Merged common scripts

This commit is contained in:
Michał Gdula 2022-05-27 04:58:03 +01:00
parent 90ce1284c1
commit 851c3aeffa
4 changed files with 40 additions and 39 deletions

View file

@ -1,10 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameExit : MonoBehaviour
{
public void doExitGame() {
Application.Quit();
}
}

View file

@ -1,17 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class levelLoader : MonoBehaviour
{
public void NextLevel()
{
if (SceneManager.GetActiveScene().name == "menu")
{
PlayerPrefs.SetFloat("lowestTime",9999f);
}
SceneManager.LoadScene("game");
Time.timeScale = 1f;
}
}

40
menuScript.cs Normal file
View file

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;
public class menuScript : MonoBehaviour
{
// Scene changer
public void NextLevel()
{
SceneManager.LoadScene("game");
Time.timeScale = 1f;
}
public void MainMenu()
{
SceneManager.LoadScene("menu");
}
public void Settings()
{
SceneManager.LoadScene("settings");
}
// Buttons
public void ExitGame()
{
Application.Quit();
}
public void ResetScore()
{
PlayerPrefs.SetFloat("lowestTime",999999f);
}
// Sliders
public AudioMixer audioMixer;
public void SetVolume(float volume)
{
audioMixer.SetFloat("Volume", volume);
}
}

View file

@ -1,12 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class scoreReset : MonoBehaviour
{
public void SendBack()
{
SceneManager.LoadScene("menu");
}
}