refactoring Core folder to core

This commit is contained in:
georgemoralis 2023-10-31 08:47:58 +02:00
parent cfdc45dfcb
commit 93e75481c7
32 changed files with 71 additions and 71 deletions

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@ -1,6 +1,6 @@
#pragma once
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <core/PS4/HLE/Graphics/graphics_ctx.h>
#include <types.h>
#include <mutex>
#include <vector>

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@ -1,8 +1,8 @@
#include "video_out_ctx.h"
#include <Core/PS4/HLE/LibKernel.h>
#include <core/PS4/HLE/LibKernel.h>
#include <debug.h>
#include <Core/hle/libraries/libkernel/time_management.h>
#include <core/hle/libraries/libkernel/time_management.h>
namespace HLE::Graphics::Objects {

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@ -2,8 +2,8 @@
#include <condition_variable>
#include <mutex>
#include <Core/PS4/HLE/Graphics/video_out.h>
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <core/PS4/HLE/Graphics/video_out.h>
#include <core/PS4/HLE/Graphics/graphics_ctx.h>
#include <emulator.h>
using namespace HLE::Libs::Graphics::VideoOut;

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@ -1,11 +1,11 @@
#include "video_out.h"
#include <Core/PS4/GPU/gpu_memory.h>
#include <Core/PS4/GPU/video_out_buffer.h>
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/LibSceGnmDriver.h>
#include <Core/PS4/HLE/Libs.h>
#include <Core/PS4/HLE/UserManagement/UsrMngCodes.h>
#include <core/PS4/GPU/gpu_memory.h>
#include <core/PS4/GPU/video_out_buffer.h>
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/LibSceGnmDriver.h>
#include <core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
#include <Util/config.h>
#include <Util/log.h>
#include <debug.h>

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@ -1,6 +1,6 @@
#pragma once
#include <Core/PS4/HLE/Kernel/event_queues.h>
#include <Core/PS4/Loader/SymbolsResolver.h>
#include <core/PS4/HLE/Kernel/event_queues.h>
#include <core/PS4/Loader/SymbolsResolver.h>
#include <types.h>
#include <string>

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@ -1,7 +1,7 @@
#pragma once
#include <types.h>
#include <Core/virtual_memory.h>
#include <Core/PS4/GPU/gpu_memory.h>
#include <core/virtual_memory.h>
#include <core/PS4/GPU/gpu_memory.h>
#include <mutex>
#include <vector>

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@ -1,7 +1,7 @@
#include "cpu_management.h"
#include "Util/config.h"
#include <Util/log.h>
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/Libs.h>
namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode() {

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@ -1,7 +1,7 @@
#include "event_queues.h"
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include <Util/log.h>
#include <debug.h>

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@ -1,7 +1,7 @@
#include "memory_management.h"
#include <Core/PS4/GPU/gpu_memory.h>
#include <Core/virtual_memory.h>
#include <core/PS4/GPU/gpu_memory.h>
#include <core/virtual_memory.h>
#include <Util/log.h>
#include <debug.h>

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@ -11,8 +11,8 @@
#include "Kernel/event_queues.h"
#include "Kernel/memory_management.h"
#include "Libs.h"
#include "Core/hle/libraries/libkernel/file_system.h"
#include "Core/hle/libraries/libkernel/time_management.h"
#include "core/hle/libraries/libkernel/file_system.h"
#include "core/hle/libraries/libkernel/time_management.h"
namespace HLE::Libs::LibKernel {

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@ -3,7 +3,7 @@
#include "../Loader/Elf.h"
#include <Util/log.h>
#include <debug.h>
#include <Core/PS4/GPU/gpu_memory.h>
#include <core/PS4/GPU/gpu_memory.h>
#include <emulator.h>
namespace HLE::Libs::LibSceGnmDriver {

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@ -3,7 +3,7 @@
#include "LibC.h"
#include "LibKernel.h"
#include "LibSceGnmDriver.h"
#include <Core/PS4/HLE/Graphics/video_out.h>
#include <core/PS4/HLE/Graphics/video_out.h>
#include "Emulator/HLE/Libraries/LibUserService/user_service.h"
#include "Emulator/HLE/Libraries/LibPad/pad.h"
#include <Emulator/HLE/Libraries/LibSystemService/system_service.h>

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@ -1,6 +1,6 @@
#pragma once
#include "../Loader/SymbolsResolver.h"
#include <Core/PS4/Loader/Elf.h>
#include <core/PS4/Loader/Elf.h>
#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
{\

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@ -1,6 +1,6 @@
#include "file_system.h"
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/Libs.h>
#include <Util/log.h>
#include <debug.h>

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@ -1,6 +1,6 @@
#pragma once
#include <types.h>
#include "Core/PS4/Loader/SymbolsResolver.h"
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel {
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);

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@ -1,6 +1,6 @@
#include "time_management.h"
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/Libs.h>
#include "Lib/Timer.h"
#include "emuTimer.h"

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@ -1,7 +1,7 @@
#pragma once
#include "types.h"
#include "Core/PS4/Loader/SymbolsResolver.h"
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel {
u64 PS4_SYSV_ABI sceKernelGetProcessTime();

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@ -1,6 +1,6 @@
#include "virtual_memory.h"
#include "Core/PS4/Loader/Elf.h"
#include "core/PS4/Loader/Elf.h"
#ifdef _WIN64
#include <windows.h>

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@ -1,7 +1,7 @@
#include "pad.h"
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include "Emulator/Util/singleton.h"
#include "Emulator/Host/controller.h"

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@ -2,7 +2,7 @@
#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
#include <types.h>
#include "Core/PS4/Loader/SymbolsResolver.h"
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibPad {

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@ -1,5 +1,5 @@
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include "system_service.h"

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@ -1,5 +1,5 @@
#pragma once
#include "Core/PS4/Loader/SymbolsResolver.h"
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibSystemService {

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@ -1,7 +1,7 @@
#include "user_service.h"
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
namespace Emulator::HLE::Libraries::LibUserService {

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@ -1,5 +1,5 @@
#pragma once
#include "Core/PS4/Loader/SymbolsResolver.h"
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibUserService {

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@ -1,5 +1,5 @@
#include "controller.h"
#include <Core/hle/libraries/libkernel/time_management.h>
#include <core/hle/libraries/libkernel/time_management.h>
namespace Emulator::Host::Controller {
GameController::GameController() { m_states_num = 0;

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@ -1,5 +1,5 @@
#pragma once
#include "../Core/PS4/Loader/Elf.h"
#include "../core/PS4/Loader/Elf.h"
class ElfViewer {
private:

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@ -1,12 +1,12 @@
#include "emulator.h"
#include <Core/PS4/HLE/Graphics/graphics_render.h>
#include <core/PS4/HLE/Graphics/graphics_render.h>
#include <Emulator/Host/controller.h>
#include <Lib/Timer.h>
#include <fmt/core.h>
#include <vulkan_util.h>
#include "Core/PS4/HLE/Graphics/video_out.h"
#include "core/PS4/HLE/Graphics/video_out.h"
#include "Emulator/HLE/Libraries/LibPad/pad.h"
#include "Emulator/Util/singleton.h"
#include "version.h"

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@ -1,6 +1,6 @@
#pragma once
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <core/PS4/HLE/Graphics/graphics_ctx.h>
#include <SDL.h>
#include <mutex>

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@ -3,14 +3,14 @@
#include <fmt/core.h>
#include "types.h"
#include "Util/log.h"
#include <Core/PS4/HLE/Graphics/video_out.h>
#include <core/PS4/HLE/Graphics/video_out.h>
#include <Util/config.h>
#include <Zydis/Zydis.h>
#include <emulator.h>
#include <cinttypes>
#include <thread>
#include "Core/PS4/HLE/Libs.h"
#include "Core/PS4/Linker.h"
#include "core/PS4/HLE/Libs.h"
#include "core/PS4/Linker.h"
#include "Emulator/Util\singleton.h"
#include "discord.h"
#include "emuTimer.h"

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@ -1,6 +1,6 @@
#include "vulkan_util.h"
#include <fmt/core.h>
#include <Core/PS4/GPU/gpu_memory.h>
#include <core/PS4/GPU/gpu_memory.h>
#include <SDL_vulkan.h>
#include <Emulator/Util/singleton.h>
#include <Util/log.h>

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@ -1,5 +1,5 @@
#pragma once
#include <Core/PS4/HLE/Graphics/graphics_render.h>
#include <core/PS4/HLE/Graphics/graphics_render.h>
#include <SDL.h>
#include <src/video/khronos/vulkan/vulkan_core.h>