shadPS4/src/shader_recompiler
psucien 3d95ad0e3a
Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
..
backend shader_recompiler: patch fmask access instructions (#1439) 2024-11-05 22:39:57 +01:00
frontend hot-fix: proper offset calculation for single offset lds instructions 2024-11-23 10:14:19 +01:00
ir recompiler: fix how srt pass handles step rate sharps in special case (#1587) 2024-11-24 11:49:59 +01:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h hot-fix: pr merge conflict resolved 2024-11-05 22:59:45 +01:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
recompiler.cpp video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
recompiler.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
runtime_info.h Image binding and texture cache interface refactor (1/2) (#1481) 2024-11-24 17:07:51 +01:00
specialization.h shader_recompiler: patch fmask access instructions (#1439) 2024-11-05 22:39:57 +01:00