Delete ShaderConfig and organize shader resources/definitions better (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
This commit is contained in:
gdkchan 2023-08-13 22:26:42 -03:00 committed by GitHub
parent 8edfb2bc7b
commit b423197619
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GPG key ID: 4AEE18F83AFDEB23
68 changed files with 2653 additions and 2407 deletions

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@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
class EmitterContext
{
public DecodedProgram Program { get; }
public ShaderConfig Config { get; }
public TranslatorContext TranslatorContext { get; }
public ResourceManager ResourceManager { get; }
public bool IsNonMain { get; }
@ -54,10 +55,15 @@ namespace Ryujinx.Graphics.Shader.Translation
_labels = new Dictionary<ulong, BlockLabel>();
}
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
public EmitterContext(
TranslatorContext translatorContext,
ResourceManager resourceManager,
DecodedProgram program,
bool isNonMain) : this()
{
TranslatorContext = translatorContext;
ResourceManager = resourceManager;
Program = program;
Config = config;
IsNonMain = isNonMain;
EmitStart();
@ -65,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation
private void EmitStart()
{
if (Config.Stage == ShaderStage.Vertex &&
Config.Options.TargetApi == TargetApi.Vulkan &&
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex &&
TranslatorContext.Options.TargetApi == TargetApi.Vulkan &&
(TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
{
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(TranslatorContext.Definitions.PointSize));
}
}
@ -115,49 +121,6 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
{
Config.SetUsedFeature(FeatureFlags.InstanceId);
}
else if (Config.Stage == ShaderStage.Fragment)
{
switch (attribute)
{
case AttributeConsts.PositionX:
case AttributeConsts.PositionY:
Config.SetUsedFeature(FeatureFlags.FragCoordXY);
break;
}
}
}
public void FlagAttributeWritten(int attribute)
{
if (Config.Stage == ShaderStage.Vertex)
{
switch (attribute)
{
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
case AttributeConsts.ClipDistance3:
case AttributeConsts.ClipDistance4:
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
break;
}
}
if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
{
Config.SetUsedFeature(FeatureFlags.RtLayer);
}
}
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);
@ -203,14 +166,14 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn()
{
if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
if (!TranslatorContext.GpuAccessor.QueryHostSupportsTransformFeedback() && TranslatorContext.GpuAccessor.QueryTransformFeedbackEnabled())
{
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
{
var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
var locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
var stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
@ -242,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
if (Config.GpuAccessor.QueryViewportTransformDisable())
if (TranslatorContext.Definitions.ViewportTransformDisable)
{
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
@ -254,7 +217,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
{
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
@ -263,12 +226,10 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
}
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
if (TranslatorContext.Definitions.Stage != ShaderStage.Geometry && TranslatorContext.HasLayerInputAttribute)
{
Config.SetUsedFeature(FeatureFlags.RtLayer);
int attrVecIndex = Config.GpLayerInputAttribute >> 2;
int attrComponentIndex = Config.GpLayerInputAttribute & 3;
int attrVecIndex = TranslatorContext.GpLayerInputAttribute >> 2;
int attrComponentIndex = TranslatorContext.GpLayerInputAttribute & 3;
Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
@ -278,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
if (TranslatorContext.Definitions.ViewportTransformDisable)
{
oldXLocal = Local();
this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
@ -291,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation
oldYLocal = null;
}
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
{
oldZLocal = Local();
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
@ -311,13 +272,13 @@ namespace Ryujinx.Graphics.Shader.Translation
return true;
}
if (Config.LastInVertexPipeline &&
(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
if (TranslatorContext.Definitions.LastInVertexPipeline &&
(TranslatorContext.Definitions.Stage == ShaderStage.Vertex || TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation) &&
(TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
{
PrepareForVertexReturn();
}
else if (Config.Stage == ShaderStage.Geometry)
else if (TranslatorContext.Definitions.Stage == ShaderStage.Geometry)
{
void WritePositionOutput(int primIndex)
{
@ -345,20 +306,19 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
}
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
if (TranslatorContext.Definitions.GpPassthrough && !TranslatorContext.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
int inputVertices = TranslatorContext.Definitions.InputTopology.ToInputVertices();
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
{
WritePositionOutput(primIndex);
int passthroughAttributes = Config.PassthroughAttributes;
int passthroughAttributes = TranslatorContext.AttributeUsage.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
WriteUserDefinedOutput(index, primIndex);
Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
@ -368,20 +328,20 @@ namespace Ryujinx.Graphics.Shader.Translation
this.EndPrimitive();
}
}
else if (Config.Stage == ShaderStage.Fragment)
else if (TranslatorContext.Definitions.Stage == ShaderStage.Fragment)
{
GenerateAlphaToCoverageDitherDiscard();
bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
bool supportsBgra = TranslatorContext.GpuAccessor.QueryHostSupportsBgraFormat();
if (Config.OmapDepth)
if (TranslatorContext.Definitions.OmapDepth)
{
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
Operand src = Register(TranslatorContext.GetDepthRegister(), RegisterType.Gpr);
this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
}
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
AlphaTestOp alphaTestOp = TranslatorContext.Definitions.AlphaTestCompare;
if (alphaTestOp != AlphaTestOp.Always)
{
@ -389,7 +349,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
this.Discard();
}
else if ((Config.OmapTargets & 8) != 0)
else if ((TranslatorContext.Definitions.OmapTargets & 8) != 0)
{
Instruction comparator = alphaTestOp switch
{
@ -405,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
Operand alpha = Register(3, RegisterType.Gpr);
Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
Operand alphaRef = ConstF(TranslatorContext.Definitions.AlphaTestReference);
Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
Operand alphaPassLabel = Label();
@ -427,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
for (int component = 0; component < 4; component++)
{
bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
bool componentEnabled = (TranslatorContext.Definitions.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
if (!componentEnabled)
{
continue;
@ -460,10 +420,9 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
bool targetEnabled = (TranslatorContext.Definitions.OmapTargets & (0xf << (rtIndex * 4))) != 0;
if (targetEnabled)
{
Config.SetOutputUserAttribute(rtIndex);
regIndexBase += 4;
}
}
@ -475,7 +434,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private void GenerateAlphaToCoverageDitherDiscard()
{
// If the feature is disabled, or alpha is not written, then we're done.
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
if (!TranslatorContext.Definitions.AlphaToCoverageDitherEnable || (TranslatorContext.Definitions.OmapTargets & 8) == 0)
{
return;
}