New Crowdin updates (#2436)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)
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georgemoralis 2025-02-14 21:54:49 +02:00 committed by GitHub
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24 changed files with 927 additions and 927 deletions

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@ -1553,7 +1553,7 @@
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>