Commit graph

200 commits

Author SHA1 Message Date
psucien
3d95ad0e3a
Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
baggins183
fde1726af5
recompiler: fix how srt pass handles step rate sharps in special case (#1587) 2024-11-24 11:49:59 +01:00
psucien
5976300788 hot-fix: proper offset calculation for single offset lds instructions 2024-11-23 10:14:19 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R.
6904764aab
shader_recompiler/frontend: implement V_MIN3_U32 2024-11-21 19:52:48 +01:00
Daniel R.
e968b1c23f
video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
¥IGA
c83ac654ce
Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
Ruah Devlin
96cd79f272
Implement V_MED3_U32 vector ALU Opcode (#1553) 2024-11-20 17:23:59 +01:00
Daniel R.
17c47bcd96
shader_recompiler/frontend: Implement bitcmp instructions (#1550) 2024-11-19 21:38:32 +01:00
Lander Gallastegi
b64dcd2f56
Assert fix (#1521) 2024-11-12 09:26:48 +02:00
psucien
204bba9be8 hot-fix: pr merge conflict resolved 2024-11-05 22:59:45 +01:00
Lander Gallastegi
aa4c6c0178
shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch

* Patch some fmask reads

* clang-format

* Assert insteed of ignore, coordinate fixes

* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
baggins183
9ec75c3feb
Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Herman Semenoff
96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
squidbus
0f91661660
resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339) 2024-10-10 23:58:01 +03:00
squidbus
2f80d7565d
resource_tracking_pass: Fix type handling of sample offsets. (#1337) 2024-10-10 23:30:09 +03:00
squidbus
21eb175aa1
shader_recompiler: Add asserts for get/set register bounds. (#1336) 2024-10-10 23:14:50 +03:00
squidbus
dcc4057dd8
shader_recompiler: Set correct operand field for VOP3b sdst. (#1335) 2024-10-10 23:04:51 +03:00
squidbus
0df0d0cb66
shader_recompiler: Fix last image sample address parameter. (#1334) 2024-10-10 22:51:11 +03:00
squidbus
0a5f46942e
shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
squidbus
09cbccb40b
shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. (#1331) 2024-10-10 19:40:19 +03:00
squidbus
d91ad6174e
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.

* shader_recompiler: Only track sampler sharp on sample instructions.

* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle
100036aecf
spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
Stephen Miller
aba803bd04
IMAGE_GATHER4_C_LZ_O (#1274)
Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
baggins183
3c0255b953
DebugPrintf in shaders (#1252)
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension

* small correction for flags in Inst

* Fix IR Debug Print. Add StringLiteral op

* add missing microinstruction changes for debugprint

* cleanup. delete vaarg stuff. Smuggle format string in Info and flags

* more cleanup

* more

* (dont merge??) update sirit submodule

* fix num args 4 -> 5

* add notes about DebugPrint IR op

* use NumArgsOf again

* copyright

* update sirit submodule

* fix clangformat

* add new Value variant for string literal. Use arg0 for fmt string

* remove string pool changes

* Update src/shader_recompiler/ir/value.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-10-06 22:34:40 +03:00
TheTurtle
310814ac71
shader_recompiler: Support for more offset layouts (#1270) 2024-10-06 18:43:59 +02:00
squidbus
2a7d56dbf2
shader_recompiler: Remove outdated image array warning. (#1256) 2024-10-06 01:42:58 +03:00
psucien
927bb0c175
Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
8576d5e72c
shader_recompiler: Set array size to max UBO size when 0. (#1251)
* shader_recompiler: Set array size to max UBO size when 0.

* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus
ee57c2fd69
vulkan: Fix two more validation errors. (#1250) 2024-10-05 21:35:02 +03:00
Mahmoud Adel
76644a0169
add Opcodes to switch case (#1233)
* add Opcodes to switch case

Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)

* clang
2024-10-04 11:24:45 +03:00
korenkonder
9f79764b01
Add various V_CVT opcodes (#1223) 2024-10-04 08:48:05 +02:00
korenkonder
da519f9091
Moved opcode to it's proper location (#1221) 2024-10-03 22:47:26 +02:00
ElBread3
ff13aff862
video_core: IMAGEGATHER4_C_O (#1210) 2024-10-03 18:48:54 +02:00
dbz400
54dafce541
Add V_CVT_F64_I32 (#1219) 2024-10-03 18:48:28 +02:00
squidbus
7209b7d786
shader_recompiler: Shader param fixups (#1199) 2024-10-03 10:50:51 +03:00
squidbus
e68774d449
shader_recompiler: Define fragment output type based on number format. (#1097)
* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
squidbus
75adf7c8d1
vulkan: Fix some common validation errors. (#1101)
* vulkan: Fix some extension support related validation errors.

* vulkan: Fix validation error on zero-size buffer.

* vulkan: Fix primitive list restart validation error.
2024-10-01 23:42:20 +03:00
dbz400
c7ff0419ad
Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
squidbus
45e206e248
shader_recompiler: Sample images using correct result type. (#1068) 2024-09-25 14:20:28 +03:00
jnack
beb809b612
add V_CMPX_LE_I32 (#1056) 2024-09-24 18:22:31 +03:00
baggins183
7f9bc0abbd
fix lane inst decoding (#1051) 2024-09-24 12:29:57 +03:00
squidbus
a5001d11a8
shader_recompiler: Increase push constants user data to full capacity. (#1032) 2024-09-23 13:40:33 +03:00
TheTurtle
ee38eec7fe
shader_recompiler: Additional scope handling and user data as push constants (#1013)
* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
psucien
fb5bc371cb hot-fix: unnecessary optimization removed 2024-09-22 19:56:07 +02:00
IndecisiveTurtle
e1d03c35fd hotfix: Fix mipmap query for images 2024-09-22 19:17:54 +03:00
squidbus
a18419dd73
shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder
8811cc5cc6
Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
korenkonder
5db27109c9
Optimise out unnecessary shifts (#1021) 2024-09-22 15:02:20 +03:00