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video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too * vk_platform: Always assign names to resources * texture_cache: Better overlap handling * liverpool: Avoid resuming ce_task when its finished * spirv_quad_rect: Skip default attributes Fixes some crashes * memory: Improve buffer size clamping * liverpool: Relax binary header validity check * liverpool: Stub SetPredication with a warning * Better than outright crash * emit_spirv: Implement round to zero mode * liverpool: queue::pop takes the front element * image_info: Remove obsolete assert The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen * tile_manager: Fix size calculation * spirv_quad_rect: Skip default attributes --------- Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com> Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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@ -137,9 +137,6 @@ s32 PS4_SYSV_ABI scePlayGoGetLanguageMask(OrbisPlayGoHandle handle,
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s32 PS4_SYSV_ABI scePlayGoGetLocus(OrbisPlayGoHandle handle, const OrbisPlayGoChunkId* chunkIds,
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uint32_t numberOfEntries, OrbisPlayGoLocus* outLoci) {
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LOG_DEBUG(Lib_PlayGo, "called handle = {}, chunkIds = {}, numberOfEntries = {}", handle,
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*chunkIds, numberOfEntries);
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if (handle != PlaygoHandle) {
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return ORBIS_PLAYGO_ERROR_BAD_HANDLE;
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}
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@ -149,6 +146,10 @@ s32 PS4_SYSV_ABI scePlayGoGetLocus(OrbisPlayGoHandle handle, const OrbisPlayGoCh
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if (numberOfEntries == 0) {
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return ORBIS_PLAYGO_ERROR_BAD_SIZE;
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}
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LOG_DEBUG(Lib_PlayGo, "called handle = {}, chunkIds = {}, numberOfEntries = {}", handle,
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*chunkIds, numberOfEntries);
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if (!playgo) {
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return ORBIS_PLAYGO_ERROR_NOT_INITIALIZED;
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}
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