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Standardize game_data directory for game metadata. (#809)
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bad3d5a68e
commit
a48bfb0fa6
7 changed files with 17 additions and 12 deletions
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@ -114,8 +114,8 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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QWidget* item = this->cellWidget(row, column);
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if (item) {
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QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
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"game_data" / (*m_games_shared)[itemID].serial / "pic1.png";
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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(*m_games_shared)[itemID].serial / "pic1.png";
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#ifdef _WIN32
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const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
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#else
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@ -128,7 +128,8 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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std::filesystem::path img_path =
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std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
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Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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(*m_games_shared)[itemID].serial;
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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@ -90,9 +90,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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}
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QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
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"game_data" / m_game_info->m_games[item->row()].serial /
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"pic1.png";
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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m_game_info->m_games[item->row()].serial / "pic1.png";
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#ifdef _WIN32
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const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
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#else
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@ -105,7 +104,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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std::filesystem::path img_path =
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std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
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Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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m_game_info->m_games[item->row()].serial;
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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@ -16,7 +16,6 @@ int main(int argc, char* argv[]) {
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// Load configurations and initialize Qt application
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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std::filesystem::create_directory(user_dir / "game_data");
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// Check if elf or eboot.bin path was passed as a command line argument
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bool has_command_line_argument = argc > 1;
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@ -21,11 +21,11 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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#ifdef _WIN32
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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title.toStdWString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdWString(trophyDir.wstring());
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#else
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
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title.toStdString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdString(trophyDir.string());
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#endif
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