missing tr calls

This commit is contained in:
rainmakerv3 2025-06-29 08:46:37 +08:00
parent 22b9d04fb5
commit 2e36ddb559

View file

@ -130,7 +130,7 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
pszGUID, 33);
ui->DefaultGamepadName->setText(ui->ActiveGamepadBox->currentText());
ui->DefaultGamepadLabel->setText("ID: " +
ui->DefaultGamepadLabel->setText(tr("ID: ") +
QString::fromStdString(std::string(pszGUID)).right(16));
Config::setDefaultControllerID(std::string(pszGUID));
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
@ -142,8 +142,8 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
char pszGUID[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
pszGUID, 33);
ui->DefaultGamepadName->setText("No default selected");
ui->DefaultGamepadLabel->setText("n/a");
ui->DefaultGamepadName->setText(tr("No default selected"));
ui->DefaultGamepadLabel->setText(tr("n/a"));
Config::setDefaultControllerID("");
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
QMessageBox::information(this, tr("Default Controller Removed"),
@ -232,7 +232,7 @@ void ControlSettings::ResetActiveControllerBox() {
defaultIndex = i;
defaultID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->DefaultGamepadName->setText(SDL_GetGamepadNameForID(gamepads[i]));
ui->DefaultGamepadLabel->setText("ID: " + defaultID);
ui->DefaultGamepadLabel->setText(tr("ID: ") + defaultID);
break;
}
}
@ -248,7 +248,7 @@ void ControlSettings::ResetActiveControllerBox() {
if (currentGUID == ControllerSelect::ActiveGamepad) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
ui->ActiveGamepadLabel->setText("ID: " + GUID);
ui->ActiveGamepadLabel->setText(tr("ID: ") + GUID);
ui->ActiveGamepadBox->setCurrentIndex(i);
break;
}