shadPS4/src/qt_gui/gui_settings.h
davidantunes23 4bfa8c9fc7
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Favorites in the game list (#2649) (#3071)
* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
2025-06-22 12:53:47 +03:00

57 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWindow>
#include "settings.h"
namespace gui {
// categories
const QString general_settings = "general_settings";
const QString main_window = "main_window";
const QString game_list = "game_list";
const QString game_grid = "game_grid";
const QString favorites = "favorites";
// general
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
const gui_value gen_showChangeLog = gui_value(general_settings, "showChangeLog", false);
const gui_value gen_updateChannel = gui_value(general_settings, "updateChannel", "Release");
const gui_value gen_recentFiles =
gui_value(main_window, "recentFiles", QVariant::fromValue(QList<QString>()));
const gui_value gen_guiLanguage = gui_value(general_settings, "guiLanguage", "en_US");
const gui_value gen_elfDirs =
gui_value(main_window, "elfDirs", QVariant::fromValue(QList<QString>()));
const gui_value gen_theme = gui_value(general_settings, "theme", 0);
// main window settings
const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
const gui_value mw_showLabelsUnderIcons = gui_value(main_window, "showLabelsUnderIcons", true);
// game list settings
const gui_value gl_mode = gui_value(game_list, "tableMode", 0);
const gui_value gl_icon_size = gui_value(game_list, "icon_size", 36);
const gui_value gl_slider_pos = gui_value(game_list, "slider_pos", 0);
const gui_value gl_showBackgroundImage = gui_value(game_list, "showBackgroundImage", true);
const gui_value gl_backgroundImageOpacity = gui_value(game_list, "backgroundImageOpacity", 50);
const gui_value gl_playBackgroundMusic = gui_value(game_list, "playBackgroundMusic", true);
const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusicVolume", 50);
// game grid settings
const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0);
// favorites list
const gui_value favorites_list =
gui_value(favorites, "favoritesList", QVariant::fromValue(QList<QString>()));
} // namespace gui
class gui_settings : public settings {
Q_OBJECT
public:
explicit gui_settings(QObject* parent = nullptr);
~gui_settings() override = default;
};