mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 04:35:56 +00:00
Merge branch 'main' into avplayer-improvements
This commit is contained in:
commit
a16ecdc6b4
20 changed files with 439 additions and 70 deletions
|
@ -952,6 +952,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/renderer_vulkan/host_passes/fsr_pass.h
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src/video_core/renderer_vulkan/host_passes/pp_pass.cpp
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src/video_core/renderer_vulkan/host_passes/pp_pass.h
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src/video_core/texture_cache/blit_helper.cpp
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src/video_core/texture_cache/blit_helper.h
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src/video_core/texture_cache/host_compatibility.cpp
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src/video_core/texture_cache/host_compatibility.h
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src/video_core/texture_cache/image.cpp
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src/video_core/texture_cache/image.h
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src/video_core/texture_cache/image_info.cpp
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@ -965,8 +969,6 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/texture_cache/tile_manager.cpp
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src/video_core/texture_cache/tile_manager.h
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src/video_core/texture_cache/types.h
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src/video_core/texture_cache/host_compatibility.cpp
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src/video_core/texture_cache/host_compatibility.h
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src/video_core/page_manager.cpp
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src/video_core/page_manager.h
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src/video_core/multi_level_page_table.h
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@ -19,8 +19,7 @@ Id SharedAtomicU32(EmitContext& ctx, Id offset, Id value,
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const Id shift_id{ctx.ConstU32(2U)};
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const Id index{ctx.OpShiftRightLogical(ctx.U32[1], offset, shift_id)};
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 4u)};
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index)};
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const Id pointer{ctx.EmitSharedMemoryAccess(ctx.shared_u32, ctx.shared_memory_u32, index)};
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const auto [scope, semantics]{AtomicArgs(ctx)};
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return AccessBoundsCheck<32>(ctx, index, ctx.ConstU32(num_elements), [&] {
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return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value);
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@ -32,8 +31,7 @@ Id SharedAtomicU32IncDec(EmitContext& ctx, Id offset,
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const Id shift_id{ctx.ConstU32(2U)};
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const Id index{ctx.OpShiftRightLogical(ctx.U32[1], offset, shift_id)};
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 4u)};
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index)};
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const Id pointer{ctx.EmitSharedMemoryAccess(ctx.shared_u32, ctx.shared_memory_u32, index)};
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const auto [scope, semantics]{AtomicArgs(ctx)};
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return AccessBoundsCheck<32>(ctx, index, ctx.ConstU32(num_elements), [&] {
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return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics);
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@ -45,8 +43,7 @@ Id SharedAtomicU64(EmitContext& ctx, Id offset, Id value,
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const Id shift_id{ctx.ConstU32(3U)};
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const Id index{ctx.OpShiftRightLogical(ctx.U32[1], offset, shift_id)};
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 8u)};
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u64, ctx.shared_memory_u64, ctx.u32_zero_value, index)};
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const Id pointer{ctx.EmitSharedMemoryAccess(ctx.shared_u64, ctx.shared_memory_u64, index)};
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const auto [scope, semantics]{AtomicArgs(ctx)};
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return AccessBoundsCheck<64>(ctx, index, ctx.ConstU32(num_elements), [&] {
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return (ctx.*atomic_func)(ctx.U64, pointer, scope, semantics, value);
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@ -14,8 +14,7 @@ Id EmitLoadSharedU16(EmitContext& ctx, Id offset) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 2u)};
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return AccessBoundsCheck<16>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer =
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ctx.OpAccessChain(ctx.shared_u16, ctx.shared_memory_u16, ctx.u32_zero_value, index);
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u16, ctx.shared_memory_u16, index);
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return ctx.OpLoad(ctx.U16, pointer);
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});
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}
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@ -26,8 +25,7 @@ Id EmitLoadSharedU32(EmitContext& ctx, Id offset) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 4u)};
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return AccessBoundsCheck<32>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer =
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ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index);
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u32, ctx.shared_memory_u32, index);
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return ctx.OpLoad(ctx.U32[1], pointer);
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});
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}
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@ -38,8 +36,7 @@ Id EmitLoadSharedU64(EmitContext& ctx, Id offset) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 8u)};
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return AccessBoundsCheck<64>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u64, ctx.shared_memory_u64, ctx.u32_zero_value, index)};
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u64, ctx.shared_memory_u64, index);
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return ctx.OpLoad(ctx.U64, pointer);
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});
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}
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@ -50,8 +47,7 @@ void EmitWriteSharedU16(EmitContext& ctx, Id offset, Id value) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 2u)};
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AccessBoundsCheck<16>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer =
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ctx.OpAccessChain(ctx.shared_u16, ctx.shared_memory_u16, ctx.u32_zero_value, index);
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u16, ctx.shared_memory_u16, index);
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ctx.OpStore(pointer, value);
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return Id{0};
