shadPS4/documents/building-macos.md
2024-09-02 22:26:39 -07:00

1.7 KiB

Build shadPS4 for macOS

Install the necessary tools to build shadPS4:

For installing tools and library dependencies we will be using Homebrew.

On an ARM system, we will need the native ARM Homebrew to install tools and x86_64 Homebrew to install libraries.

First, install native Homebrew and tools:

# Installs native Homebrew to /opt/homebrew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Adds Homebrew to your path
echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile
eval $(/opt/homebrew/bin/brew shellenv)
# Installs tools.
brew install clang-format cmake

Next, install x86_64 Homebrew and libraries.

If you are on an ARM Mac:

# Installs x86_64 Homebrew to /usr/local
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Installs libraries.
arch -x86_64 /usr/local/bin/brew install molten-vk qt@6

If you are on an x86_64 Mac:

brew install molten-vk qt@6

If you don't need the Qt GUI you can remove qt@6 from the last command.

Cloning and compiling:

Clone the repository recursively:

git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4

Generate the build directory in the shadPS4 directory:

cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64

If you want to build the Qt GUI, add -DENABLE_QT_GUI=ON to the end of this command as well.

Enter the directory:

cd build/

Use make to build the project:

cmake --build . --parallel$(sysctl -n hw.ncpu)

Now run the emulator:

./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin