mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-18 09:24:58 +00:00
Hide cursor on key/button press (#1211)
This commit is contained in:
parent
9f79764b01
commit
ec6579cb4f
1 changed files with 6 additions and 0 deletions
|
@ -304,6 +304,9 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||||
if (axis != Input::Axis::AxisMax) {
|
if (axis != Input::Axis::AxisMax) {
|
||||||
controller->Axis(0, axis, ax);
|
controller->Axis(0, axis, ax);
|
||||||
}
|
}
|
||||||
|
if (SDL_GetCursor() != NULL) {
|
||||||
|
SDL_HideCursor();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||||
|
@ -329,6 +332,9 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||||
if (button != 0) {
|
if (button != 0) {
|
||||||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||||
}
|
}
|
||||||
|
if (SDL_GetCursor() != NULL) {
|
||||||
|
SDL_HideCursor();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||||
axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
|
axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue