vulkan: do not use VK_EXT_extended_dynamic_state (#2880)
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fixes Bloodborne crashing on RX 580
This commit is contained in:
oltolm 2025-05-04 12:11:02 +02:00 committed by GitHub
parent 17b6343f18
commit 9a22185ab7
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@ -177,8 +177,8 @@ void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
if (instance.IsVertexInputDynamicState()) {
cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data());
} else {
cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
cmdbuf.bindVertexBuffers2(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
}
}