79,38 +77,24 @@ func main() {
raylib.InitWindow(applicationWindowWidth, applicationWindowHeight, applicationTitle)
raylib.SetWindowMinSize(int(applicationMinWindowWidth), int(applicationMinWindowHeight))
raylib.SetTargetFPS(int32(raylib.GetMonitorRefreshRate(raylib.GetCurrentMonitor())))
raylib.SetExitKey(0) // disable exit key
raylib.SetTargetFPS(int32(raylib.GetMonitorRefreshRate(raylib.GetCurrentMonitor()))) // Set our application to run at the refresh rate of the monitor
raylib.SetExitKey(0) // disable exit key
if _, err := os.Stat(DirAssets); os.IsNotExist(err) {
// Make sure both assets and userData directories exist
if _, err := os.Stat(dirAssets); os.IsNotExist(err) {
panic("Assets directory not found")
}
if _, err := os.Stat(DirUserData); os.IsNotExist(err) {
if err := os.Mkdir(DirUserData, 0755); err != nil {
if _, err := os.Stat(dirUserData); os.IsNotExist(err) {
if err := os.Mkdir(dirUserData, 0755); err != nil {
panic("Could not create userData directory")
}
}
// Load all user data projects
var userDataProjects []string
{
f, err := os.Open(DirUserData)
if err != nil {
panic(err)
}
defer func() {
err := f.Close()
if err != nil {
panic(err)
}
}()
files, err := f.Readdir(-1)
if err != nil {
panic(err)
}
if files, err := os.ReadDir(dirUserData); err == nil {
for _, file := range files {
if file.Mode().IsRegular() {
if strings.HasSuffix(file.Name(), ".png") {
userDataProjects = append(userDataProjects, file.Name())
}
}
@ -118,6 +102,7 @@ func main() {
// LOOP
for !applicationShouldQuit {
// Update default loop values
applicationShouldQuit = raylib.WindowShouldClose()
if raylib.IsWindowResized() {
applicationWindowWidth = int32(raylib.GetScreenWidth())
@ -125,26 +110,21 @@ func main() {
toolPanelOffset = applicationWindowWidth - int32(toolPanelWidth)
}
// CREATE CANVAS
// Create new canvas if needed
if shouldCreateNewCanvas {
var canvasBackground raylib.Texture2D
if newCanvasImagePath != "" {
// For some reason Images are flipped horizontally and rotated 180 degrees, so we need to undo that...
loadedImage := raylib.LoadImage(newCanvasImagePath)
raylib.ImageFlipHorizontal(loadedImage)
raylib.ImageRotate(loadedImage, 180)
canvasBackground = raylib.LoadTextureFromImage(loadedImage)
newCanvasWidth = int(loadedImage.Width)
newCanvasHeight = int(loadedImage.Height)
canvasBackground = NewBackgroundImage(newCanvasImagePath)
newCanvasWidth = int(canvasBackground.Width)
newCanvasHeight = int(canvasBackground.Height)
} else {
canvasBackground = NewBackground(raylib.NewVector2(float32(newCanvasWidth), float32(newCanvasHeight)), newCanvasColor)
canvasBackground = NewBackgroundColour(raylib.NewVector2(float32(newCanvasWidth), float32(newCanvasHeight)), newCanvasColor)
}
canvas = NewCanvas(newCanvasName, raylib.NewVector2(float32(newCanvasWidth), float32(newCanvasHeight)), raylib.NewVector2(15, 15), canvasBackground)
// Reset all values
shouldCreateNewCanvas = false
newCanvasName = defaultProjectName
newCanvasWidth = defaultProjectWidth
@ -177,11 +157,9 @@ func main() {
}
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && applicationState == StateDrawing {
distanceToLastPoint := raylib.Vector2Distance(newPenStroke.Points[len(newPenStroke.Points)-1], raylib.GetMousePosition())
if distanceToLastPoint > float32(newPenStrokeSafeZone) {
if len(newPenStroke.Points) <= 1 {
newPenStroke.Points = append(newPenStroke.Points, raylib.GetMousePosition())
} else if len(newPenStroke.Points) <= newPenStrokeSafeZone {
} else if raylib.Vector2Distance(newPenStroke.Points[len(newPenStroke.Points)-1], raylib.GetMousePosition()) > float32(newPenStrokeSafeZone) {
newPenStroke.Points = append(newPenStroke.Points, raylib.GetMousePosition())
}
@ -205,13 +183,15 @@ func main() {
// UPDATE
{
UpdateToasts()
canvas.Update()
if applicationState != StateNormal {
gui.Lock()
} else {
gui.Unlock()
}
UpdateToasts()
}
// DRAW
@ -220,7 +200,7 @@ func main() {
raylib.ClearBackground(raylib.White)
gui.Grid(raylib.NewRectangle(0, 0, float32(applicationWindowWidth), float32(applicationWindowHeight)), "", 30, 1, &raylib.Vector2{})
// Canvas stuff
// Canvas
{
raylib.DrawRectangle(int32(canvas.Offset.X)+10, int32(canvas.Offset.Y)+10, int32(canvas.Size.X), int32(canvas.Size.Y), raylib.Fade(raylib.Black, 0.3))
canvas.Draw()
@ -232,7 +212,7 @@ func main() {
raylib.DrawRectangleLines(int32(canvas.Offset.X), int32(canvas.Offset.Y), int32(canvas.Size.X), int32(canvas.Size.Y), raylib.DarkGray)
}
// UI stuff
// Tool Panel
raylib.BeginScissorMode(toolPanelOffset, 0, int32(toolPanelWidth), applicationWindowHeight)
{
raylib.DrawRectangle(toolPanelOffset, 0, int32(toolPanelWidth), applicationWindowHeight, raylib.Fade(raylib.White, 0.9))
@ -264,7 +244,7 @@ func main() {
}
raylib.EndScissorMode()
// Info
// Debug Values
if applicationShowDebugValues {
var text string
@ -281,13 +261,12 @@ func main() {
// Cursor
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), toolPanelBrushSize/2, raylib.Black)
// Menus
switch applicationState {
case StateFileMenu:
windowPos := raylib.NewRectangle(float32((applicationWindowWidth/2)-200), float32((applicationWindowHeight/2)-200), 400, 400)
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
gui.Unlock()
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
windowPos := raylib.NewRectangle(float32((applicationWindowWidth/2)-200), float32((applicationWindowHeight/2)-200), 400, 400)
if gui.WindowBox(windowPos, "Open or New File") {
applicationState = StateNormal
}
@ -350,14 +329,14 @@ func main() {
gui.GroupBox(raylib.NewRectangle(windowPos.X+11, windowPos.Y+244, windowPos.Width-22, float32(len(userDataProjects)*20)+10), "Open Existing")
{
if gui.Button(raylib.NewRectangle(windowPos.X+21, windowPos.Y+254, windowPos.Width-42, 20), "Maned Wolf") {
newCanvasImagePath = DirAssets + "manedWolf.jpg"
newCanvasImagePath = dirAssets + "manedWolf.jpg"
newCanvasName = "ManedWolf"
applicationState = StateNewCanvas
}
for i := 0; i < len(userDataProjects); i++ {
if gui.Button(raylib.NewRectangle(windowPos.X+21, windowPos.Y+274+float32(i*20), windowPos.Width-42, 20), userDataProjects[i]) {
newCanvasImagePath = DirUserData + userDataProjects[i]
newCanvasImagePath = dirUserData + userDataProjects[i]
splitName := strings.Split(userDataProjects[i], ".")
newCanvasName = splitName[:len(splitName)-1][0]
applicationState = StateNewCanvas
@ -367,11 +346,9 @@ func main() {
raylib.EndScissorMode()
case StateNewCanvas:
windowPos := raylib.NewRectangle(float32((applicationWindowWidth/2)-200), float32((applicationWindowHeight/2)-75), 400, 150)
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
gui.Unlock()
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
windowPos := raylib.NewRectangle(float32((applicationWindowWidth/2)-200), float32((applicationWindowHeight/2)-75), 400, 150)
choice := gui.MessageBox(windowPos, "New Canvas", "Are you sure you want to create a new canvas?", "No;Yes")
if choice == 0 || choice == 1 {

View file

@ -1,40 +1,36 @@
package main
import (
"fmt"
"time"
raylib "github.com/gen2brain/raylib-go/raylib"
)
const (
toastMaxAge = 1 * time.Second
)
var (
toasts = []toast{}
toastHeight = float32(0)
)
type toast struct {
Text string
Age time.Time
Text string
Age time.Time
MaxAge time.Duration
}
var (
toasts = []toast{}
toastDimHeight = float32(0)
)
func AddToast(text string) {
toasts = append(toasts, toast{Text: text, Age: time.Now()})
fmt.Printf("Added toast: '%s'\n", text)
t := toast{Text: text, Age: time.Now(), MaxAge: 1 * time.Second}
toasts = append(toasts, t)
}
func UpdateToasts() {
if len(toasts) != 0 {
toastHeight = raylib.Lerp(toastHeight, float32(20*len(toasts))+10, 0.1)
toastDimHeight = raylib.Lerp(toastDimHeight, float32(20*len(toasts))+10, 0.1)
} else {
toastHeight = raylib.Lerp(toastHeight, 0, 0.1)
toastDimHeight = raylib.Lerp(toastDimHeight, 0, 0.1)
}
for i := 0; i < len(toasts); i += 1 {
if time.Since(toasts[i].Age) > toastMaxAge {
for i, t := range toasts {
if time.Since(t.Age) > t.MaxAge {
toasts = append(toasts[:i], toasts[i+1:]...)
i -= 1
}
@ -42,11 +38,12 @@ func UpdateToasts() {
}
func DrawToasts() {
raylib.BeginScissorMode(0, 0, applicationWindowWidth, int32(toastHeight))
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
for i := 0; i < len(toasts); i++ {
text := toasts[i].Text
raylib.DrawText(text, 10, int32(20*i)+10, 10, raylib.White)
raylib.BeginScissorMode(0, 0, applicationWindowWidth, int32(toastDimHeight))
{
raylib.DrawRectangle(0, 0, applicationWindowWidth, applicationWindowHeight, raylib.Fade(raylib.Black, 0.5))
for i, t := range toasts {
raylib.DrawText(t.Text, 10, int32(20*i)+10, 10, raylib.White)
}
}
raylib.EndScissorMode()
}