shadPS4/src/qt_gui/control_settings.cpp
2025-06-29 08:46:37 +08:00

1091 lines
42 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <QKeyEvent>
#include <QMessageBox>
#include <QPushButton>
#include "common/logging/log.h"
#include "common/path_util.h"
#include "control_settings.h"
#include "input/input_handler.h"
#include "sdl_window.h"
#include "ui_control_settings.h"
std::string ControllerSelect::ActiveGamepad = "";
ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, bool isGameRunning,
std::string GameRunningSerial, QWidget* parent)
: QDialog(parent), m_game_info(game_info_get), GameRunning(isGameRunning),
RunningGameSerial(GameRunningSerial), ui(new Ui::ControlSettings) {
ui->setupUi(this);
if (!GameRunning) {
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
SDL_InitSubSystem(SDL_INIT_EVENTS);
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
}
AddBoxItems();
SetUIValuestoMappings();
UpdateLightbarColor();
CheckGamePad();
ResetActiveControllerBox();
installEventFilter(this);
ButtonsList = {ui->CrossButton,
ui->CircleButton,
ui->TriangleButton,
ui->SquareButton,
ui->L1Button,
ui->R1Button,
ui->L2Button,
ui->R2Button,
ui->L3Button,
ui->R3Button,
ui->OptionsButton,
ui->TouchpadLeftButton,
ui->TouchpadCenterButton,
ui->TouchpadRightButton,
ui->DpadUpButton,
ui->DpadDownButton,
ui->DpadLeftButton,
ui->DpadRightButton};
AxisList = {ui->LStickUpButton, ui->LStickDownButton, ui->LStickLeftButton,
ui->LStickRightButton, ui->RStickUpButton, ui->RStickDownButton,
ui->RStickLeftButton, ui->RStickRightButton};
for (auto& button : ButtonsList) {
connect(button, &QPushButton::clicked, this,
[this, &button]() { StartTimer(button, true); });
}
for (auto& button : AxisList) {
connect(button, &QPushButton::clicked, this,
[this, &button]() { StartTimer(button, false); });
}
connect(ui->buttonBox, &QDialogButtonBox::clicked, this, [this](QAbstractButton* button) {
if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
SaveControllerConfig(true);
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
SetDefault();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
SaveControllerConfig(false);
}
});
ui->buttonBox->button(QDialogButtonBox::Save)->setText(tr("Save"));
ui->buttonBox->button(QDialogButtonBox::Apply)->setText(tr("Apply"));
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
ui->buttonBox->button(QDialogButtonBox::Cancel)->setText(tr("Cancel"));
ui->PerGameCheckBox->setChecked(!Config::GetUseUnifiedInputConfig());
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->ProfileComboBox, &QComboBox::currentTextChanged, this, [this] {
GetGameTitle();
SetUIValuestoMappings();
});
connect(ui->LeftDeadzoneSlider, &QSlider::valueChanged, this,
[this](int value) { ui->LeftDeadzoneValue->setText(QString::number(value)); });
connect(ui->RightDeadzoneSlider, &QSlider::valueChanged, this,
[this](int value) { ui->RightDeadzoneValue->setText(QString::number(value)); });
connect(ui->RSlider, &QSlider::valueChanged, this, [this](int value) {
QString RedValue = QString("%1").arg(value, 3, 10, QChar('0'));
QString RValue = tr("R:") + " " + RedValue;
ui->RLabel->setText(RValue);
UpdateLightbarColor();
});
connect(ui->GSlider, &QSlider::valueChanged, this, [this](int value) {
QString GreenValue = QString("%1").arg(value, 3, 10, QChar('0'));
QString GValue = tr("G:") + " " + GreenValue;
ui->GLabel->setText(GValue);
UpdateLightbarColor();
});
connect(ui->BSlider, &QSlider::valueChanged, this, [this](int value) {
QString BlueValue = QString("%1").arg(value, 3, 10, QChar('0'));
QString BValue = tr("B:") + " " + BlueValue;
ui->BLabel->setText(BValue);
UpdateLightbarColor();
});
connect(this, &ControlSettings::PushGamepadEvent, this,
[this]() { CheckMapping(MappingButton); });
connect(this, &ControlSettings::AxisChanged, this,
[this]() { ConnectAxisInputs(MappingButton); });
connect(ui->ActiveGamepadBox, &QComboBox::currentIndexChanged, this,
&ControlSettings::ActiveControllerChanged);
connect(ui->DefaultGamepadButton, &QPushButton::clicked, this, [this]() {
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
pszGUID, 33);
