AgainTheGame/endTrigger.cs
2022-05-15 00:03:31 +01:00

16 lines
373 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class endTrigger : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
SceneManager.LoadScene("end");
SceneManager.UnloadSceneAsync("game");
}
}
}