Commit graph

725 commits

Author SHA1 Message Date
CrazyBloo
5e12303b06
implement more nptrophy functions (#874)
* fix review's from last pr

* save timestamp when trophies are unlocked

* implement GetTrophyInfo()

* use strncpy instead of strcpy_s, should fix actions

* nptrophy: GetGameInfo(), GetGroupInfo()

* various fixes

* format
2024-09-12 06:49:04 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 (#781)
* libSceRazorCpu needed for gravity rush

* libSceCesCs needed for blue reflection

* clang format fix

* set scePadSetVibration to log debug

* initial sceNetCtl module implementation

* improved error codes in file system

* some intial work on netctl callbacks (helps a bit CUSA10135)

* misc

* improved callbacks handling in sceNetCtl

* small fixes

* added libSceRudp.sprx to lle modules

* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
georgemoralis
ccf02d0aed Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"
This reverts commit d66d129357.
2024-09-11 12:56:41 +03:00
kh0nsu
d66d129357
sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)
* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)

* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)

* Fix whitespace

---------

Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
CrazyBloo
74c2888aaa
support for unlocking trophies (#854)
* add pugixml

* trophy_viewer: support for trophy unlocking

* nptrophy: UnlockTrophy(), DestroyContext()

* initial imgui popup

* queue to handle multiple trophies at once

* extract trophy info on game start + various fixes

* platinum trophy support + extract trophy data on startup

* format

* nptrophy: GetTrophyUnlockState

* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
TheTurtle
b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
adjonesey
dcab06ff2b
Fix deadlocks by enabling reuse of exited threads (#855)
Simplify loop

const correctness

Simplify setting is_free

Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-09-09 23:13:28 +03:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus
411449cd51
Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
Vinicius Rangel
a0cf4ce7de
imgui: fix End call when window is collapsed (#850) 2024-09-09 07:00:19 +03:00
TheTurtle
e3c2a91477
kernel: Delete cond attr
May solve memory leaks in games that create/destroy these often
2024-09-09 00:48:00 +03:00
Zack McKevitt
96f7a75f38
Redefined ffmpeg's av_err2str macro to be c++ friendly (#815)
* Fixed compiler error for av_err2string by redefining in c++ friendly way

* removed link from comment, putting in PR

* fixed formatting

* Minor fix: enable qt gui to find PKG files with lowercase extension .pkg

* Added missing dependencies and instructions for enabling QT for linux builds
2024-09-09 00:30:18 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel
035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
Daniel R.
fda5689ddb
core/libraries: reduce log pressure (#829) 2024-09-07 12:38:00 +03:00
CrazyBloo
649527a235
libSceRtc HLE (#697)
* SetTick + GetTick, adding functions, checkvalid

* format

* more functions

* format

* implement lizardy's changes

* fix linux build

* various formatting improvements and fixes

* fix sceRtcGetCurrentClockLocalTime,

fixes sceRtcGetCurrentClockLocalTime using lizardy's suggestions.

also implements various formatting improvements and logging changes

* fix mac and linux builds, const for UNIX_EPOCH

* fix ConvertUtcToLocalTime,RtcConvertLocalTimeToUtc

* format rfc2822, format rfc3339

* format

* GetDosTime, GetTime_t, GetWin32FileTime

+various formatting improvements

* sceRtcParseRFC3339, sceRtcParseDateTime
2024-09-06 23:08:32 +02:00
Daniel R.
ffd0f7b53a
core/libraries/save_data: Implement wildcard searches on sceSaveDataDirNameSearch (#817)
* libraries/save_data: Implement wildcards and params

* clang-format
2024-09-07 00:01:00 +03:00
psucien
f1fd846762
Merge pull request #770 from OFFTKP/jump
Get rid of unnecessary jump
2024-09-06 22:56:44 +02:00
squidbus
a48bfb0fa6
Standardize game_data directory for game metadata. (#809) 2024-09-06 13:27:23 +03:00
psucien
bad3d5a68e sceKernelWaitEventFlag log noise reduced 2024-09-05 18:25:56 +02:00
TheTurtle
b08baaeb13
video_core: Improve handling of image buffer aliases (#757)
* texture_cache: Use invalidate threshhold

* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it

* video_core: Allow using texture cache to validate texture buffers

* texture_cache: Use buffer cache in all cases for data source

* Allows to correctly handle compute written micro tiled textures

* texture_cache: Fix depth pitch

* kernel: Remove missed code

* clang format

* video_core: Adjust depth format

* buffer_cache: Do not cache buffer views

* thread_management: Do not call createMutex on unlock

* temp: Revert this when pr is done

* buffer_cache: Dont skip cpu uploads with image sync

* Sometimes image does not fully overlap with a region

* fix build

* video_core: Improve invalidate heuristic

* small fixes

* video_core: Hopefully fix some vertex explosions
2024-09-05 17:25:45 +03:00
Stephen Miller
76f4ceda31
Forgot one (#783)
I forgot to readd the processed variable to the for loop.
2024-09-05 00:24:30 +03:00
Stephen Miller
89fb1a024f
Update sceBatchMap2 (#782)
* Update sceKernelBatchMap2

Improves placement of new BatchMap op types, and re-adds the BatchMap2 changes from https://github.com/shadps4-emu/shadPS4/pull/602.

* Update some logs.
2024-09-05 00:12:04 +03:00
menaman123
b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect (#387)
* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2

* Fix merge

* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT

* Removed MProtect from AddressSpace

* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT

* Changed Protect for Windows

* reverted the previous function

* Fixed Mtypeprotect and MProtect

* ''

* ''

* Took out logs stopping build

* clang-format issues

* Fixed the order of mtypeprotect and mprotect in batchmap2

* ''

* update branch

* ''

* Fixed nits

* ''

* Update submodules to latest commits

* ''

* reverted ffmpeg

* ''

* Fixed the nits

* ''

* ''

* ''

* ''

* ''

* Fix clang formatting, DEBUG_ASSERT, and extra spacing

* Fix build issues

* Revert "Fix build issues"

This reverts commit 9185f96ec9.

* ''

* ''

* ''

* Changes for MemoryProt Format

* ''

* ''

* ''
2024-09-04 23:36:23 +03:00
georgemoralis
bea5f643ca
Merge pull request #764 from StevenMiller123/scePadOpenFix
Add "support" for ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL
2024-09-04 17:55:05 +03:00
offtkp
f31c92ffd1 Get rid of unnecessary jump 2024-09-04 12:31:12 +03:00
squidbus
9eadec849c misc: Fix a few compiler warnings. 2024-09-03 21:32:19 -07:00
Stephen Miller
0b0c82452e Add "support" for pad type remote control
Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
georgemoralis
e340583a7f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
Paris Oplopoios
42ab101908
Set CF correctly on BLSR/BLSMSK patch (#724)
* Set CF correctly on BLSR patch

* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
Paris Oplopoios
cfe49fbfba
Preserve flags on some patched instructions (#720)
* Preserve flags on some patched instructions

* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios
f4ff0d493c
Set CF correctly on BLSI patch (#722)
* Set CF correctly on BLSI patch

* Remove redundant CLC
2024-09-03 20:41:22 +03:00
Stephen Miller
04fbd7b9e7 Clang 2024-09-02 10:04:56 -05:00
Stephen Miller
9a772aa2f5 Clang fix 2024-09-02 10:03:39 -05:00
Stephen Miller
dc1313ea3c Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller
f8d71b59d9 Fix MemoryManager::VirtualQuery header
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller
816288962b Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis
3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
f3a62891ed Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
Paris Oplopoios
f514fdfd18
Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
georgemoralis
63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis
9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
squidbus
9e5047947b macos: Remove need for TLS patch by storing TCB pointer in FS. 2024-09-01 02:22:42 -07:00
georgemoralis
3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien
766c286d62 libraries: gnmdriver: sceGnmValidateCommandBuffers added 2024-08-31 22:01:08 +02:00
Exhigh
ebfed28f6b savedata: Handle a missing case in saveDataMount
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)

Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus
61db246c5e core: Fix CPU patch stack issues 2024-08-30 20:47:07 -07:00