ui->DefaultGamepadName->setText(ui->ActiveGamepadBox->currentText());
ui->DefaultGamepadLabel->setText(tr("ID: ") +
QString::fromStdString(std::string(pszGUID)).right(16));
Config::setDefaultControllerID(std::string(pszGUID));
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
QMessageBox::information(this, tr("Default Controller Selected"),
tr("Active controller set as default"));
});
connect(ui->RemoveDefaultGamepadButton, &QPushButton::clicked, this, [this]() {
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
pszGUID, 33);
ui->DefaultGamepadName->setText(tr("No default selected"));
ui->DefaultGamepadLabel->setText(tr("n/a"));
Config::setDefaultControllerID("");
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
QMessageBox::information(this, tr("Default Controller Removed"),
tr("No default controller currently selected"));
});
RemapWrapper = SdlEventWrapper::Wrapper::GetInstance();
SdlEventWrapper::Wrapper::wrapperActive = true;
QObject::connect(RemapWrapper, &SdlEventWrapper::Wrapper::SDLEvent, this,
&ControlSettings::processSDLEvents);
if (!GameRunning) {
Polling = QtConcurrent::run(&ControlSettings::pollSDLEvents, this);
}
}
void ControlSettings::ActiveControllerChanged(int value) {
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[value]), pszGUID, 33);
QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->ActiveGamepadLabel->setText("ID: " + GUID);
ControllerSelect::ActiveGamepad = std::string(pszGUID);
if (!GameRunning) {
if (gamepad) {
SDL_CloseGamepad(gamepad);
gamepad = nullptr;
}
gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
return;
}
for (int i = 0; i < gamepad_count; i++) {
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
std::string currentGUID = std::string(pszGUID);
if (currentGUID == ControllerSelect::ActiveGamepad) {
gamepad = SDL_OpenGamepad(gamepads[i]);
LOG_WARNING(Input, "Opened gamepad: {}", i);
if (!gamepad) {
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
}
break;
}
}
if (!gamepad) {
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
return;
}
}
}
void ControlSettings::ResetActiveControllerBox() {
SDL_free(gamepads);
gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
return;
}
if (gamepad_count == 0) {
ui->ActiveGamepadBox->addItem("No gamepads detected");
ui->ActiveGamepadBox->setCurrentIndex(0);
LOG_INFO(Input, "No gamepad found!");
return;
} else {
for (int i = 0; i < gamepad_count; i++) {
QString name = SDL_GetGamepadNameForID(gamepads[i]);
ui->ActiveGamepadBox->addItem(QString("%1: %2").arg(QString::number(i + 1), name));
}
}
char pszGUID[33];
int defaultIndex;
QString defaultID = "";
if (Config::getDefaultControllerID() != "") {
for (int i = 0; i < gamepad_count; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
std::string currentGUID = std::string(pszGUID);
if (currentGUID == Config::getDefaultControllerID()) {
defaultIndex = i;
defaultID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->DefaultGamepadName->setText(SDL_GetGamepadNameForID(gamepads[i]));
ui->DefaultGamepadLabel->setText(tr("ID: ") + defaultID);
break;
}
}
if (defaultID == "")
ui->DefaultGamepadName->setText("Default controller not connected");
}
if (ControllerSelect::ActiveGamepad != "") {
for (int i = 0; i < gamepad_count; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
std::string currentGUID = std::string(pszGUID);
if (currentGUID == ControllerSelect::ActiveGamepad) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->ActiveGamepadLabel->setText(tr("ID: ") + GUID);
ui->ActiveGamepadBox->setCurrentIndex(i);
break;
}
}
} else if (Config::getDefaultControllerID() != "") {
ui->ActiveGamepadLabel->setText(defaultID);
ui->ActiveGamepadBox->setCurrentIndex(defaultIndex);
} else {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[0]), pszGUID, 33);
QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->ActiveGamepadLabel->setText("ID: " + GUID);
ui->ActiveGamepadBox->setCurrentIndex(0);
}
}
void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
QList<QPushButton*> list;
list << ui->RStickUpButton << ui->RStickRightButton << ui->LStickUpButton
<< ui->LStickRightButton;
