shadPS4/src/qt_gui/game_info.h
raziel1000 0f27e0edf2 - Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)
- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
2024-06-10 20:42:21 -06:00

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C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QFuture>
#include <QObject>
#include <QPixmap>
#include <QtConcurrent/QtConcurrent>
#include "common/config.h"
#include "core/file_format/psf.h"
#include "game_list_utils.h"
class GameInfoClass : public QObject {
Q_OBJECT
public:
GameInfoClass();
~GameInfoClass();
void GetGameInfo(QWidget* parent = nullptr);
QVector<GameInfo> m_games;
static bool CompareStrings(GameInfo& a, GameInfo& b) {
return a.name < b.name;
}
static GameInfo readGameInfo(const std::string& filePath) {
GameInfo game;
game.path = filePath;
PSF psf;
if (psf.open(game.path + "/sce_sys/param.sfo", {})) {
game.icon_path = game.path + "/sce_sys/icon0.png";
QString iconpath = QString::fromStdString(game.icon_path);
game.icon = QImage(iconpath);
game.pic_path = game.path + "/sce_sys/pic1.png";
game.name = psf.GetString("TITLE");
game.serial = psf.GetString("TITLE_ID");
game.region = GameListUtils::GetRegion(psf.GetString("CONTENT_ID").at(0)).toStdString();
u32 fw_int = psf.GetInteger("SYSTEM_VER");
QString fw = QString::number(fw_int, 16);
QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
: fw.left(3).insert(1, '.');
game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString();
game.version = psf.GetString("APP_VER");
game.category = psf.GetString("CATEGORY");
}
return game;
}
};