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});
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@ -63,8 +59,7 @@ void EmitWriteSharedU32(EmitContext& ctx, Id offset, Id value) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 4u)};
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AccessBoundsCheck<32>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer =
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ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index);
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u32, ctx.shared_memory_u32, index);
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ctx.OpStore(pointer, value);
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return Id{0};
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});
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@ -76,8 +71,7 @@ void EmitWriteSharedU64(EmitContext& ctx, Id offset, Id value) {
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const u32 num_elements{Common::DivCeil(ctx.runtime_info.cs_info.shared_memory_size, 8u)};
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AccessBoundsCheck<64>(ctx, index, ctx.ConstU32(num_elements), [&] {
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const Id pointer{
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ctx.OpAccessChain(ctx.shared_u64, ctx.shared_memory_u64, ctx.u32_zero_value, index)};
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const Id pointer = ctx.EmitSharedMemoryAccess(ctx.shared_u64, ctx.shared_memory_u64, index);
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ctx.OpStore(pointer, value);
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return Id{0};
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});
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@ -972,7 +972,12 @@ void EmitContext::DefineImagesAndSamplers() {
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const Id id{AddGlobalVariable(sampler_pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding.unified++);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("{}_{}{}", stage, "samp", samp_desc.sharp_idx));
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auto sharp_desc = std::holds_alternative<u32>(samp_desc.sampler)
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? fmt::format("sgpr:{}", std::get<u32>(samp_desc.sampler))
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: fmt::format("inline:{:#x}:{:#x}",
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std::get<AmdGpu::Sampler>(samp_desc.sampler).raw0,
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std::get<AmdGpu::Sampler>(samp_desc.sampler).raw1);
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Name(id, fmt::format("{}_{}{}", stage, "samp", sharp_desc));
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samplers.push_back(id);
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interfaces.push_back(id);
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}
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@ -995,19 +1000,26 @@ void EmitContext::DefineSharedMemory() {
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const u32 num_elements{Common::DivCeil(shared_memory_size, element_size)};
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const Id array_type{TypeArray(element_type, ConstU32(num_elements))};
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Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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const auto mem_type = [&] {
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if (num_types > 1) {
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const Id struct_type{TypeStruct(array_type)};
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Decorate(struct_type, spv::Decoration::Block);
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MemberDecorate(struct_type, 0u, spv::Decoration::Offset, 0u);
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return struct_type;
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} else {
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return array_type;
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}
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}();
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const Id pointer = TypePointer(spv::StorageClass::Workgroup, struct_type);
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const Id pointer = TypePointer(spv::StorageClass::Workgroup, mem_type);
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const Id element_pointer = TypePointer(spv::StorageClass::Workgroup, element_type);
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const Id variable = AddGlobalVariable(pointer, spv::StorageClass::Workgroup);
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Name(variable, name);
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interfaces.push_back(variable);
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if (num_types > 1) {
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Decorate(struct_type, spv::Decoration::Block);
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Decorate(array_type, spv::Decoration::ArrayStride, element_size);
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Decorate(variable, spv::Decoration::Aliased);
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}
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@ -203,6 +203,14 @@ public:
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return final_result;
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}
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Id EmitSharedMemoryAccess(const Id result_type, const Id shared_mem, const Id index) {
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if (std::popcount(static_cast<u32>(info.shared_types)) > 1) {
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return OpAccessChain(result_type, shared_mem, u32_zero_value, index);
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}
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// Workgroup layout struct omitted.
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return OpAccessChain(result_type, shared_mem, index);
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}
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Info& info;
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const RuntimeInfo& runtime_info;
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const Profile& profile;
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@ -531,8 +531,10 @@ IR::Value EmitImageSample(IR::IREmitter& ir, const GcnInst& inst, const IR::Scal
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// Load first dword of T# and S#. We will use them as the handle that will guide resource
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// tracking pass where to read the sharps. This will later also get patched to the SPIRV texture
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// binding index.
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const IR::Value handle =
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ir.CompositeConstruct(ir.GetScalarReg(tsharp_reg), ir.GetScalarReg(sampler_reg));
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const IR::Value handle = ir.GetScalarReg(tsharp_reg);
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const IR::Value inline_sampler =
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ir.CompositeConstruct(ir.GetScalarReg(sampler_reg), ir.GetScalarReg(sampler_reg + 1),
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ir.GetScalarReg(sampler_reg + 2), ir.GetScalarReg(sampler_reg + 3));
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// Determine how many address registers need to be passed.
