package scenes import ( "ColouringApp/application" gui "github.com/gen2brain/raylib-go/raygui" raylib "github.com/gen2brain/raylib-go/raylib" ) func Title() { var ( titleText = application.WindowTitle mapImage = raylib.LoadTexture(application.DirAssets + "Map.png") //mapX = 0 //mapY = 0 ) for !application.ShouldQuit { application.ShouldQuit = raylib.WindowShouldClose() if application.CurrentScene != application.SceneTitle { break } raylib.BeginDrawing() raylib.ClearBackground(raylib.Black) raylib.DrawText(titleText, 10, 10, 20, raylib.White) raylib.DrawLine(10, 40, 790, 40, raylib.White) if gui.Button(raylib.NewRectangle(10, 50, 100, 20), "Start") { application.CurrentScene = application.SceneGame } if gui.Button(raylib.NewRectangle(10, 80, 100, 20), "Options") { application.CurrentScene = application.SceneOptions } if gui.Button(raylib.NewRectangle(10, 110, 100, 20), "Quit") { application.ShouldQuit = true } //// Map thing? //raylib.DrawRectangleLines(120, 39, application.WindowWidth-130, application.WindowHeight-49, raylib.White) //raylib.BeginScissorMode(121, 40, application.WindowWidth-132, application.WindowHeight-51) //raylib.DrawTexture(mapImage, int32(-mapX), int32(-mapY), raylib.White) raylib.EndScissorMode() raylib.EndDrawing() } raylib.UnloadTexture(mapImage) }