Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)

* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
This commit is contained in:
Dmugetsu 2025-03-26 15:50:52 -06:00 committed by GitHub
parent 5caab76a45
commit ae2c9a745e
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21 changed files with 324 additions and 91 deletions

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@ -5,6 +5,7 @@
#include <QActionGroup>
#include <QDragEnterEvent>
#include <QProcess>
#include <QTranslator>
#include "background_music_player.h"
@ -38,6 +39,8 @@ public:
void InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg);
void InstallDirectory();
void StartGame();
void PauseGame();
bool showLabels;
private Q_SLOTS:
void ConfigureGuiFromSettings();
@ -47,15 +50,21 @@ private Q_SLOTS:
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
void toggleLabelsUnderIcons();
private:
Ui_MainWindow* ui;
void AddUiWidgets();
void UpdateToolbarLabels();
void UpdateToolbarButtons();
QWidget* createButtonWithLabel(QPushButton* button, const QString& labelText, bool showLabel);
void CreateActions();
void toggleFullscreen();
void CreateRecentGameActions();
void CreateDockWindows();
void GetPhysicalDevices();
void LoadGameLists();
#ifdef ENABLE_UPDATER
void CheckUpdateMain(bool checkSave);
#endif
@ -73,6 +82,9 @@ private:
bool isIconBlack = false;
bool isTableList = true;
bool isGameRunning = false;
bool isWhite = false;
bool is_paused = false;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
QActionGroup* m_theme_act_group = nullptr;