Commit graph

2899 commits

Author SHA1 Message Date
Stephen Miller
1df8f24167 Merge branch 'gnm-lle-local' into gnm-lle 2025-04-25 08:43:53 -05:00
squidbus
15d6a45dcd
externals: Simplify MoltenVK bundling. (#2842) 2025-04-24 19:40:50 -07:00
Dmugetsu
d370ea32f4
Sysmodules (#2826)
* Some sysmodules inconsistencies fixed. Based on Visual studio flags if they are irrelevant lmk

* Suggestions - info passed to sceKernelGetModuleInfoForUnwind and if name field matches it gets zeroed

* Final suggestions

* reverting OrbisModuleInfoForUnwind and modifing header.
2025-04-24 14:46:22 -07:00
kalaposfos13
c01590175a
Implement sceImeDialogGetPanelSize (#2839)
* Implement sceImeDialogGetPanelSize

* Fix header

* Clang

* Adjust values that are different from Ime

* Add original sizes as comments

* clang

* At this point half of the PR is from squidbus, and I'm just typing out what they say

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-04-24 13:13:44 -07:00
Stephen Miller
a12d447bd6
sceKernelAllocateDirectMemory hotfixes (#2838)
* Update memory.cpp

* Clean logic

FindDmemArea guarantees that the first dmem area we check contains search_start. Any dmem areas beyond the first one will be entirely past search_start, so checking against it in the loop is unnecessary.
2025-04-24 12:21:14 -07:00
Stephen Miller
38d24bc2f4
Merge branch 'shadps4-emu:main' into gnm-lle 2025-04-24 13:30:12 -05:00
squidbus
ce3aded3e5 fix: Intel crash on startup. 2025-04-23 11:09:04 -07:00
squidbus
4ecdcf77d1 build: Update MoltenVK ICD API version. 2025-04-23 09:58:00 -07:00
tlarok
3f4249084c
multikey for kbm_gui (#2778)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-04-23 13:41:14 +03:00
squidbus
aeee7706ee
renderer_vulkan: Restore Vulkan version to 1.3 (#2827)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
georgemoralis
5db162cbcd started 0.8.1 WIP 2025-04-23 13:24:57 +03:00
georgemoralis
354a2e6946 tagged v0.8.0 release 2025-04-23 13:05:36 +03:00
squidbus
53ca64f6ff
renderer_vulkan: Support loading Vulkan layers on macOS SDL build. (#2832) 2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9 fix: Make sure right MoltenVK is loaded for macOS SDL. 2025-04-22 23:18:39 -07:00
squidbus
b1ebb2fec5 fix: Only change macOS working directory for app bundle. 2025-04-22 22:05:49 -07:00
squidbus
96bee58d0f
ci: Fix macOS SDL build. (#2831) 2025-04-22 21:41:20 -07:00
squidbus
0297aee3f4
texture_cache: Relax mismatched image type from assert to cache miss. (#2830) 2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59 fix: Texture cache image type assert. 2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b
Adding missmatch info to Texture cache assert (#2828) 2025-04-22 22:49:29 +03:00
Stephen Miller
de729835d6 Clang 2025-04-22 08:49:55 -05:00
Stephen Miller
5bf4d09344 Fix compile
For now, just remove this stuff.
2025-04-22 08:37:27 -05:00
Stephen Miller
4abc2dea49 Define remaining ioctls 2025-04-21 23:27:16 -05:00
Stephen Miller
23883bd42b GnmEq HLE
These use kevent/kqueue, so they need to be HLE for now.
2025-04-21 22:28:20 -05:00
Stephen Miller
dc277394c5 Some ioctls
Handle submits, dingdongs, and compute queue mapping HLE for now.
2025-04-21 22:22:28 -05:00
Fire Cube
0c86c54d48
Implement SET_PC_B64 instruction (#2823)
* basic impl

