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Favorites in the game list (#2649) (#3071)
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* Favorites in the game list (#2649) Changed how favorites are saved to match PR #2984. Adjusted the favorite icon size. Fixed bug where favorites were inconsistent when changing to list mode. Instantly sort list when adding or removing a favorite. Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt> * fix formatting * Favorites in the game list (#2649) Fixed issue where background change was inconsistent while adding favorites, unselect row when adding favorites, cleaned code, changed right click menu options to match the game's favorite status. * fixed right click bug * keep row selection when adding favorites * fixed sorting on game grid after using search bar * change the way favorites are saved to match #3119
This commit is contained in:
parent
669b19c2f3
commit
4bfa8c9fc7
10 changed files with 203 additions and 31 deletions
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@ -29,6 +29,7 @@ path = [
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"src/images/discord.png",
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"src/images/dump_icon.png",
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"src/images/exit_icon.png",
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"src/images/favorite_icon.png",
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"src/images/file_icon.png",
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"src/images/trophy_icon.png",
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"src/images/flag_china.png",
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BIN
src/images/favorite_icon.png
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BIN
src/images/favorite_icon.png
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After Width: | Height: | Size: 1.1 KiB |
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@ -36,6 +36,7 @@ GameGridFrame::GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info,
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m_gui_settings, this, false);
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PopulateGameGrid(m_game_info->m_games, false);
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});
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}
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@ -89,10 +90,13 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
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this->crtColumn = -1;
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QVector<GameInfo> m_games_;
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this->clearContents();
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if (fromSearch)
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if (fromSearch) {
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SortByFavorite(&m_games_search);
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m_games_ = m_games_search;
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else
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} else {
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SortByFavorite(&(m_game_info->m_games));
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m_games_ = m_game_info->m_games;
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}
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m_games_shared = std::make_shared<QVector<GameInfo>>(m_games_);
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icon_size =
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m_gui_settings->GetValue(gui::gg_icon_size).toInt(); // update icon size for resize event.
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@ -111,14 +115,21 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
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for (int i = 0; i < m_games_.size(); i++) {
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QWidget* widget = new QWidget();
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QVBoxLayout* layout = new QVBoxLayout();
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QLabel* image_label = new QLabel();
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QWidget* image_container = new QWidget();
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image_container->setFixedSize(icon_size, icon_size);
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QLabel* image_label = new QLabel(image_container);
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QImage icon = m_games_[gameCounter].icon.scaled(
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QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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image_label->setFixedSize(icon.width(), icon.height());
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image_label->setPixmap(QPixmap::fromImage(icon));
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image_label->move(0, 0);
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SetFavoriteIcon(image_container, m_games_, gameCounter);
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QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
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name_label->setAlignment(Qt::AlignHCenter);
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layout->addWidget(image_label);
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layout->addWidget(image_container);
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layout->addWidget(name_label);
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// Resizing of font-size.
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@ -226,3 +237,43 @@ void GameGridFrame::resizeEvent(QResizeEvent* event) {
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bool GameGridFrame::IsValidCellSelected() {
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return validCellSelected;
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}
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void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_,
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int gameCounter) {
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QString serialStr = QString::fromStdString(m_games_[gameCounter].serial);
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QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite = list.contains(serialStr);
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QLabel* label = new QLabel(parentWidget);
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label->setPixmap(QPixmap(":images/favorite_icon.png")
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.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio,
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Qt::SmoothTransformation));
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label->move(icon_size - icon_size / 4, 2);
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label->raise();
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label->setVisible(isFavorite);
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label->setObjectName("favoriteIcon");
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}
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void GameGridFrame::SortByFavorite(QVector<GameInfo>* game_list) {
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std::sort(game_list->begin(), game_list->end(), [this](const GameInfo& a, const GameInfo& b) {
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return this->CompareWithFavorite(a, b);
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});
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}
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bool GameGridFrame::CompareWithFavorite(GameInfo a, GameInfo b) {
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std::string serial_a = a.serial;
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std::string serial_b = b.serial;
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QString serialStr_a = QString::fromStdString(a.serial);
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QString serialStr_b = QString::fromStdString(b.serial);
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QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite_a = list.contains(serialStr_a);
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bool isFavorite_b = list.contains(serialStr_b);
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if (isFavorite_a != isFavorite_b) {
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return isFavorite_a;
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} else {
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std::string name_a = a.name, name_b = b.name;
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std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
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std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
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return name_a < name_b;
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}
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}
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@ -39,6 +39,8 @@ private:
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int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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std::shared_ptr<gui_settings> m_gui_settings;
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void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
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bool CompareWithFavorite(GameInfo a, GameInfo b);
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public:
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explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
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@ -47,6 +49,7 @@ public:
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QWidget* parent = nullptr);
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void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
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bool IsValidCellSelected();
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void SortByFavorite(QVector<GameInfo>* game_list);
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bool cellClicked = false;
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int icon_size;
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@ -16,6 +16,7 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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: QTableWidget(parent), m_gui_settings(std::move(gui_settings)), m_game_info(game_info_get),
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m_compat_info(compat_info_get) {
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icon_size = m_gui_settings->GetValue(gui::gl_icon_size).toInt();
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last_favorite = "";
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this->setShowGrid(false);
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this->setEditTriggers(QAbstractItemView::NoEditTriggers);
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this->setSelectionBehavior(QAbstractItemView::SelectRows);
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@ -30,9 +31,8 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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this->horizontalHeader()->setHighlightSections(false);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setStretchLastSection(true);
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this->setContextMenuPolicy(Qt::CustomContextMenu);
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this->setColumnCount(10);
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this->setColumnCount(11);
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this->setColumnWidth(1, 300); // Name
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this->setColumnWidth(2, 140); // Compatibility
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this->setColumnWidth(3, 120); // Serial
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@ -41,14 +41,18 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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this->setColumnWidth(6, 90); // Size
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this->setColumnWidth(7, 90); // Version
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this->setColumnWidth(8, 120); // Play Time
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this->setColumnWidth(10, 90); // Favorite
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QStringList headers;
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headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
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<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path");
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<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path")
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<< tr("Favorite");
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this->setHorizontalHeaderLabels(headers);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(9, QHeaderView::Stretch);
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this->horizontalHeader()->setSectionResizeMode(10, QHeaderView::Fixed);
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PopulateGameList();
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connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
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@ -65,18 +69,24 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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SortNameDescending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
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ListSortedAsc = false;
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sortColumn = columnIndex;
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} else {
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SortNameAscending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
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ListSortedAsc = true;
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sortColumn = columnIndex;
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}
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this->clearContents();
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PopulateGameList(false);
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});
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info,
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m_gui_settings, this, true);
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int changedFavorite = m_gui_context_menus.RequestGameMenu(
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pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true);
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if (changedFavorite) {
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last_favorite = m_game_info->m_games[this->currentRow()].serial;
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PopulateGameList(false);
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}
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});
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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@ -84,6 +94,19 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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auto url_issues = "https://github.com/shadps4-emu/shadps4-game-compatibility/issues/";
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QDesktopServices::openUrl(
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QUrl(url_issues + m_game_info->m_games[row].compatibility.issue_number));
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} else if (column == 10) {
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last_favorite = m_game_info->m_games[row].serial;
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QString serialStr = QString::fromStdString(last_favorite);
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QList<QString> list =
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gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite = list.contains(serialStr);
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if (isFavorite) {
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list.removeOne(serialStr);
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} else {
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list.append(serialStr);
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}
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m_gui_settings->SetValue(gui::favorites_list, gui_settings::List2Var(list));
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PopulateGameList(false);
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}
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});
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}
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@ -118,10 +141,7 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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this->setRowCount(m_game_info->m_games.size());
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ResizeIcons(icon_size);
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if (isInitialPopulation) {
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SortNameAscending(1); // Column 1 = Name
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ResizeIcons(icon_size);
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}
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ApplyLastSorting(isInitialPopulation);
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for (int i = 0; i < m_game_info->m_games.size(); i++) {
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SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
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@ -130,6 +150,11 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
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SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
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SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
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SetFavoriteIcon(i, 10);
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if (m_game_info->m_games[i].serial == last_favorite && !isInitialPopulation) {
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this->setCurrentCell(i, 10);
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}
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m_game_info->m_games[i].compatibility =
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m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
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RefreshListBackgroundImage();
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}
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bool GameListFrame::CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending) {
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std::string serial_a = a.serial;
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std::string serial_b = b.serial;
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QString serialStr_a = QString::fromStdString(a.serial);
