Commit graph

117 commits

Author SHA1 Message Date
georgemoralis
43321fb45a
QT save fixes II (#3119)
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* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
georgemoralis
a1d6cd15f4
qt: save gui settings to separate file (#2984)
* initial save classes for gui save file

* fixup

* some more settings passed to the new saving file

* even more variables parsing

* more settings

* fixup

* more settings

* more settings

* clang fix

* fixed wrong setting

* more setting

* more setting

* added ca_ES

* rename to general_settings

* added set-addon-folder in main

* fixup

* fixup2

* added sr_CS

* Update CMakeLists.txt

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-12 13:27:52 +03:00
mailwl
eed99141b3
Network Play: set user signed in (#2944)
* Network Play: set user signed in

* get signedIn status from config

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-03 09:11:18 +03:00
squidbus
6935b24440
savedata: Fix missing uses of config based save data dir. (#2971) 2025-05-22 11:28:41 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. (#2752) 2025-04-07 12:22:51 +03:00
Missake212
faae1218fa
Getting rid of the "Separate Update Folder" option (#2719)
* real fix this time ?

* should be all of it

* Update en_US.ts
2025-03-30 00:50:22 +02:00
Ked
78c8bca2bb
Fix support for unicode paths for game install directories (#2699)
* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting

* Support for unicode paths for game install directories

* Fixed game picture path conversion
2025-03-28 23:14:52 +02:00
squidbus
31e1d4f839
misc: Remove dead code. (#2702) 2025-03-28 10:32:17 -07:00
Missake212
d339b3f7d6
change async to sync (#2698) 2025-03-27 22:40:40 +02:00
Dmugetsu
ae2c9a745e
Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
2025-03-26 23:50:52 +02:00
illusion0001
9c37aa039b
Add isDevKit bool (#2685) 2025-03-26 22:50:21 +02:00
DanielSvoboda
16a68d78eb
Trophy Viewer - Select Game (#2678)
* Trophy Viewer - Select Game

* TR - Button in Utils +icon

TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
2025-03-24 10:25:51 +02:00
DanielSvoboda
10bf3d383c
QT: Fix PR 2662 (#2676) 2025-03-23 23:25:11 +02:00
DanielSvoboda
0fa1220eca
Add option to enable/disable game folders individually (#2662)
* Add option to enable/disable game folders individually

A checkbox (button to select) game folders has been added to the menu, allowing you to Enable/Disable them without having to remove the folder.

config.toml is now saved in alphabetical order

* ordering is separation in a function

* remove my comment in portuguese :)
2025-03-23 00:27:42 +02:00
Dmugetsu
d59536a71c
Adding Top and Bottom trophy option for pop window + Trophy improvements (#2566)
* Adding top button option for trophy pop up

* Ui fix

* Clang format

* improvements to trophy pr 

* improvements

* Note: The sound will only work in QT versions

* -.

* Update path_util.cpp

* Update path_util.cpp

* centered text when using top and bottom option

* Clang

* trophy viewer now opens in window not fullscreen

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-03-02 21:36:12 +02:00
DanielSvoboda
5e5ca2138e
Custom Trophy images / sound | and improvements (#2539)
* Custom Trophy images

* text and button - settings

* Description

* +

* plural

* translation for 'Trophy earned!'

* Revert: translation for 'Trophy earned!'

* play audio

* fixes crash due to having too many trophies

The game 'My Name is Mayo' has so many trophies in sequence that when overlapping them, the emulator ended up crashing, so if there is something on the screen and a new trophies are achieved, it will clear and show the new one.

* Animations, config: position, duration

* -

* TR

* fix sdl/qt

* clang \O/

* Side menu with filter options. Sorting

* +TR

* fix showHiddenCheck

* Time Unlocked

* Fixes ghost text, larger image, black text in light theme

* Button - Delete Trophy

* limits the width of Description - showMaximized

* changing column positions

* useEuropeanDateFormat

en_US, zh_CN, zh_TW, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL
useEuropeanDateFormat = false
2025-02-28 08:31:42 +02:00
Osyotr
f0cc8c0d54
config: Keep in order (#2536) 2025-02-25 20:46:35 +02:00
Fire Cube
c38e1635ea
Add option to save logfiles seperate for each game (#2504)
* add option to split log

* better naming

* fix

* fix

* fix formatting

* fix misspelling

* make clang conform

* clang fix
2025-02-23 22:30:11 +02:00
jarred wilson
f1c70ce53c
Fix/display mode default (#2516)
* fix: move fullscreen config options to GUI section of variable declarations

* fix:[#2514] set display mode default to windowed
2025-02-23 22:07:06 +02:00
jarred wilson
bc85357235
move display mode and hdr to graphics tab (#2485)
* move display mode and hdr to graphics tab

* add left margin to display settings box

* merge display combo box and fullscreen checkbox

* remove commented out checkbox

* Rename borderless to windowed

* rename graphics box and mode

* Rename window modes and map

* fix formatting

* fix: xml formatting

* Rename borderless windowed

* change resolution input layout

* rename resolution to window size

* change window size layout oriention

* add true fullscreen mode

* fix duplicate label name

* set fullscreen on true fullscreen or borderless

* remove commented out ref

* rearrange settings config for new schema

* move HDR config to GPU section
2025-02-23 17:01:09 +02:00
DanielSvoboda
26bb3d40d9
Correct translation no_NO to nb_NO (#2455) 2025-02-16 09:41:37 +02:00
DanielSvoboda
b0169de7c4
added language pt_PT (#2452) 2025-02-15 21:40:24 +02:00
¥IGA
bdf4a5249d
imgui: Displays FPS color based on FPS (#2437) 2025-02-15 10:53:25 -03:00
kalaposfos13
1cc9e0d37f
Initial implementation of controller color config (#2411) 2025-02-14 12:30:49 +02:00
DanielSvoboda
46ef678f55
Fix PR 2422 (#2425) 2025-02-13 19:51:20 -08:00
DanielSvoboda
d76210d24f
Set language to en_US if value is incorrect (#2422) 2025-02-13 22:23:19 +02:00
DanielSvoboda
3634026436
Standard language fix (#2420)
* Standard language fix

* +
2025-02-13 19:54:50 +02:00
DanielSvoboda
642c0bc367
QT: AutoUpdate -Formatting/Always Show Changelog (#2401)
* QT: AutoUpdate - Text formatting

* +

* Always Show Changelog

* +

update Channel is already called once, it doesn't need to be called again
2025-02-12 19:04:35 +02:00
tomboylover93
f3afbfbcec
Add HDR option to settings menu (#2387) 2025-02-09 18:59:09 +02:00
psucien
8f2883a388
video_out: HDR support (#2381)
* Initial HDR support

* fix for crashes when debug tools used
2025-02-09 15:54:54 +01:00
kalaposfos13
f5d64239cb
Add outer deadzone config (#2348)
* Add outer deadzone

* Documentation

* Add max outer deadzone to the controller remapping GUI

* Fix init values

* fix GUI saving syntax
2025-02-05 17:26:14 +02:00
pdaloxd
b6ad512e34
Change Background Image for games (#2334)
* Added opacity change instead of blur for background image

* Fixed integer overflow when refreshing grid list

* Added slider to control background image opacity

* Added show background image button

* Added UI code for checkbox and English and Spanish translations for new UI elements

* Removed background image caching

* Background image update on apply/save

* Only recompute image if opacity or game changes

* Fixed segfault when trying to change opacity after table refresh

* Placed background image settings under GUI in settings file
2025-02-03 23:33:38 -08:00
squidbus
259d5ef60b
config: Restore previous keyboard mapping defaults. (#2313) 2025-02-01 11:34:41 +03:00
kalaposfos13
9aa6c5b951
Remapping: Documentation and defaults update + add option to use a unified config (#2302)
* Add a toggle to use unified or per-game configs, and add a deadzone example to the default config

* Add a checkbox to toggle config type

* clang
2025-01-31 18:41:11 +02:00
kalaposfos13
c4bfaa6031
Added keyboard and mouse input remapping, mouse movement to joystick logic, GUI and more (#1356)
* added support for loading keyboard config from file

* final minor update before pull request

* fix messing up the merge

* fix waitEvent to correctly handle mouse inputs

* add license

* Applied coding style fixes

* clang-format fucked up the .ini file

* actually fix clang changing ini syntax
use relative path for the ini file

* remove big commented out code blocks,
and fixed platform-dependent code

* fix windows hating me

* added mouse config option

* added toggle for mouse movement input (f7)

* fix license and style

* add numpad support i accidentally left out

* added support for mouse wheel (to buttons only)

* if keyboard config doesn't exist, autogenerate it

* added keybinds for "walk mode"

* Mouse movement input is now off by default

* code cleanup and misc fixes

* delete config file since it is now autogenerated

* F6 = F7 + F9

* added better mouse handling with config options

* Added capslock support

* fix clang-format

* Added support for mod key toggle key

* F6 and F7 are removed, F9 captures and enables the mouse

* Encapsulated globals and new classes in a new namespace

* Added mouse side button support

* Added per-game config

* relocated input parser to the new namespace

* changed parser parameters to make it possible to use it from the gui

* added home, end, pgup and pgdown

* Resolved merge conflict and refactored code

* Updated default keybindings

* Changed input handling to be single-threaded

* General code cleanup

* Start working on new backend

* Mouse polling, CMakeLists, and basic framework

* Output update handling, and reworked file creating, reading and parsing

* Parsing works now

* Single key button inputs work now

* Axis outputs work now

* Wheel works now (for me), l2/r2 handling improvements, and misc bugfixes

* Downgraded prints to log_debug, and implemented input hierarchy

* Implemented key toggle

* Added mouse parameter parsing

* clang-format

* Fixed clang and added a const keyword for mac

* Fix input hierarchy

* Fixed joysick halfmodes, and possibly the last update on input hierarchy

* clang-format

* Rewrote the default config to reflect new changes

* clang

* Update code style

* Updated sorting to accomodate for that one specific edge case

* Fix default config and the latest bug with input hiearchy

* Fix typo

* Temporarily added my GUI

* Update cmakelists

* Possible fix for Gravity Rush

* Update Help text, default config, and clang

* Updated README with the new keybind info

* okay so maybe the gravity rush fix might have slightly broken the joystick halfmode and key toggle

* Fixed mistakenly overwriting the last opened config with the default one if the GUI is opened multiple times in a session

* Updated Help descriptions and fixed mouse movement default parameters

* Fix crash if the Help dialog was opened a second time
If it's closed with the top right close button instead of clicking the Help button again, a required flag wasn't reset, making the next click on Help try to close a nonexistent window and segfault

* Added closing the config also closing the Help window, and fixed more segfaults due to mismatched flags

* Initial controller support

* clang and debug print cleanup

* Initial axis-to-button logic

* Updated Help text

* Added 'Reset to Default' button in GUI

* Minor text and description updates + fixed an issue with Help text box rendering

* Fix button-to-touchpad logic and l2/r2 handling, as they are both axes and buttons
The touchpad's button state was correctly handled, so games that use that were fine, but the touchDown flag was always set to true, so games that use this flag had problems, like Gravity Rush

* Fix merge conflict

* Clang

* Added back back button to touchpad binding

* Added touchpad button handling

* Added end-of-line comments and fixed some crashes happening with the VS debugger

* Apply recent changes from kbm-only

* Deadzone + initial directional axis-to-button mapping

* Added that one missing space in the README. Are you all happy now?

* Fixups from making everything use SDL

* Revert directional joystick code and fix a memory leak

* Change config directory name again to conform to project standards

* Clang

* Revert the old deeadzone code and properly add the new one

* Clang
2025-01-31 16:36:14 +02:00
tomboylover93
e805b97520
Add Vulkan debug options to the Debug tab (#2254)
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
DanielSvoboda
1fcfb07421
GUI: Settings improvements (#2213) 2025-01-23 00:21:52 +02:00
f3d209
adbff4056f
Added ability to change save data path (#2199)
* added ability to change save data path

* get default save data path from fs

* add copyright

* formatting
2025-01-22 12:10:35 +02:00
¥IGA
388548ba47
pad: Configurable DeadZone (#2030) 2025-01-18 16:02:02 +03:00
squidbus
b3739bea92
renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings.

* liverpool: Add scope markers for graphics/compute queues.

* liverpool: Remove unneeded extra label from command buffer markers.

* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
kalaposfos13
4f2f9494b0
GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
kalaposfos13
4df0d9c035
Add support for true fullscreen (#2016)
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
kalaposfos13
c3ecf599ad
Add motion controls toggle (#2029)
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
psucien
444016df7e
Fix for trophy decryption (#2005)
* fix for trophy decryption

* more sanity checks

* switch back to strings for simplicity

* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
georgemoralis
283442b42f
Storing encryption trophy key in config.toml (#1930)
* get trophy key from toml file

* clang format fix

* get trophy key from toml file

* clang format fix

* merge fixes

* Update config.cpp
2025-01-01 12:04:51 +02:00
squidbus
48c51bd9ef
audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing.

* audio: Handle SDL audio queue stalls.

* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting (#1834) 2024-12-22 15:46:45 +02:00
f8ith
0931802151
compatibility_data: various fixes (#1847)
* temporarily disable status column + various fixes

* add configuration option to enable compatibility data

* clang format
2024-12-22 11:05:44 +02:00