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// The image type is unknown, so add all 4 possible base registers and resolve later.
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@ -568,7 +570,8 @@ IR::Value EmitImageSample(IR::IREmitter& ir, const GcnInst& inst, const IR::Scal
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const IR::Value address4 = get_addr_reg(12);
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// Issue the placeholder IR instruction.
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IR::Value texel = ir.ImageSampleRaw(handle, address1, address2, address3, address4, info);
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IR::Value texel =
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ir.ImageSampleRaw(handle, address1, address2, address3, address4, inline_sampler, info);
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if (info.is_depth && !gather) {
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// For non-gather depth sampling, only return a single value.
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texel = ir.CompositeExtract(texel, 0);
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@ -3,6 +3,7 @@
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#pragma once
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#include <span>
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#include <variant>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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@ -91,11 +92,15 @@ struct ImageResource {
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using ImageResourceList = boost::container::small_vector<ImageResource, NumImages>;
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struct SamplerResource {
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u32 sharp_idx;
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AmdGpu::Sampler inline_sampler{};
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std::variant<u32, AmdGpu::Sampler> sampler;
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u32 associated_image : 4;
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u32 disable_aniso : 1;
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SamplerResource(u32 sharp_idx, u32 associated_image_, bool disable_aniso_)
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: sampler{sharp_idx}, associated_image{associated_image_}, disable_aniso{disable_aniso_} {}
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SamplerResource(AmdGpu::Sampler sampler_)
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: sampler{sampler_}, associated_image{0}, disable_aniso(0) {}
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constexpr AmdGpu::Sampler GetSharp(const Info& info) const noexcept;
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};
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using SamplerResourceList = boost::container::small_vector<SamplerResource, NumSamplers>;
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@ -318,7 +323,9 @@ constexpr AmdGpu::Image ImageResource::GetSharp(const Info& info) const noexcept
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}
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constexpr AmdGpu::Sampler SamplerResource::GetSharp(const Info& info) const noexcept {
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return inline_sampler ? inline_sampler : info.ReadUdSharp<AmdGpu::Sampler>(sharp_idx);
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return std::holds_alternative<AmdGpu::Sampler>(sampler)
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? std::get<AmdGpu::Sampler>(sampler)
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: info.ReadUdSharp<AmdGpu::Sampler>(std::get<u32>(sampler));
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}
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constexpr AmdGpu::Image FMaskResource::GetSharp(const Info& info) const noexcept {
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|
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@ -1964,9 +1964,9 @@ Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, c
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Value IREmitter::ImageSampleRaw(const Value& handle, const Value& address1, const Value& address2,
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const Value& address3, const Value& address4,
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TextureInstInfo info) {
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return Inst(Opcode::ImageSampleRaw, Flags{info}, handle, address1, address2, address3,
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address4);
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const Value& inline_sampler, TextureInstInfo info) {
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return Inst(Opcode::ImageSampleRaw, Flags{info}, handle, address1, address2, address3, address4,
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inline_sampler);
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}
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Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords, const F32& bias,
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|
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@ -349,7 +349,8 @@ public:
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[[nodiscard]] Value ImageSampleRaw(const Value& handle, const Value& address1,
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const Value& address2, const Value& address3,
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const Value& address4, TextureInstInfo info);
|
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const Value& address4, const Value& inline_sampler,
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TextureInstInfo info);
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|
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[[nodiscard]] Value ImageSampleImplicitLod(const Value& handle, const Value& body,
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const F32& bias, const Value& offset,
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|
|
|
@ -412,7 +412,7 @@ OPCODE(ConvertU8U32, U8, U32,
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OPCODE(ConvertU32U8, U32, U8, )
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|
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// Image operations
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OPCODE(ImageSampleRaw, F32x4, Opaque, F32x4, F32x4, F32x4, F32, )
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OPCODE(ImageSampleRaw, F32x4, Opaque, F32x4, F32x4, F32x4, F32, Opaque, )
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, F32x4, F32, Opaque, )
|
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OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, F32, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32x4, Opaque, Opaque, F32, F32, Opaque, )
|
||||
|
|
|
@ -168,7 +168,7 @@ public:
|
|||
|
||||
u32 Add(const SamplerResource& desc) {
|
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const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) {
|
||||
return desc.sharp_idx == existing.sharp_idx;
|
||||
return desc.sampler == existing.sampler;
|
||||
})};
|
||||
return index;
|
||||
}
|
||||
|
@ -351,8 +351,7 @@ void PatchBufferSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
|
|||
void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
|
||||
const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> {
|
||||
const auto opcode = inst->GetOpcode();
|
||||
if (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler)
|
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opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
|
||||
if (opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
|
||||
opcode == IR::Opcode::GetUserData) {
|
||||
return inst;
|
||||
}
|
||||
|
@ -360,9 +359,7 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
|
|||
};
|
||||
const auto result = IR::BreadthFirstSearch(&inst, pred);
|
||||
ASSERT_MSG(result, "Unable to find image sharp source");
|
||||
const IR::Inst* producer = result.value();
|
||||
const bool has_sampler = producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2;
|
||||
const auto tsharp_handle = has_sampler ? producer->Arg(0).InstRecursive() : producer;
|
||||
const IR::Inst* tsharp_handle = result.value();
|
||||
|
||||
// Read image sharp.
