mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-14 08:12:16 +00:00
1.7 KiB
1.7 KiB
Build shadPS4 for macOS
Install the necessary tools to build shadPS4:
For installing tools and library dependencies we will be using Homebrew.
On an ARM system, we will need the native ARM Homebrew to install tools and x86_64 Homebrew to install libraries.
First, install native Homebrew and tools:
# Installs native Homebrew to /opt/homebrew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Adds Homebrew to your path
echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile
eval $(/opt/homebrew/bin/brew shellenv)
# Installs tools.
brew install clang-format cmake
Next, install x86_64 Homebrew and libraries.
If you are on an ARM Mac:
# Installs x86_64 Homebrew to /usr/local
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Installs libraries.
arch -x86_64 /usr/local/bin/brew install molten-vk qt@6
If you are on an x86_64 Mac:
brew install molten-vk qt@6
If you don't need the Qt GUI you can remove qt@6
from the last command.
Cloning and compiling:
Clone the repository recursively:
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4
Generate the build directory in the shadPS4 directory:
cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64
If you want to build the Qt GUI, add -DENABLE_QT_GUI=ON
to the end of this command as well.
Enter the directory:
cd build/
Use make to build the project:
cmake --build . --parallel$(sysctl -n hw.ncpu)
Now run the emulator:
./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin