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* shader_recompiler: Use push constants for user data regs * shader: Add some GR2 instructions * shader: Add some instructions * shader: Add instructions for knack * touchups * spirv: Better names * buffer_cache: Ignore non gpu modified images * clang format * Add log * more fixes
18 lines
350 B
C++
18 lines
350 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Shader::Backend {
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struct Bindings {
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u32 unified{};
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u32 buffer{};
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u32 user_data{};
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auto operator<=>(const Bindings&) const = default;
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};
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} // namespace Shader::Backend
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