* minor improvements

* clang

* more clang

* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
Stephen Miller
ad7c41ba5c Stub some ioctl commands properly 2025-04-21 15:50:19 -05:00
Stephen Miller
27b7c1dc14 Implement sceKernelMapNamedSystemFlexibleMemory
Needed for libSceGnmDriver init
2025-04-21 15:30:25 -05:00
Stephen Miller
f3a3df90e2 Log ioctls 2025-04-21 15:22:50 -05:00
Stephen Miller
8b5b34fdba Support mapping memory to device files 2025-04-21 15:21:12 -05:00
Stephen Miller
3dac1a2c6a Add a graphics card device stub
libSceGnmDriver LLE requires implementing the "/dev/gc" device
2025-04-21 15:02:15 -05:00
Stephen Miller
c547ab8901 Separate presenter initialization from libSceGnmDriver HLE init
Without this, our GPU side never inits when LLE.
2025-04-21 15:01:33 -05:00
Stephen Miller
21982db6a7 Load libSceGnmDriver LLE
Adds libSceGnmDriver to LoadSystemModules,
2025-04-21 15:00:33 -05:00
Stephen Miller
5be726ca3b
Revert libSceGnmDriver initialization emulation (#2816)
Under normal circumstances, this mapping should only occur when libSceGnmDriver initializes. From what I can tell, this can be after game code starts running. Until there's a better way to accurately handle this, allocating this memory breaks some games.
This revert fixes the regression in games using the GFD engine.
2025-04-20 18:26:52 +03:00
kalaposfos13
69777e2ffa hotfix: clang-format 2025-04-19 17:19:40 +02:00
bigqy
111ff2bedd
Fixe: Updated the timing of setting text translation for the “Show label under icon” action in the toolbar to set the text after retranslateUi. (#2806) 2025-04-19 17:52:43 +03:00
Missake212
d188510e59
Discord logo fix on the README. (#2811)
* Fix the broken Discord logo on the README

* Update README.md

change the size to match better
2025-04-19 17:51:59 +03:00
georgemoralis
d0dbb737d9
New translations en_us.ts (Arabic) (#2810) 2025-04-19 17:51:43 +03:00
georgemoralis
e11ffe242b
Update team member on readme 2025-04-18 23:47:59 +03:00
Missake212
6e963a7f71
Changing the maximum amount of contributors on the README (#2804)
* Update README.md

* Update README.md
2025-04-18 23:42:48 +03:00
kalaposfos13
81ada41baa
NpAuth library stub (#2808)
* Add the NpAuth library

* clang

* you didn't see anything

* Add some random return to make games at least start using this library

* i'm once again asking for your continued ignorance of what i'm forgetting to not push

* debug logging

* apparently just this is still enough

* this isn't used but it still shouldn't be incorrect
2025-04-18 23:42:17 +03:00
Stephen Miller
0feb2e7211
Emulate memory behavior of libSceGnmDriver initialization (#2807)
* Emulate memory behavior of libSceGnmDriver _DT_INIT

Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary.

* Clang

* Fix address input for direct memory call

* Fix bug with DirectQueryAvailable

Missed this in my prior PR.

* DirectQueryAvailable fix

Fixes error cases to be more hardware accurate.
2025-04-18 23:41:33 +03:00
kalaposfos13
23c616c647
why was this hardcoded in this one specific place (#2809) 2025-04-18 23:41:13 +03:00
Stephen Miller
20b11f2d63
libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize (#2803)
* AllocateDirectMemory fixes

search_start and search_end were ignored in certain cases, this fixes that issue.
I've also basically rewritten the function in the process, since the lack of documentation made it difficult to make the proper adjustments.

* DirectQueryAvailable fixes

remaining_size was calculated incorrectly in cases where a free dmem_area had a base earlier than search_start, or an end after search_end.

* Reduce sceKernelGetDirectMemorySize log severity

By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.

* Clang

* Fix phys_addr_out

phys_addr_out should be equal to search_start in cases where search_start is greater than the dmem_area base.

* Dividing by zero is fun

Need to check for alignment when aligning things.

* Update memory.cpp

* Clang
2025-04-18 11:00:14 +03:00
squidbus
df89241eb8
vk_rasterizer: Improve viewport depth calculations. (#2799) 2025-04-17 13:04:48 -07:00
¥IGA
703620c7cd
[Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00
georgemoralis
b1b7538afd
New Crowdin updates (#2785)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-17 09:42:26 +03:00
Dmugetsu
ddc05e8a5f
Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797)
* Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32, DS_WRITE_SRC2_B32, DS_WRITE_SRC2_B64.

* Added ir instructions for new opcodes.
Removing Write implementations.
Maping operation S_BFE_I32 as it was added in translate but wasnt pointing to anything.

* Suggestions
2025-04-16 17:56:27 -07:00
squidbus
62a4182aca
shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. (#2798) 2025-04-16 17:35:14 -07:00
Fire Cube
aa8dab5371
shader_recompiler: Implement S_SUBB_U32 instruction (#2796)
* add S_SUBB_U32 instruction

* add missing case

* move case to match enum
2025-04-16 14:24:18 -07:00
squidbus
ddf3df7f56 fix: clang-format 2025-04-16 10:48:17 -07:00