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QString serialStr_b = QString::fromStdString(b.serial);
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QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite_a = list.contains(serialStr_a);
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bool isFavorite_b = list.contains(serialStr_b);
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if (isFavorite_a != isFavorite_b) {
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return isFavorite_a;
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} else if (ascending) {
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return CompareStringsAscending(a, b, columnIndex);
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} else {
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return CompareStringsDescending(a, b, columnIndex);
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}
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}
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void GameListFrame::SortNameAscending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsAscending(a, b, columnIndex);
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[this, columnIndex](const GameInfo& a, const GameInfo& b) {
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return this->CompareWithFavorite(a, b, columnIndex, true);
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});
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}
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void GameListFrame::SortNameDescending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsDescending(a, b, columnIndex);
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[this, columnIndex](const GameInfo& a, const GameInfo& b) {
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return this->CompareWithFavorite(a, b, columnIndex, false);
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});
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}
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void GameListFrame::ApplyLastSorting(bool isInitialPopulation) {
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if (isInitialPopulation) {
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SortNameAscending(1); // Column 1 = Name
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ResizeIcons(icon_size);
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} else if (ListSortedAsc) {
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SortNameAscending(sortColumn);
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ResizeIcons(icon_size);
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} else {
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SortNameDescending(sortColumn);
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ResizeIcons(icon_size);
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}
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}
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void GameListFrame::ResizeIcons(int iconSize) {
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for (int index = 0; auto& game : m_game_info->m_games) {
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QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
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@ -391,6 +446,35 @@ void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
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this->setCellWidget(row, column, widget);
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}
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void GameListFrame::SetFavoriteIcon(int row, int column) {
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QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial);
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QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite = list.contains(serialStr);
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QTableWidgetItem* item = new QTableWidgetItem();
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QImage scaledPixmap = QImage(":images/favorite_icon.png");
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scaledPixmap = scaledPixmap.scaledToHeight(this->columnWidth(column) / 2.5);
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scaledPixmap = scaledPixmap.scaledToWidth(this->columnWidth(column) / 2.5);
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QWidget* widget = new QWidget(this);
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QVBoxLayout* layout = new QVBoxLayout(widget);
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QLabel* label = new QLabel(widget);
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label->setPixmap(QPixmap::fromImage(scaledPixmap));
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label->setObjectName("favoriteIcon");
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label->setVisible(isFavorite);
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layout->setAlignment(Qt::AlignCenter);
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layout->addWidget(label);
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widget->setLayout(layout);
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this->setItem(row, column, item);
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this->setCellWidget(row, column, widget);
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if (column > 0) {
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this->horizontalHeader()->setSectionResizeMode(column - 1, QHeaderView::Stretch);
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}
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}
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QString GameListFrame::GetPlayTime(const std::string& serial) {
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QString playTime;
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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@ -42,11 +42,13 @@ public Q_SLOTS:
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private:
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void SetTableItem(int row, int column, QString itemStr);
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void SetRegionFlag(int row, int column, QString itemStr);
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void SetFavoriteIcon(int row, int column);
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void SetCompatibilityItem(int row, int column, CompatibilityEntry entry);
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QString GetPlayTime(const std::string& serial);
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QList<QAction*> m_columnActs;
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GameInfoClass* game_inf_get = nullptr;
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bool ListSortedAsc = true;
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int sortColumn = 1;
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QTableWidgetItem* m_current_item = nullptr;
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int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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@ -55,6 +57,7 @@ private:
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public:
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void PopulateGameList(bool isInitialPopulation = true);
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void ResizeIcons(int iconSize);
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void ApplyLastSorting(bool isInitialPopulation);
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QTableWidgetItem* GetCurrentItem();
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QImage backgroundImage;
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GameListUtils m_game_list_utils;
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@ -63,6 +66,7 @@ public:
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std::shared_ptr<CompatibilityInfoClass> m_compat_info;
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int icon_size;
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std::string last_favorite;
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|
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static float parseAsFloat(const std::string& str, const int& offset) {
|
||||
return std::stof(str.substr(0, str.size() - offset));
|
||||
|
@ -130,4 +134,6 @@ public:
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending);
|
||||
};
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "common/scm_rev.h"
|
||||
#include "compatibility_info.h"
|
||||
#include "game_info.h"
|
||||
#include "gui_settings.h"
|
||||
#include "trophy_viewer.h"
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
|
@ -30,13 +31,13 @@
|
|||
class GuiContextMenus : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
void RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
|
||||
int RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
|
||||
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
|
||||
std::shared_ptr<gui_settings> settings, QTableWidget* widget,
|
||||
bool isList) {
|
||||
std::shared_ptr<gui_settings> settings, QTableWidget* widget, bool isList) {
|
||||
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
|
||||
std::shared_ptr<gui_settings> m_gui_settings = std::move(settings);
|
||||
int itemID = 0;
|
||||
int changedFavorite = 0;
|
||||
if (isList) {
|
||||
itemID = widget->currentRow();
|
||||
} else {
|
||||
|
@ -45,7 +46,7 @@ public:
|
|||
|
||||
// Do not show the menu if no item is selected
|
||||
if (itemID < 0 || itemID >= m_games.size()) {
|
||||
return;
|
||||
return changedFavorite;
|
||||
}
|
||||
|
||||
// Setup menu.
|
||||
|
@ -65,11 +66,22 @@ public:
|
|||
|
||||
menu.addMenu(openFolderMenu);
|
||||
|
||||
QString serialStr = QString::fromStdString(m_games[itemID].serial);
|
||||
QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
|
||||
bool isFavorite = list.contains(serialStr);
|
||||
QAction* toggleFavorite;
|
||||
|
||||
if (isFavorite) {
|
||||
toggleFavorite = new QAction(tr("Remove from Favorites"), widget);
|
||||
} else {
|
||||
toggleFavorite = new QAction(tr("Add to Favorites"), widget);
|
||||
}
|
||||
QAction createShortcut(tr("Create Shortcut"), widget);
|
||||
QAction openCheats(tr("Cheats / Patches"), widget);
|
||||
QAction openSfoViewer(tr("SFO Viewer"), widget);
|
||||
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
|
||||
|
||||
menu.addAction(toggleFavorite);
|
||||
menu.addAction(&createShortcut);
|
||||
menu.addAction(&openCheats);
|
||||
menu.addAction(&openSfoViewer);
|
||||
|
@ -130,7 +142,7 @@ public:
|
|||
// Show menu.
|
||||
auto selected = menu.exec(global_pos);
|
||||
if (!selected) {
|
||||
return;
|
||||
return changedFavorite;
|
||||
}
|
||||
|
||||
if (selected == openGameFolder) {
|
||||
|
@ -303,6 +315,16 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
if (selected == toggleFavorite) {
|
||||
if (isFavorite) {
|
||||
list.removeOne(serialStr);
|
||||
} else {
|
||||
list.append(serialStr);
|
||||
}
|
||||
m_gui_settings->SetValue(gui::favorites_list, gui_settings::List2Var(list));
|
||||
changedFavorite = 1;
|
||||
}
|
||||
|
||||
if (selected == &openCheats) {
|
||||
QString gameName = QString::fromStdString(m_games[itemID].name);
|
||||
QString gameSerial = QString::fromStdString(m_games[itemID].serial);
|
||||
|
@ -588,6 +610,7 @@ public:
|
|||
QUrl(url_issues + m_games[itemID].compatibility.issue_number));
|
||||
}
|
||||
}
|
||||
return changedFavorite;
|
||||
}
|
||||
|
||||
int GetRowIndex(QTreeWidget* treeWidget, QTreeWidgetItem* item) {
|
||||
|
|
|
@ -12,6 +12,7 @@ const QString general_settings = "general_settings";
|
|||
const QString main_window = "main_window";
|
||||
const QString game_list = "game_list";
|
||||
const QString game_grid = "game_grid";
|
||||
const QString favorites = "favorites";
|
||||
|
||||
// general
|
||||
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
|
||||
|
@ -41,6 +42,10 @@ const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusic
|
|||
const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
|
||||
const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0);
|
||||
|
||||
// favorites list
|
||||
const gui_value favorites_list =
|
||||
gui_value(favorites, "favoritesList", QVariant::fromValue(QList<QString>()));
|
||||
|
||||
} // namespace gui
|
||||
|
||||
class gui_settings : public settings {
|
||||
|
|
|
@ -561,10 +561,8 @@ void MainWindow::CreateConnects() {
|
|||
m_game_grid_frame->hide();
|
||||
m_elf_viewer->hide();
|
||||
m_game_list_frame->show();
|
||||
if (m_game_list_frame->item(0, 0) == nullptr) {
|
||||
m_game_list_frame->clearContents();
|
||||
m_game_list_frame->PopulateGameList();
|
||||
}
|
||||
isTableList = true;
|
||||
m_gui_settings->SetValue(gui::gl_mode, 0);
|
||||
int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
<file>images/KBM.png</file>
|
||||
<file>images/fullscreen_icon.png</file>
|
||||
<file>images/refreshlist_icon.png</file>
|
||||
<file>images/favorite_icon.png</file>
|
||||
<file>images/trophy_icon.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue