package scenes import ( "ColouringApp/application" "fmt" gui "github.com/gen2brain/raylib-go/raygui" raylib "github.com/gen2brain/raylib-go/raylib" ) const ( ModeDrawing = iota ModeLine ) type stroke struct { Color raylib.Color Size float32 Points []raylib.Vector2 } func Drawing() { var ( canvasSize = raylib.NewVector2(500, 430) canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y)) sidePanelWidth float32 = 300 sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth) drawing = false //drawingMode = ModeDrawing currentStroke = stroke{} strokes = []stroke{currentStroke} undoneStrokes = []stroke{} colourPickerVal = raylib.Orange colourPickerHeight float32 = 200 brushSize float32 = 10 ) refreshCanvas := func() { raylib.BeginTextureMode(canvas) raylib.ClearBackground(raylib.White) for i := 1; i < len(strokes); i++ { for j := 1; j < len(strokes[i].Points); j++ { startPos := raylib.Vector2Subtract(strokes[i].Points[j-1], raylib.NewVector2(10, 10)) endPos := raylib.Vector2Subtract(strokes[i].Points[j], raylib.NewVector2(10, 10)) raylib.DrawLineEx(startPos, endPos, strokes[i].Size, strokes[i].Color) raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, strokes[i].Color) } } raylib.EndTextureMode() } // Create canvas refreshCanvas() for !application.ShouldQuit { // DEFAULT { application.ShouldQuit = raylib.WindowShouldClose() if application.CurrentScene != application.SceneDrawing { break } if raylib.IsWindowResized() { application.WindowWidth = int32(raylib.GetScreenWidth()) application.WindowHeight = int32(raylib.GetScreenHeight()) sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth) } } // INPUT { if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) { drawing = false if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) { drawing = true currentStroke = stroke{ Color: colourPickerVal, Size: brushSize, } } } if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && drawing { var safeZone float32 = 5 if len(currentStroke.Points) <= 1 { currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition()) } else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone { currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition()) } } if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil { drawing = false strokes = append(strokes, currentStroke) currentStroke = stroke{} undoneStrokes = []stroke{} refreshCanvas() } if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) { if len(undoneStrokes) > 1 { strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1]) undoneStrokes = undoneStrokes[:len(undoneStrokes)-1] } refreshCanvas() } else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) { if len(strokes) > 1 { undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1]) strokes = strokes[:len(strokes)-1] } refreshCanvas() } } // UPDATE { if drawing { gui.SetState(gui.STATE_DISABLED) } else { gui.SetState(gui.STATE_NORMAL) } } // DRAW raylib.BeginDrawing() { raylib.ClearBackground(raylib.White) gui.Grid(raylib.NewRectangle(0, 0, float32(application.WindowWidth), float32(application.WindowHeight)), "", 30, 1, &raylib.Vector2{}) // Canvas stuff raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3)) raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y)) { raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White) for i := 1; i < len(currentStroke.Points); i++ { raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, currentStroke.Color) raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, currentStroke.Color) } raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black) } raylib.EndScissorMode() raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray) // UI stuff raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight) { raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Fade(raylib.White, 0.7)) if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) { application.CurrentScene = application.SceneTitle } if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) { } colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-40, colourPickerHeight), "Color", colourPickerVal) brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 65+colourPickerHeight, 200, 20), "Brush Size", "", brushSize, 1, 100) } raylib.EndScissorMode() raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Gray) // Info { var text string text = fmt.Sprintf("Strokes: %d | Stroke Points: %d", len(strokes), len(currentStroke.Points)) gui.StatusBar(raylib.NewRectangle(0, float32(application.WindowHeight-20), 200, 20), text) text = fmt.Sprintf("Canvas Size: %dx%d", int32(canvasSize.X), int32(canvasSize.Y)) gui.StatusBar(raylib.NewRectangle(199, float32(application.WindowHeight-20), 200, 20), text) } } raylib.EndDrawing() } // unload resources here }