video_core: Various small improvements and bug fixes (#2525)

* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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TheTurtle 2025-02-24 14:31:12 +02:00 committed by GitHub
parent 0885d8fce7
commit 76b4da6212
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17 changed files with 112 additions and 88 deletions

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@ -137,9 +137,6 @@ s32 PS4_SYSV_ABI scePlayGoGetLanguageMask(OrbisPlayGoHandle handle,
s32 PS4_SYSV_ABI scePlayGoGetLocus(OrbisPlayGoHandle handle, const OrbisPlayGoChunkId* chunkIds,
uint32_t numberOfEntries, OrbisPlayGoLocus* outLoci) {
LOG_DEBUG(Lib_PlayGo, "called handle = {}, chunkIds = {}, numberOfEntries = {}", handle,
*chunkIds, numberOfEntries);
if (handle != PlaygoHandle) {
return ORBIS_PLAYGO_ERROR_BAD_HANDLE;
}
@ -149,6 +146,10 @@ s32 PS4_SYSV_ABI scePlayGoGetLocus(OrbisPlayGoHandle handle, const OrbisPlayGoCh
if (numberOfEntries == 0) {
return ORBIS_PLAYGO_ERROR_BAD_SIZE;
}
LOG_DEBUG(Lib_PlayGo, "called handle = {}, chunkIds = {}, numberOfEntries = {}", handle,
*chunkIds, numberOfEntries);
if (!playgo) {
return ORBIS_PLAYGO_ERROR_NOT_INITIALIZED;
}