int count_axis_left_x = 0, count_axis_left_y = 0, count_axis_right_x = 0,
count_axis_right_y = 0;
for (const auto& i : list) {
if (i->text() == "axis_left_x") {
count_axis_left_x = count_axis_left_x + 1;
} else if (i->text() == "axis_left_y") {
count_axis_left_y = count_axis_left_y + 1;
} else if (i->text() == "axis_right_x") {
count_axis_right_x = count_axis_right_x + 1;
} else if (i->text() == "axis_right_y") {
count_axis_right_y = count_axis_right_y + 1;
}
}
if (count_axis_left_x > 1 | count_axis_left_y > 1 | count_axis_right_x > 1 |
count_axis_right_y > 1) {
QMessageBox::information(this, tr("Unable to Save"),
tr("Cannot bind axis values more than once"));
return;
}
std::string config_id;
config_id = (ui->ProfileComboBox->currentText() == "Common Config")
? "default"
: ui->ProfileComboBox->currentText().toStdString();
const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
int lineCount = 0;
std::string line;
std::vector<std::string> lines, inputs;
std::string output_string = "", input_string = "";
std::fstream file(config_file);
while (std::getline(file, line)) {
lineCount++;
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) {
if (!line.contains("Range of deadzones"))
lines.push_back(line);
continue;
}
std::size_t equal_pos = line.find('=');
if (equal_pos == std::string::npos) {
lines.push_back(line);
continue;
}
output_string = line.substr(0, equal_pos - 1);
input_string = line.substr(equal_pos + 2);
bool controllerInputdetected = false;
for (std::string input : ControllerInputs) {
// Needed to avoid detecting backspace while detecting back
if (input_string.contains(input) && !input_string.contains("backspace")) {
controllerInputdetected = true;
break;
}
}
if (controllerInputdetected || output_string == "analog_deadzone" ||
output_string == "override_controller_color") {
line.erase();
continue;
}
lines.push_back(line);
}
file.close();
// Lambda to reduce repetitive code for mapping buttons to config lines
auto add_mapping = [&](const QString& buttonText, const std::string& output_name) {
input_string = buttonText.toStdString();
output_string = output_name;
if (input_string != "unmapped") {
lines.push_back(output_string + " = " + input_string);
inputs.push_back(input_string);
}
};
add_mapping(ui->CrossButton->text(), "cross");
add_mapping(ui->CircleButton->text(), "circle");
add_mapping(ui->SquareButton->text(), "square");
add_mapping(ui->TriangleButton->text(), "triangle");
lines.push_back("");
add_mapping(ui->L1Button->text(), "l1");
add_mapping(ui->R1Button->text(), "r1");
add_mapping(ui->L2Button->text(), "l2");
add_mapping(ui->R2Button->text(), "r2");
add_mapping(ui->L3Button->text(), "l3");
add_mapping(ui->R3Button->text(), "r3");
lines.push_back("");
add_mapping(ui->TouchpadLeftButton->text(), "touchpad_left");
add_mapping(ui->TouchpadCenterButton->text(), "touchpad_center");
add_mapping(ui->TouchpadRightButton->text(), "touchpad_right");
add_mapping(ui->OptionsButton->text(), "options");
lines.push_back("");
add_mapping(ui->DpadUpButton->text(), "pad_up");
add_mapping(ui->DpadDownButton->text(), "pad_down");
add_mapping(ui->DpadLeftButton->text(), "pad_left");
add_mapping(ui->DpadRightButton->text(), "pad_right");
lines.push_back("");
output_string = "axis_left_x";
input_string = ui->LStickRightButton->text().toStdString();
lines.push_back(output_string + " = " + input_string);
output_string = "axis_left_y";
input_string = ui->LStickUpButton->text().toStdString();
lines.push_back(output_string + " = " + input_string);
output_string = "axis_right_x";
input_string = ui->RStickRightButton->text().toStdString();
lines.push_back(output_string + " = " + input_string);
output_string = "axis_right_y";
input_string = ui->RStickUpButton->text().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
lines.push_back("# Range of deadzones: 1 (almost none) to 127 (max)");
std::string deadzonevalue = std::to_string(ui->LeftDeadzoneSlider->value());
lines.push_back("analog_deadzone = leftjoystick, " + deadzonevalue + ", 127");
deadzonevalue = std::to_string(ui->RightDeadzoneSlider->value());
lines.push_back("analog_deadzone = rightjoystick, " + deadzonevalue + ", 127");
lines.push_back("");
std::string OverrideLB = ui->LightbarCheckBox->isChecked() ? "true" : "false";
std::string LightBarR = std::to_string(ui->RSlider->value());
std::string LightBarG = std::to_string(ui->GSlider->value());
std::string LightBarB = std::to_string(ui->BSlider->value());
lines.push_back("override_controller_color = " + OverrideLB + ", " + LightBarR + ", " +
LightBarG + ", " + LightBarB);
// Prevent duplicate inputs that break the input engine
bool duplicateFound = false;
QSet<QString> duplicateMappings;
for (auto it = inputs.begin(); it != inputs.end(); ++it) {
if (std::find(it + 1, inputs.end(), *it) != inputs.end()) {
duplicateFound = true;
duplicateMappings.insert(QString::fromStdString(*it));
}
}
if (duplicateFound) {
QStringList duplicatesList;
for (const QString mapping : duplicateMappings) {
for (const auto& button : ButtonsList) {
if (button->text() == mapping)
duplicatesList.append(button->objectName() + " - " + mapping);
}
}
QMessageBox::information(
this, tr("Unable to Save"),
// clang-format off
QString(tr("Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons:\n\n%1").arg(duplicatesList.join("\n"))));
// clang-format on
return;
}
std::vector<std::string> save;
bool CurrentLineEmpty = false, LastLineEmpty = false;
for (auto const& line : lines) {
LastLineEmpty = CurrentLineEmpty ? true : false;
CurrentLineEmpty = line.empty() ? true : false;
if (!CurrentLineEmpty || !LastLineEmpty)
save.push_back(line);
}
std::ofstream output_file(config_file);
for (auto const& line : save) {
output_file << line << '\n';
}
output_file.close();
Config::SetUseUnifiedInputConfig(!ui->PerGameCheckBox->isChecked());
Config::SetOverrideControllerColor(ui->LightbarCheckBox->isChecked());
Config::SetControllerCustomColor(ui->RSlider->value(), ui->GSlider->value(),
ui->BSlider->value());
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
if (GameRunning) {
Config::GetUseUnifiedInputConfig() ? Input::ParseInputConfig("default")
: Input::ParseInputConfig(RunningGameSerial);
}
if (CloseOnSave)
QWidget::close();
}
void ControlSettings::SetDefault() {
ui->CrossButton->setText("cross");
ui->CircleButton->setText("circle");
ui->SquareButton->setText("square");
ui->TriangleButton->setText("triangle");
ui->DpadUpButton->setText("pad_up");
ui->DpadDownButton->setText("pad_down");
ui->DpadLeftButton->setText("pad_left");
ui->DpadRightButton->setText("pad_right");
ui->L3Button->setText("l3");
ui->R3Button->setText("r3");
ui->L1Button->setText("l1");
ui->R1Button->setText("r1");
ui->L2Button->setText("l2");
ui->R2Button->setText("r2");
ui->OptionsButton->setText("options");
ui->TouchpadLeftButton->setText("back");
ui->TouchpadCenterButton->setText("unmapped");
ui->TouchpadRightButton->setText("unmapped");
ui->LStickUpButton->setText("axis_left_y");
ui->LStickDownButton->setText("axis_left_y");
ui->LStickLeftButton->setText("axis_left_x");
ui->LStickRightButton->setText("axis_left_x");
ui->RStickUpButton->setText("axis_right_y");
ui->RStickDownButton->setText("axis_right_y");
ui->RStickLeftButton->setText("axis_right_x");
ui->RStickRightButton->setText("axis_right_x");
ui->LeftDeadzoneSlider->setValue(2);
ui->RightDeadzoneSlider->setValue(2);
ui->RSlider->setValue(0);
ui->GSlider->setValue(0);
ui->BSlider->setValue(255);
ui->LightbarCheckBox->setChecked(false);
ui->PerGameCheckBox->setChecked(false);
}
void ControlSettings::AddBoxItems() {
ui->ProfileComboBox->addItem("Common Config");
for (int i = 0; i < m_game_info->m_games.size(); i++) {
ui->ProfileComboBox->addItem(QString::fromStdString(m_game_info->m_games[i].serial));
}
ui->ProfileComboBox->setCurrentText("Common Config");
ui->TitleLabel->setText("Common Config");
}
void ControlSettings::SetUIValuestoMappings() {
std::string config_id;
config_id = (ui->ProfileComboBox->currentText() == "Common Config")
? "default"
: ui->ProfileComboBox->currentText().toStdString();
const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
std::ifstream file(config_file);
bool CrossExists = false, CircleExists = false, SquareExists = false, TriangleExists = false,
