More modules (#99)

* added dummy sceAudio lib

* added lseek in file_system

* updated sdl3

* forgot sdl3 in cmake

* cmake is case sensitive in linux

* fixed SDL_CreateWindowWithPosition

* fixed vulkan issues with latest sdl3

* some progress in sceAudio

* improvements in audio

* more sound improvements

* first working sound output , from openorbis sound demo

* updated sdl3 , zlib-ng can now be build with msvc+clangci

* fixed cmake

* fix for audio buffering

* clang format fix

* format fix

* better error handling for sceAudioOutput
This commit is contained in:
georgemoralis 2024-03-22 18:12:37 +02:00 committed by GitHub
parent 2a03b4d03b
commit 2e931c9f72
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27 changed files with 1861 additions and 50 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "library_common.h"
namespace Libraries::MsgDialog{
int PS4_SYSV_ABI sceMsgDialogClose();
int PS4_SYSV_ABI sceMsgDialogGetResult();
int PS4_SYSV_ABI sceMsgDialogGetStatus();
int PS4_SYSV_ABI sceMsgDialogInitialize();
int PS4_SYSV_ABI sceMsgDialogOpen();
int PS4_SYSV_ABI sceMsgDialogProgressBarInc();
int PS4_SYSV_ABI sceMsgDialogProgressBarSetMsg();
int PS4_SYSV_ABI sceMsgDialogProgressBarSetValue();
int PS4_SYSV_ABI sceMsgDialogTerminate();
int PS4_SYSV_ABI sceMsgDialogUpdateStatus();
void RegisterlibSceMsgDialog(Core::Loader::SymbolsResolver * sym);
}