ElBread3
78a0a755c5
qt_gui: Some game install features and fixes ( #2261 )
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* open update folder + delete save folder + bulk install checkbox
* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
a78f8afe58
libraries: Implement libSceZlib. ( #2256 )
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* libraries: add zlib hle skeleton/stub
* libraries: Implement libSceZlib.
* zlib: Make variables static.
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Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
slick-daddy
2cdd873681
Update tr_TR.ts ( #2255 )
2025-01-28 18:47:12 +02:00
Martin
4b93b8b574
add missing translations and other corrections nb ( #2253 )
2025-01-28 18:47:00 +02:00
squidbus
8379922f8a
hotfix: Reduce requested videodec memory block sizes.
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This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
squidbus
d2127b38de
vk_rasterizer: Keep viewport depth offset even without native depth clip control. ( #2257 )
2025-01-28 11:12:48 +03:00
panzone91
2837d848ed
linker: handle relocation for exported modules ( #2247 )
2025-01-27 22:40:58 +02:00
F1219R
665261efc5
Update sq translation ( #2251 )
2025-01-27 17:39:27 +02:00
Vladislav Mikhalin
191e64bfa1
renderer: respect zmin/zmax even if clipping is disabled ( #2250 )
2025-01-27 00:17:23 -08:00
Ian Carpenter
7d1631f9f4
memory_patcher: Remove hardcoded repositories when loading patches ( #2241 )
2025-01-26 15:46:59 -08:00
squidbus
46b5437fdf
emulator: Use correct game folder mount when opening update eboot directly. ( #2244 )
2025-01-26 18:01:15 +02:00
squidbus
461148c227
qt: Prevent interacting with empty grid cells. ( #2243 )
2025-01-26 04:32:14 -08:00
squidbus
3960283a67
hotfix: Fix missing embedded PS shader address bits.
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If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
squidbus
f1bc3b4f3d
shader_recompiler: Add another constant propagation pass near the end. ( #2231 )
2025-01-25 14:59:18 -08:00
squidbus
a5a1253185
liverpool: Implement PM4 MEM_SEMAPHORE. ( #2235 )
2025-01-25 04:12:18 -08:00
Ian Carpenter
564dbc7b94
system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized ( #2238 )
2025-01-25 11:00:52 +02:00
squidbus
e433f3116d
hotfix 2: clang format
2025-01-24 19:57:09 -08:00
squidbus
73b7d34460
hotfix: Drop scePadSetLightBar log to debug level.
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Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f
Fix stale heap read in UnmapMemoryImpl ( #2232 )
2025-01-24 23:56:21 +02:00
squidbus
a51c8c17e0
shader_recompiler: Fix image write swizzles. ( #2236 )
2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8
shader_recompiler: Implement shader export formats. ( #2226 )
2025-01-24 10:41:58 -08:00
poly
b3c573f798
libraries/fiber: print fiber ctx size on stack overflow
2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827
stubbed webbrowserdialog,npparty ( #2234 )
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* stubbed webbrowserdialog,npparty
* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f
Rebase of "Handle munmap over multiple VMAs" ( #2233 )
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* Unmap memory in chunks if spanning over multiple VMAs
* clang
* Merge fixups
* Minor code style changes
* Update function declarations
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Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
squidbus
4d12de8149
hotfix: 64-bit shift fixups
2025-01-24 03:14:37 -08:00
Marcin Mikołajczyk
9dcf40e261
Handle more 64bit shifts in Translator ( #1825 )
2025-01-24 03:07:36 -08:00
squidbus
d1b9a5adcc
texture_cache: Do not overwrite overlap hit with a miss. ( #2217 )
2025-01-24 10:23:18 +02:00
squidbus
74710116f6
renderer_vulkan: Remove dead code. ( #2228 )
2025-01-24 10:21:56 +02:00
squidbus
91444a0545
liverpool: Fix tiled check for color buffer. ( #2227 )
2025-01-24 10:21:32 +02:00
DanielSvoboda
a8a779c79b
Fix AutoUpdate Changelog ( #2224 )
2025-01-24 10:11:48 +02:00
Log3rinioo
cc4ddd28c3
Add missing Polish translations and fix typos ( #2222 )
2025-01-23 23:56:06 +02:00
DemoJameson
cef92fbcaa
Update Simplified Chinese translation ( #2216 )
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* Update Simplified Chinese translation
* Fix incorrect translation
* Fix new line
2025-01-23 13:28:44 +02:00
DanielSvoboda
cc2e13873f
Fix showing debug menu bar / Devtools ( #2214 )
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* Fix showing debug menu bar / Devtools
* Fix
2025-01-22 22:21:41 -03:00
DanielSvoboda
1fcfb07421
GUI: Settings improvements ( #2213 )
2025-01-23 00:21:52 +02:00
panzone91
d7c2cb17f3
update extension vector capacity ( #2210 )
2025-01-22 23:53:54 +02:00
お餅のCreeeper
e584444aa3
Update Japanese translation ( #2209 )
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* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
2025-01-22 23:52:27 +02:00
Vinicius Rangel
b3bce086b3
devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist ( #2205 )
2025-01-22 12:08:49 -03:00
Stephen Miller
2968cf5a99
sceKernelVirtualQuery Fixes ( #2204 )
2025-01-22 16:06:27 +01:00
f3d209
adbff4056f
Added ability to change save data path ( #2199 )
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* added ability to change save data path
* get default save data path from fs
* add copyright
* formatting
2025-01-22 12:10:35 +02:00
Stephen Miller
78ae9613c5
Fix for address_space initialization on Windows ( #2202 )
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Should fix some `Region coalescing failed: Attempt to access invalid address.` crashes.
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-22 12:07:43 +02:00
squidbus
2a4798cfa6
tile: Fix some tile thickness calculation errors. ( #2203 )
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* tile: Fix some tile thickness calculation errors.
* tile: Do not pad mip height to tile height.
2025-01-22 09:40:00 +01:00
polyproxy
5c62a00134
clang-format
(again)
2025-01-21 21:14:05 +01:00
polyproxy
41b3942833
clang-format
2025-01-21 19:34:05 +01:00
polyproxy
84a341dce5
remove BADF return
2025-01-21 19:30:34 +01:00
polyproxy
3563b88d8c
hotfix: use logger device on stdin
2025-01-21 19:28:39 +01:00
squidbus
95a30b2b3e
texture_cache: Lock when updating image. ( #2198 )
2025-01-20 22:38:09 +01:00
squidbus
a3967ccdb4
externals: Update vulkan-headers ( #2197 )
2025-01-20 14:48:32 +02:00
squidbus
e1132db197
texture_cache: Prevent unregistered images from being tracked. ( #2196 )
2025-01-20 08:33:37 +01:00
Stephen Miller
0f93edb377
Implement IMAGE_ATOMIC_SWAP ( #2194 )
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We already handle everything for this opcode in our IMAGE_ATOMIC function, so implementing this is fairly simple.
Should improve Wipeout 3.
2025-01-19 19:20:51 -08:00
Stephen Miller
4fa501c8d5
Additional libSceNpManager functions and cleanup ( #2195 )
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* Error return on sceNpGetAccountIdA
Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.
Parameters are based on fpPS4 code.
* Fix compile
* Move errors to separate file
* Cleanup function headers
Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.
* Add proper parameter checks
* Implement sceNpGetAccountId
This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.
* Implement sceNpHasSignedUp
* Fix sceNpGetAccountId
Further hardware testing shows that these always write 0 to account_id when failing.
* Update np_manager.cpp
2025-01-19 19:12:42 -08:00