L1Exists = false, L2Exists = false, L3Exists = false, R1Exists = false, R2Exists = false,
R3Exists = false, DPadUpExists = false, DPadDownExists = false, DPadLeftExists = false,
DPadRightExists = false, OptionsExists = false, TouchpadLeftExists = false,
TouchpadCenterExists = false, TouchpadRightExists = false, LStickXExists = false,
LStickYExists = false, RStickXExists = false, RStickYExists = false;
int lineCount = 0;
std::string line = "";
while (std::getline(file, line)) {
lineCount++;
line.erase(std::remove(line.begin(), line.end(), ' '), line.end());
if (line.empty())
continue;
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos)
line = line.substr(0, comment_pos);
std::size_t equal_pos = line.find('=');
if (equal_pos == std::string::npos)
continue;
std::string output_string = line.substr(0, equal_pos);
std::string input_string = line.substr(equal_pos + 1);
bool controllerInputdetected = false;
for (std::string input : ControllerInputs) {
// Needed to avoid detecting backspace while detecting back
if (input_string.contains(input) && !input_string.contains("backspace")) {
controllerInputdetected = true;
break;
}
}
if (controllerInputdetected) {
if (output_string == "cross") {
ui->CrossButton->setText(QString::fromStdString(input_string));
CrossExists = true;
} else if (output_string == "circle") {
ui->CircleButton->setText(QString::fromStdString(input_string));
CircleExists = true;
} else if (output_string == "square") {
ui->SquareButton->setText(QString::fromStdString(input_string));
SquareExists = true;
} else if (output_string == "triangle") {
ui->TriangleButton->setText(QString::fromStdString(input_string));
TriangleExists = true;
} else if (output_string == "l1") {
ui->L1Button->setText(QString::fromStdString(input_string));
L1Exists = true;
} else if (output_string == "l2") {
ui->L2Button->setText(QString::fromStdString(input_string));
L2Exists = true;
} else if (output_string == "r1") {
ui->R1Button->setText(QString::fromStdString(input_string));
R1Exists = true;
} else if (output_string == "r2") {
ui->R2Button->setText(QString::fromStdString(input_string));
R2Exists = true;
} else if (output_string == "l3") {
ui->L3Button->setText(QString::fromStdString(input_string));
L3Exists = true;
} else if (output_string == "r3") {
ui->R3Button->setText(QString::fromStdString(input_string));
R3Exists = true;
} else if (output_string == "pad_up") {
ui->DpadUpButton->setText(QString::fromStdString(input_string));
DPadUpExists = true;
} else if (output_string == "pad_down") {
ui->DpadDownButton->setText(QString::fromStdString(input_string));
DPadDownExists = true;
} else if (output_string == "pad_left") {
ui->DpadLeftButton->setText(QString::fromStdString(input_string));
DPadLeftExists = true;
} else if (output_string == "pad_right") {
ui->DpadRightButton->setText(QString::fromStdString(input_string));
DPadRightExists = true;
} else if (output_string == "options") {
ui->OptionsButton->setText(QString::fromStdString(input_string));
OptionsExists = true;
} else if (output_string == "touchpad_left") {
ui->TouchpadLeftButton->setText(QString::fromStdString(input_string));
TouchpadLeftExists = true;
} else if (output_string == "touchpad_center") {
ui->TouchpadCenterButton->setText(QString::fromStdString(input_string));
TouchpadCenterExists = true;
} else if (output_string == "touchpad_right") {
ui->TouchpadRightButton->setText(QString::fromStdString(input_string));
TouchpadRightExists = true;
} else if (output_string == "axis_left_x") {
ui->LStickRightButton->setText(QString::fromStdString(input_string));
ui->LStickLeftButton->setText(QString::fromStdString(input_string));
LStickXExists = true;
} else if (output_string == "axis_left_y") {
ui->LStickUpButton->setText(QString::fromStdString(input_string));
ui->LStickDownButton->setText(QString::fromStdString(input_string));
LStickYExists = true;
} else if (output_string == "axis_right_x") {
ui->RStickRightButton->setText(QString::fromStdString(input_string));
ui->RStickLeftButton->setText(QString::fromStdString(input_string));
RStickXExists = true;
