This commit is contained in:
Michał Gdula 2022-05-15 00:03:31 +01:00
parent 90cf5a6112
commit 24501eac1e
13 changed files with 83 additions and 208 deletions

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18
endScreenScore.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class endScreenScore : MonoBehaviour
{
TextMeshProUGUI textBox;
public float endTime = 0;
void Start()
{
Cursor.lockState = CursorLockMode.None;
endTime = PlayerPrefs.GetFloat("timeScore");
textBox = GetComponent<TextMeshProUGUI>();
textBox.SetText("Time: {0}s", endTime);
}
}

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@ -5,24 +5,12 @@ using UnityEngine.SceneManagement;
public class endTrigger : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
if (other.gameObject.CompareTag("Player"))
{
SceneManager.LoadScene("end");
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
SceneManager.LoadScene("end");
SceneManager.UnloadSceneAsync("game");
}
}
}

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10
gameExit.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameExit : MonoBehaviour
{
public void doExitGame() {
Application.Quit();
}
}

23
highScoreCheck.cs Normal file
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class highScoreCheck : MonoBehaviour
{
TextMeshProUGUI textBox;
public float highScore = 0;
void Start()
{
highScore = PlayerPrefs.GetFloat("highScore");
if (highScore > PlayerPrefs.GetFloat("timeScore"))
{
PlayerPrefs.SetFloat("highScore",PlayerPrefs.GetFloat("timeScore"));
highScore = PlayerPrefs.GetFloat("timeScore");
}
textBox = GetComponent<TextMeshProUGUI>();
textBox.SetText("Shortest Time: {0}s", highScore);
}
}

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@ -5,19 +5,8 @@ using UnityEngine.SceneManagement;
public class levelLoader : MonoBehaviour
{
public void NextLevel()
{
SceneManager.LoadScene("game");
}
void Start()
{
}
void Update()
{
}
public void NextLevel()
{
SceneManager.LoadScene("game");
}
}

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@ -8,31 +8,31 @@ using UnityEngine.SceneManagement;
public class timerText : MonoBehaviour
{
TextMeshProUGUI textBox;
TextMeshProUGUI textBox;
public float time = 0;
protected float Timer;
public int delayAmount = 1;
public float time = 0;
protected float Timer;
public int delayAmount = 1;
void Start()
void Start()
{
textBox = GetComponent<TextMeshProUGUI>();
textBox.SetText("0");
}
void Update()
{
if (SceneManager.GetActiveScene().name == "game")
{
textBox = GetComponent<TextMeshProUGUI>();
textBox.SetText("0");
}
Timer += Time.deltaTime;
// Update is called once per frame
void Update()
{
if (SceneManager.GetActiveScene().name == "game")
{
Timer += Time.deltaTime;
if (Timer >= delayAmount)
{
Timer = 0f;
time++;
textBox.SetText("{0}", time);
}
}
if (Timer >= delayAmount)
{
Timer = 0f;
time++;
textBox.SetText("{0}s", time);
PlayerPrefs.SetFloat("timeScore",time);
}
}
}
}

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