|
||||
const auto tsharp = TrackSharp(tsharp_handle, info);
|
||||
|
@ -427,29 +424,32 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
|
|||
|
||||
if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) {
|
||||
// Read sampler sharp.
|
||||
const auto [sampler_binding, sampler] = [&] -> std::pair<u32, AmdGpu::Sampler> {
|
||||
ASSERT(producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2);
|
||||
const IR::Value& handle = producer->Arg(1);
|
||||
const auto sampler_binding = [&] -> u32 {
|
||||
const auto sampler = inst.Arg(5).InstRecursive();
|
||||
ASSERT(sampler && sampler->GetOpcode() == IR::Opcode::CompositeConstructU32x4);
|
||||
const auto handle = sampler->Arg(0);
|
||||
// Inline sampler resource.
|
||||
if (handle.IsImmediate()) {
|
||||
LOG_WARNING(Render_Vulkan, "Inline sampler detected");
|
||||
const auto inline_sampler = AmdGpu::Sampler{.raw0 = handle.U32()};
|
||||
const auto binding = descriptors.Add(SamplerResource{
|
||||
.sharp_idx = std::numeric_limits<u32>::max(),
|
||||
.inline_sampler = inline_sampler,
|
||||
});
|
||||
return {binding, inline_sampler};
|
||||
}
|
||||
LOG_DEBUG(Render_Vulkan, "Inline sampler detected");
|
||||
const auto [s1, s2, s3, s4] =
|
||||
std::tuple{sampler->Arg(0), sampler->Arg(1), sampler->Arg(2), sampler->Arg(3)};
|
||||
ASSERT(s1.IsImmediate() && s2.IsImmediate() && s3.IsImmediate() &&
|
||||
s4.IsImmediate());
|
||||
const auto inline_sampler = AmdGpu::Sampler{
|
||||
.raw0 = u64(s2.U32()) << 32 | u64(s1.U32()),
|
||||
.raw1 = u64(s4.U32()) << 32 | u64(s3.U32()),
|
||||
};
|
||||
const auto binding = descriptors.Add(SamplerResource{inline_sampler});
|
||||
return binding;
|
||||
} else {
|
||||
// Normal sampler resource.
|
||||
const auto ssharp_handle = handle.InstRecursive();
|
||||
const auto& [ssharp_ud, disable_aniso] = TryDisableAnisoLod0(ssharp_handle);
|
||||
const auto ssharp = TrackSharp(ssharp_ud, info);
|
||||
const auto binding = descriptors.Add(SamplerResource{
|
||||
.sharp_idx = ssharp,
|
||||
.associated_image = image_binding,
|
||||
.disable_aniso = disable_aniso,
|
||||
});
|
||||
return {binding, info.ReadUdSharp<AmdGpu::Sampler>(ssharp)};
|
||||
const auto binding =
|
||||
descriptors.Add(SamplerResource{ssharp, image_binding, disable_aniso});
|
||||
return binding;
|
||||
}
|
||||
}();
|
||||
// Patch image and sampler handle.
|
||||
inst.SetArg(0, ir.Imm32(image_binding | sampler_binding << 16));
|
||||
|
|
|
@ -11,6 +11,7 @@ set(SHADER_FILES
|
|||
detilers/micro_32bpp.comp
|
||||
detilers/micro_64bpp.comp
|
||||
detilers/micro_8bpp.comp
|
||||
color_to_ms_depth.frag
|
||||
fault_buffer_process.comp
|
||||
fs_tri.vert
|
||||
fsr.comp
|
||||
|
|
15
src/video_core/host_shaders/color_to_ms_depth.frag
Normal file
15
src/video_core/host_shaders/color_to_ms_depth.frag
Normal file
|
@ -0,0 +1,15 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450 core
|
||||
#extension GL_EXT_samplerless_texture_functions : require
|
||||
|
||||
layout (binding = 0, set = 0) uniform texture2D color;
|
||||
|
||||
layout (location = 0) in vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec2 coord = ivec2(uv * vec2(textureSize(color, 0).xy));
|
||||
gl_FragDepth = texelFetch(color, coord, 0)[gl_SampleID];
|
||||
}
|
|
@ -355,6 +355,7 @@ bool Instance::CreateDevice() {
|
|||
.independentBlend = features.independentBlend,
|
||||
.geometryShader = features.geometryShader,
|
||||
.tessellationShader = features.tessellationShader,
|
||||
.sampleRateShading = features.sampleRateShading,
|
||||
.dualSrcBlend = features.dualSrcBlend,
|
||||
.logicOp = features.logicOp,
|
||||
.multiDrawIndirect = features.multiDrawIndirect,
|
||||
|
|
|
@ -328,6 +328,7 @@ public:
|
|||
return render_state;
|
||||
}
|
||||
|
||||
/// Returns the current pipeline dynamic state tracking.
|
||||
DynamicState& GetDynamicState() {
|
||||
return dynamic_state;
|
||||
}
|
||||
|
|
256
src/video_core/texture_cache/blit_helper.cpp
Normal file
256
src/video_core/texture_cache/blit_helper.cpp
Normal file
|
@ -0,0 +1,256 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/texture_cache/blit_helper.h"
|
||||
#include "video_core/texture_cache/image.h"
|
||||
|
||||
#include "video_core/host_shaders/color_to_ms_depth_frag.h"
|
||||
#include "video_core/host_shaders/fs_tri_vert.h"
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
static vk::SampleCountFlagBits ToSampleCount(u32 num_samples) {
|
||||
switch (num_samples) {
|
||||
case 1:
|
||||
return vk::SampleCountFlagBits::e1;
|
||||
case 2:
|
||||
return vk::SampleCountFlagBits::e2;
|
||||
case 4:
|
||||
return vk::SampleCountFlagBits::e4;
|
||||
case 8:
|
||||
return vk::SampleCountFlagBits::e8;
|
||||
case 16:
|
||||
return vk::SampleCountFlagBits::e16;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown samples count = {}", num_samples);
|
||||
}
|
||||
}
|
||||
|
||||
BlitHelper::BlitHelper(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_)
|
||||
: instance{instance_}, scheduler{scheduler_} {
|
||||
CreateShaders();
|
||||
CreatePipelineLayouts();
|
||||
}
|
||||
|
||||
BlitHelper::~BlitHelper() = default;
|
||||
|
||||
void BlitHelper::BlitColorToMsDepth(Image& source, Image& dest) {
|
||||
source.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {});
|
||||
dest.Transit(vk::ImageLayout::eDepthAttachmentOptimal,
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite, {});
|
||||
|
||||
const vk::ImageViewUsageCreateInfo color_usage_ci{.usage = vk::ImageUsageFlagBits::eSampled};
|
||||
const vk::ImageViewCreateInfo color_view_ci = {
|
||||
.pNext = &color_usage_ci,
|
||||
.image = source.image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = source.info.pixel_format,
|
||||
.subresourceRange{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0U,
|
||||
.levelCount = 1U,
|
||||
.baseArrayLayer = 0U,
|
||||
.layerCount = 1U,
|
||||
},
|
||||
};
|
||||
const auto [color_view_result, color_view] =
|
||||
instance.GetDevice().createImageView(color_view_ci);
|
||||
ASSERT_MSG(color_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
|
||||
vk::to_string(color_view_result));
|
||||
const vk::ImageViewUsageCreateInfo depth_usage_ci{
|
||||
.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment};
|
||||
const vk::ImageViewCreateInfo depth_view_ci = {
|
||||
.pNext = &depth_usage_ci,
|
||||
.image = dest.image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = dest.info.pixel_format,
|
||||
.subresourceRange{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eDepth,
|
||||
.baseMipLevel = 0U,
|
||||
.levelCount = 1U,
|
||||
.baseArrayLayer = 0U,
|
||||
.layerCount = 1U,
|
||||
},
|
||||
};
|
||||
const auto [depth_view_result, depth_view] =
|
||||
instance.GetDevice().createImageView(depth_view_ci);
|
||||
ASSERT_MSG(depth_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
|
||||
vk::to_string(depth_view_result));
|
||||
scheduler.DeferOperation([device = instance.GetDevice(), color_view, depth_view] {
|
||||
device.destroyImageView(color_view);
|
||||
device.destroyImageView(depth_view);
|
||||
});
|
||||
|
||||
Vulkan::RenderState state{};
|
||||
state.has_depth = true;
|
||||
state.width = dest.info.size.width;
|
||||
state.height = dest.info.size.height;
|
||||
state.depth_attachment = vk::RenderingAttachmentInfo{
|
||||
.imageView = depth_view,
|
||||
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
|
||||
.loadOp = vk::AttachmentLoadOp::eDontCare,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearValue{.depthStencil = {.depth = 0.f}},
|
||||
};
|
||||
scheduler.BeginRendering(state);
|
||||
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
const vk::DescriptorImageInfo image_info = {
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = color_view,
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
};
|
||||
const vk::WriteDescriptorSet texture_write = {
|
||||
.dstSet = VK_NULL_HANDLE,
|
||||
.dstBinding = 0U,
|
||||
.dstArrayElement = 0U,
|
||||
.descriptorCount = 1U,
|
||||
.descriptorType = vk::DescriptorType::eSampledImage,
|
||||
.pImageInfo = &image_info,
|
||||
};
|
||||
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *single_texture_pl_layout, 0U,
|
||||
texture_write);
|
||||
|
||||
const DepthPipelineKey key{dest.info.num_samples, dest.info.pixel_format};
|
||||
const vk::Pipeline depth_pipeline = GetDepthToMsPipeline(key);
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, depth_pipeline);
|
||||
|
||||
const vk::Viewport viewport = {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.width = float(state.width),
|
||||
.height = float(state.height),
|
||||
.minDepth = 0.f,
|
||||
.maxDepth = 1.f,
|
||||
};
|
||||
cmdbuf.setViewport(0, viewport);
|
||||
|
||||
const vk::Rect2D scissor = {
|
||||
.offset = {0, 0},
|
||||
.extent = {state.width, state.height},
|
||||
};
|
||||
cmdbuf.setScissor(0, scissor);
|
||||
|
||||
cmdbuf.draw(3, 1, 0, 0);
|
||||
|
||||
scheduler.GetDynamicState().Invalidate();
|
||||
}
|
||||
|
||||
vk::Pipeline BlitHelper::GetDepthToMsPipeline(const DepthPipelineKey& key) {
|
||||
auto it = std::ranges::find(color_to_ms_depth_pl, key, &DepthPipeline::first);
|
||||
if (it != color_to_ms_depth_pl.end()) {
|
||||
return *it->second;
|
||||
}
|
||||
CreateColorToMSDepthPipeline(key);
|
||||
return *color_to_ms_depth_pl.back().second;
|
||||
}
|
||||
|
||||
void BlitHelper::CreateShaders() {
|
||||
fs_tri_vertex = Vulkan::Compile(HostShaders::FS_TRI_VERT, vk::ShaderStageFlagBits::eVertex,
|
||||
instance.GetDevice());
|
||||
color_to_ms_depth_frag =
|
||||
Vulkan::Compile(HostShaders::COLOR_TO_MS_DEPTH_FRAG, vk::ShaderStageFlagBits::eFragment,
|
||||
instance.GetDevice());
|
||||
}
|
||||
|
||||
void BlitHelper::CreatePipelineLayouts() {
|
||||
const vk::DescriptorSetLayoutBinding texture_binding = {
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eSampledImage,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
};
|
||||
const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
|
||||
.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
|
||||
.bindingCount = 1U,
|
||||
.pBindings = &texture_binding,
|
||||
};
|
||||
auto [desc_layout_result, desc_layout] =
|
||||
instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
|
||||
single_texture_descriptor_set_layout = std::move(desc_layout);
|
||||
const vk::DescriptorSetLayout set_layout = *single_texture_descriptor_set_layout;
|
||||
const vk::PipelineLayoutCreateInfo layout_info = {
|
||||
.setLayoutCount = 1U,
|
||||
.pSetLayouts = &set_layout,
|
||||
.pushConstantRangeCount = 0U,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
auto [layout_result, pipeline_layout] =
|
||||
instance.GetDevice().createPipelineLayoutUnique(layout_info);
|
||||
ASSERT_MSG(layout_result == vk::Result::eSuccess,
|
||||
"Failed to create graphics pipeline layout: {}", vk::to_string(layout_result));
|
||||
Vulkan::SetObjectName(instance.GetDevice(), *pipeline_layout, "Single texture pipeline layout");
|
||||
single_texture_pl_layout = std::move(pipeline_layout);
|
||||
}
|
||||
|
||||
void BlitHelper::CreateColorToMSDepthPipeline(const DepthPipelineKey& key) {
|
||||
const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
|
||||
.topology = vk::PrimitiveTopology::eTriangleList,
|
||||
};
|
||||
const vk::PipelineMultisampleStateCreateInfo multisampling = {
|
||||
.rasterizationSamples = ToSampleCount(key.num_samples),
|
||||
};
|
||||
const vk::PipelineDepthStencilStateCreateInfo depth_state = {
|
||||
.depthTestEnable = true,
|
||||
.depthWriteEnable = true,
|
||||
.depthCompareOp = vk::CompareOp::eAlways,
|
||||
};
|
||||
const std::array dynamic_states = {vk::DynamicState::eViewportWithCount,
|
||||
vk::DynamicState::eScissorWithCount};
|
||||
const vk::PipelineDynamicStateCreateInfo dynamic_info = {
|
||||
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
|
||||
.pDynamicStates = dynamic_states.data(),
|
||||
};
|
||||
|
||||
std::array<vk::PipelineShaderStageCreateInfo, 2> shader_stages;
|
||||
shader_stages[0] = {
|
||||
.stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.module = fs_tri_vertex,
|
||||
.pName = "main",
|
||||
};
|
||||
shader_stages[1] = {
|
||||
.stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.module = color_to_ms_depth_frag,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
const vk::PipelineRenderingCreateInfo pipeline_rendering_ci = {
|
||||
.colorAttachmentCount = 0U,
|
||||
.pColorAttachmentFormats = nullptr,
|
||||
.depthAttachmentFormat = key.depth_format,
|
||||
.stencilAttachmentFormat = vk::Format::eUndefined,
|
||||
};
|
||||
|
||||
const vk::PipelineColorBlendStateCreateInfo color_blending{};
|
||||
const vk::PipelineViewportStateCreateInfo viewport_info{};
|
||||
const vk::PipelineVertexInputStateCreateInfo vertex_input_info{};
|
||||
const vk::PipelineRasterizationStateCreateInfo raster_state{.lineWidth = 1.f};
|
||||
|
||||
const vk::GraphicsPipelineCreateInfo pipeline_info = {
|
||||
.pNext = &pipeline_rendering_ci,
|
||||
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||
.pStages = shader_stages.data(),
|
||||
.pVertexInputState = &vertex_input_info,
|
||||
.pInputAssemblyState = &input_assembly,
|
||||
.pViewportState = &viewport_info,
|
||||
.pRasterizationState = &raster_state,
|
||||
.pMultisampleState = &multisampling,
|
||||
.pDepthStencilState = &depth_state,
|
||||
.pColorBlendState = &color_blending,
|
||||
.pDynamicState = &dynamic_info,
|
||||
.layout = *single_texture_pl_layout,
|
||||
};
|
||||
|
||||
auto [pipeline_result, pipeline] =
|
||||
instance.GetDevice().createGraphicsPipelineUnique(VK_NULL_HANDLE, pipeline_info);
|
||||
ASSERT_MSG(pipeline_result == vk::Result::eSuccess, "Failed to create graphics pipeline: {}",
|
||||
vk::to_string(pipeline_result));
|
||||
Vulkan::SetObjectName(instance.GetDevice(), *pipeline, "Color to MS Depth {}", key.num_samples);
|
||||
|
||||
color_to_ms_depth_pl.emplace_back(key, std::move(pipeline));
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
55
src/video_core/texture_cache/blit_helper.h
Normal file
55
src/video_core/texture_cache/blit_helper.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "video_core/renderer_vulkan/vk_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
class Instance;
|
||||
class Scheduler;
|
||||
} // namespace Vulkan
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
class Image;
|
||||
class ImageView;
|
||||
|
||||
class BlitHelper {
|
||||
static constexpr size_t MaxMsPipelines = 6;
|
||||
|
||||
public:
|
||||
explicit BlitHelper(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler);
|
||||
~BlitHelper();
|
||||
|
||||
void BlitColorToMsDepth(Image& source, Image& dest);
|
||||
|
||||
private:
|
||||
void CreateShaders();
|
||||
void CreatePipelineLayouts();
|
||||
|
||||
struct DepthPipelineKey {
|
||||
u32 num_samples;
|
||||
vk::Format depth_format;
|
||||
|
||||
auto operator<=>(const DepthPipelineKey&) const noexcept = default;
|
||||
};
|
||||
vk::Pipeline GetDepthToMsPipeline(const DepthPipelineKey& key);
|
||||
void CreateColorToMSDepthPipeline(const DepthPipelineKey& key);
|
||||
|
||||
private:
|
||||
const Vulkan::Instance& instance;
|
||||
Vulkan::Scheduler& scheduler;
|
||||
vk::UniqueDescriptorSetLayout single_texture_descriptor_set_layout;
|
||||
vk::UniquePipelineLayout single_texture_pl_layout;
|
||||
vk::ShaderModule fs_tri_vertex;
|
||||
vk::ShaderModule color_to_ms_depth_frag;
|
||||
|
||||
using DepthPipeline = std::pair<DepthPipelineKey, vk::UniquePipeline>;
|
||||
std::vector<DepthPipeline> color_to_ms_depth_pl{};
|
||||
};
|
||||
|
||||
} // namespace VideoCore
|
|
@ -47,6 +47,7 @@ struct ImageInfo {
|
|||
VAddr cmask_addr;
|
||||
VAddr fmask_addr;
|
||||
VAddr htile_addr;
|
||||
u32 htile_clear_mask{u32(-1)};
|
||||
} meta_info{};
|
||||
|
||||
struct {
|
||||
|
|
|
@ -22,7 +22,7 @@ static constexpr u64 NumFramesBeforeRemoval = 32;
|
|||
TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
||||
BufferCache& buffer_cache_, PageManager& tracker_)
|
||||
: instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_},
|
||||
tile_manager{instance, scheduler} {
|
||||
blit_helper{instance, scheduler}, tile_manager{instance, scheduler} {
|
||||
// Create basic null image at fixed image ID.