} else if (output_string == "axis_right_y") {
ui->RStickUpButton->setText(QString::fromStdString(input_string));
ui->RStickDownButton->setText(QString::fromStdString(input_string));
RStickYExists = true;
}
}
if (input_string.contains("leftjoystick")) {
std::size_t comma_pos = line.find(',');
if (comma_pos != std::string::npos) {
int deadzonevalue = std::stoi(line.substr(comma_pos + 1));
ui->LeftDeadzoneSlider->setValue(deadzonevalue);
ui->LeftDeadzoneValue->setText(QString::number(deadzonevalue));
} else {
ui->LeftDeadzoneSlider->setValue(2);
ui->LeftDeadzoneValue->setText("2");
}
}
if (input_string.contains("rightjoystick")) {
std::size_t comma_pos = line.find(',');
if (comma_pos != std::string::npos) {
int deadzonevalue = std::stoi(line.substr(comma_pos + 1));
ui->RightDeadzoneSlider->setValue(deadzonevalue);
ui->RightDeadzoneValue->setText(QString::number(deadzonevalue));
} else {
ui->RightDeadzoneSlider->setValue(2);
ui->RightDeadzoneValue->setText("2");
}
}
if (output_string == "override_controller_color") {
std::size_t comma_pos = line.find(',');
if (comma_pos != std::string::npos) {
std::string overridestring = line.substr(equal_pos + 1, comma_pos);
bool override = overridestring.contains("true") ? true : false;
ui->LightbarCheckBox->setChecked(override);
std::string lightbarstring = line.substr(comma_pos + 1);
std::size_t comma_pos2 = lightbarstring.find(',');
if (comma_pos2 != std::string::npos) {
std::string Rstring = lightbarstring.substr(0, comma_pos2);
ui->RSlider->setValue(std::stoi(Rstring));
QString RedValue = QString("%1").arg(std::stoi(Rstring), 3, 10, QChar('0'));
QString RValue = tr("R:") + " " + RedValue;
ui->RLabel->setText(RValue);
}
std::string GBstring = lightbarstring.substr(comma_pos2 + 1);
std::size_t comma_pos3 = GBstring.find(',');
if (comma_pos3 != std::string::npos) {
std::string Gstring = GBstring.substr(0, comma_pos3);
ui->GSlider->setValue(std::stoi(Gstring));
QString GreenValue = QString("%1").arg(std::stoi(Gstring), 3, 10, QChar('0'));
QString GValue = tr("G:") + " " + GreenValue;
ui->GLabel->setText(GValue);
std::string Bstring = GBstring.substr(comma_pos3 + 1);
ui->BSlider->setValue(std::stoi(Bstring));
QString BlueValue = QString("%1").arg(std::stoi(Bstring), 3, 10, QChar('0'));
QString BValue = tr("B:") + " " + BlueValue;
ui->BLabel->setText(BValue);
}
}
}
}
file.close();
// If an entry does not exist in the config file, we assume the user wants it unmapped
if (!CrossExists)
ui->CrossButton->setText("unmapped");
if (!CircleExists)
ui->CircleButton->setText("unmapped");
if (!SquareExists)
ui->SquareButton->setText("unmapped");
if (!TriangleExists)
ui->TriangleButton->setText("unmapped");
if (!L1Exists)
ui->L1Button->setText("unmapped");
if (!L2Exists)
ui->L2Button->setText("unmapped");
if (!L3Exists)
ui->L3Button->setText("unmapped");
if (!R1Exists)
ui->R1Button->setText("unmapped");
if (!R2Exists)
ui->R2Button->setText("unmapped");
if (!R3Exists)
ui->R3Button->setText("unmapped");
if (!DPadUpExists)
ui->DpadUpButton->setText("unmapped");
if (!DPadDownExists)
ui->DpadDownButton->setText("unmapped");
if (!DPadLeftExists)
ui->DpadLeftButton->setText("unmapped");
if (!DPadRightExists)
ui->DpadRightButton->setText("unmapped");
if (!TouchpadLeftExists)
ui->TouchpadLeftButton->setText("unmapped");
if (!TouchpadCenterExists)
ui->TouchpadCenterButton->setText("unmapped");
if (!TouchpadRightExists)
ui->TouchpadRightButton->setText("unmapped");
if (!OptionsExists)
ui->OptionsButton->setText("unmapped");
if (!LStickXExists) {
ui->LStickRightButton->setText("unmapped");
ui->LStickLeftButton->setText("unmapped");
}
if (!LStickYExists) {
ui->LStickUpButton->setText("unmapped");
ui->LStickDownButton->setText("unmapped");
}
if (!RStickXExists) {
ui->RStickRightButton->setText("unmapped");
ui->RStickLeftButton->setText("unmapped");
}
if (!RStickYExists) {
ui->RStickUpButton->setText("unmapped");
ui->RStickDownButton->setText("unmapped");
}
}
void ControlSettings::GetGameTitle() {
if (ui->ProfileComboBox->currentText() == "Common Config") {
ui->TitleLabel->setText("Common Config");
} else {
for (int i = 0; i < m_game_info->m_games.size(); i++) {
if (m_game_info->m_games[i].serial ==
ui->ProfileComboBox->currentText().toStdString()) {
ui->TitleLabel->setText(QString::fromStdString(m_game_info->m_games[i].name));
}
}
}
}
void ControlSettings::UpdateLightbarColor() {
ui->LightbarColorFrame->setStyleSheet("");
QString RValue = QString::number(ui->RSlider->value());
QString GValue = QString::number(ui->GSlider->value());
QString BValue = QString::number(ui->BSlider->value());
QString colorstring = "background-color: rgb(" + RValue + "," + GValue + "," + BValue + ")";
ui->LightbarColorFrame->setStyleSheet(colorstring);
}
void ControlSettings::CheckGamePad() {
if ((gamepad)) {
SDL_CloseGamepad(gamepad);
gamepad = nullptr;
}
gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
return;
}
if (!GameRunning) {
if (ControllerSelect::ActiveGamepad != "") {
for (int i = 0; i < gamepad_count; i++) {
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
std::string currentGUID = std::string(pszGUID);
if (currentGUID == ControllerSelect::ActiveGamepad) {
gamepad = SDL_OpenGamepad(gamepads[i]);
LOG_WARNING(Input, "Opened gamepad: {}", i);
if (!gamepad) {
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
}
break;
}
}
} else {
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
gamepad = SDL_OpenGamepad(gamepads[0]);
}
if (!gamepad) {
LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
return;
}
}
}
void ControlSettings::DisableMappingButtons() {
for (const auto& i : ButtonsList) {
i->setEnabled(false);
}
for (const auto& i : AxisList) {
i->setEnabled(false);
}
}
void ControlSettings::EnableMappingButtons() {
for (const auto& i : ButtonsList) {
i->setEnabled(true);
}
for (const auto& i : AxisList) {
i->setEnabled(true);
}
}
void ControlSettings::ConnectAxisInputs(QPushButton*& button) {
QString input = button->text();
if (button == ui->LStickUpButton) {
ui->LStickDownButton->setText(input);
} else if (button == ui->LStickDownButton) {
ui->LStickUpButton->setText(input);
} else if (button == ui->LStickLeftButton) {
ui->LStickRightButton->setText(input);
} else if (button == ui->LStickRightButton) {
ui->LStickLeftButton->setText(input);
} else if (button == ui->RStickUpButton) {
ui->RStickDownButton->setText(input);
} else if (button == ui->RStickDownButton) {
ui->RStickUpButton->setText(input);
} else if (button == ui->RStickLeftButton) {
ui->RStickRightButton->setText(input);
} else if (button == ui->RStickRightButton) {
ui->RStickLeftButton->setText(input);
}
}
void ControlSettings::StartTimer(QPushButton*& button, bool isButton) {
MappingTimer = 3;
isButton ? EnableButtonMapping = true : EnableAxisMapping = true;
MappingCompleted = false;
mapping = button->text();
DisableMappingButtons();
EnableButtonMapping
? button->setText(tr("Press a button") + " [" + QString::number(MappingTimer) + "]")
: button->setText(tr("Move analog stick") + " [" + QString::number(MappingTimer) + "]");
timer = new QTimer(this);
MappingButton = button;
timer->start(1000);
connect(timer, &QTimer::timeout, this, [this]() { CheckMapping(MappingButton); });
}
void ControlSettings::CheckMapping(QPushButton*& button) {
MappingTimer -= 1;
EnableButtonMapping
? button->setText(tr("Press a button") + " [" + QString::number(MappingTimer) + "]")
: button->setText(tr("Move analog stick") + " [" + QString::number(MappingTimer) + "]");
if (pressedButtons.size() > 0) {
QStringList keyStrings;
for (const QString& buttonAction : pressedButtons) {
keyStrings << buttonAction;
}
QString combo = keyStrings.join(",");
SetMapping(combo);
MappingButton->setText(combo);
pressedButtons.clear();
}
if (MappingCompleted || MappingTimer <= 0) {
button->setText(mapping);
EnableButtonMapping = false;
EnableAxisMapping = false;
L2Pressed = false;
R2Pressed = false;
EnableMappingButtons();
timer->stop();
}
}
void ControlSettings::SetMapping(QString input) {
mapping = input;
MappingCompleted = true;
if (EnableAxisMapping) {
emit PushGamepadEvent();
emit AxisChanged();
}
}
// use QT events instead of SDL to override default event closing the window with escape
bool ControlSettings::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::KeyPress && EnableButtonMapping) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
if (keyEvent->key() == Qt::Key_Escape) {
SetMapping("unmapped");
return true;
}
}
return QDialog::eventFilter(obj, event);
}
void ControlSettings::processSDLEvents(int Type, int Input, int Value) {
if (EnableButtonMapping) {
if (Type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
switch (Input) {
case SDL_GAMEPAD_BUTTON_SOUTH:
pressedButtons.insert("cross");
break;
case SDL_GAMEPAD_BUTTON_EAST:
pressedButtons.insert("circle");
break;
case SDL_GAMEPAD_BUTTON_NORTH:
pressedButtons.insert("triangle");
break;
case SDL_GAMEPAD_BUTTON_WEST:
pressedButtons.insert("square");
break;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
pressedButtons.insert("l1");
break;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
pressedButtons.insert("r1");
break;
case SDL_GAMEPAD_BUTTON_LEFT_STICK:
pressedButtons.insert("l3");
break;
case SDL_GAMEPAD_BUTTON_RIGHT_STICK:
pressedButtons.insert("r3");
break;
case SDL_GAMEPAD_BUTTON_DPAD_UP:
pressedButtons.insert("pad_up");
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
pressedButtons.insert("pad_down");
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
pressedButtons.insert("pad_left");
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
pressedButtons.insert("pad_right");
break;
case SDL_GAMEPAD_BUTTON_BACK:
pressedButtons.insert("back");
break;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
pressedButtons.insert("lpaddle_high");
break;
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1:
pressedButtons.insert("rpaddle_high");
break;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
pressedButtons.insert("lpaddle_low");
break;
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
pressedButtons.insert("rpaddle_low");
break;
case SDL_GAMEPAD_BUTTON_START:
pressedButtons.insert("options");
break;
default:
break;
}
}
if (Type == SDL_EVENT_GAMEPAD_AXIS_MOTION) {
// SDL trigger axis values range from 0 to 32000, set mapping on half movement
// Set zone for trigger release signal arbitrarily at 5000
switch (Input) {
case SDL_GAMEPAD_AXIS_LEFT_TRIGGER:
if (Value > 16000) {
pressedButtons.insert("l2");
L2Pressed = true;
} else if (Value < 5000) {
if (L2Pressed)
emit PushGamepadEvent();
}
break;
case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER:
if (Value > 16000) {
pressedButtons.insert("r2");
R2Pressed = true;
} else if (Value < 5000) {
if (R2Pressed)
emit PushGamepadEvent();
}
break;
default:
break;
}
}
if (Type == SDL_EVENT_GAMEPAD_BUTTON_UP)
emit PushGamepadEvent();
} else if (EnableAxisMapping) {
if (Type == SDL_EVENT_GAMEPAD_AXIS_MOTION) {
// SDL stick axis values range from -32000 to 32000, set mapping on half movement
if (Value > 16000 || Value < -16000) {
switch (Input) {
case SDL_GAMEPAD_AXIS_LEFTX:
SetMapping("axis_left_x");
break;
case SDL_GAMEPAD_AXIS_LEFTY:
SetMapping("axis_left_y");
break;
case SDL_GAMEPAD_AXIS_RIGHTX:
SetMapping("axis_right_x");
break;
case SDL_GAMEPAD_AXIS_RIGHTY:
SetMapping("axis_right_y");
break;
default:
break;
}
}
}
}
}
void ControlSettings::pollSDLEvents() {
SDL_Event event;
while (SdlEventWrapper::Wrapper::wrapperActive) {
if (!SDL_WaitEvent(&event)) {
return;
}
if (event.type == SDL_EVENT_QUIT) {
return;
}
if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
ui->ActiveGamepadBox->clear();
ResetActiveControllerBox();
CheckGamePad();
}
SdlEventWrapper::Wrapper::GetInstance()->Wrapper::ProcessEvent(&event);
}
}
void ControlSettings::Cleanup() {
SdlEventWrapper::Wrapper::wrapperActive = false;
if (gamepad) {
SDL_CloseGamepad(gamepad);
gamepad = nullptr;
}
SDL_free(gamepads);
if (!GameRunning) {
SDL_Event quitLoop{};
quitLoop.type = SDL_EVENT_QUIT;
SDL_PushEvent(&quitLoop);
Polling.waitForFinished();
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
SDL_QuitSubSystem(SDL_INIT_EVENTS);
SDL_Quit();
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
SDL_Event checkGamepad{};
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
SDL_PushEvent(&checkGamepad);
}
}
ControlSettings::~ControlSettings() {}