|
||||
const auto null_id = GetNullImage(vk::Format::eR8G8B8A8Unorm);
|
||||
ASSERT(null_id.index == NULL_IMAGE_ID.index);
|
||||
|
@ -177,10 +177,20 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
|
|||
auto& new_image = slot_images[new_image_id];
|
||||
new_image.usage = cache_image.usage;
|
||||
new_image.flags &= ~ImageFlagBits::Dirty;
|
||||
// When creating a depth buffer through overlap resolution don't clear it on first use.
|
||||
new_image.info.meta_info.htile_clear_mask = 0;
|
||||
|
||||
if (cache_image.info.num_samples == 1 && new_info.num_samples == 1) {
|
||||
// Perform depth<->color copy using the intermediate copy buffer.
|
||||
const auto& copy_buffer = buffer_cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
|
||||
new_image.CopyImageWithBuffer(cache_image, copy_buffer.Handle(), 0);
|
||||
} else if (cache_image.info.num_samples == 1 && new_info.IsDepthStencil() &&
|
||||
new_info.num_samples > 1) {
|
||||
// Perform a rendering pass to transfer the channels of source as samples in dest.
|
||||
blit_helper.BlitColorToMsDepth(cache_image, new_image);
|
||||
} else {
|
||||
LOG_WARNING(Render_Vulkan, "Unimplemented depth overlap copy");
|
||||
}
|
||||
|
||||
// Free the cache image.
|
||||
FreeImage(cache_image_id);
|
||||
|
@ -202,7 +212,8 @@ std::tuple<ImageId, int, int> TextureCache::ResolveOverlap(const ImageInfo& imag
|
|||
|
||||
if (image_info.guest_address == tex_cache_image.info.guest_address) { // Equal address
|
||||
if (image_info.BlockDim() != tex_cache_image.info.BlockDim() ||
|
||||
image_info.num_bits != tex_cache_image.info.num_bits) {
|
||||
image_info.num_bits * image_info.num_samples !=
|
||||
tex_cache_image.info.num_bits * tex_cache_image.info.num_samples) {
|
||||
// Very likely this kind of overlap is caused by allocation from a pool.
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cache_image_id);
|
||||
|
@ -470,8 +481,10 @@ ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
|
|||
// Register meta data for this depth buffer
|
||||
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
||||
if (desc.info.meta_info.htile_addr) {
|
||||
surface_metas.emplace(desc.info.meta_info.htile_addr,
|
||||
MetaDataInfo{.type = MetaDataInfo::Type::HTile});
|
||||
surface_metas.emplace(
|
||||
desc.info.meta_info.htile_addr,
|
||||
MetaDataInfo{.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.meta_info.htile_clear_mask});
|
||||
image.info.meta_info.htile_addr = desc.info.meta_info.htile_addr;
|
||||
image.flags |= ImageFlagBits::MetaRegistered;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "common/slot_vector.h"
|
||||
#include "video_core/amdgpu/resource.h"
|
||||
#include "video_core/multi_level_page_table.h"
|
||||
#include "video_core/texture_cache/blit_helper.h"
|
||||
#include "video_core/texture_cache/image.h"
|
||||
#include "video_core/texture_cache/image_view.h"
|
||||
#include "video_core/texture_cache/sampler.h"
|
||||
|
@ -286,6 +287,7 @@ private:
|
|||
Vulkan::Scheduler& scheduler;
|
||||
BufferCache& buffer_cache;
|
||||
PageManager& tracker;
|
||||
BlitHelper blit_helper;
|
||||
TileManager tile_manager;
|
||||
Common::SlotVector<Image> slot_images;
|
||||
Common::SlotVector<ImageView> slot_image_views;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue