shadPS4/src/shader_recompiler/frontend
DanielSvoboda 98eb8cb741
Fix S_LSHR_B32 (#2405)
the shift value should be extracted from the 5 least significant bits of the second operand (S1.u[4:0]), to ensure that the shift is limited to values ​​from 0 to 31, suitable for 32-bit operations

Instruction S_LSHR_B32
Description D.u = S0.u >> S1.u[4:0]. SCC = 1 if result is non-zero.
2025-02-12 06:31:19 -08:00
..
translate Fix S_LSHR_B32 (#2405) 2025-02-12 06:31:19 -08:00
control_flow_graph.cpp fix: Restore previous version of divergence PR. 2025-02-02 15:37:17 -08:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
copy_shader.cpp renderer_vulkan: Commize and adjust buffer bindings (#1412) 2024-10-19 15:30:58 +03:00
copy_shader.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
decode.cpp renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245) 2025-01-31 13:52:31 +02:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp renderer_vulkan: Parse fetch shader per-pipeline (#1656) 2024-12-04 13:03:47 +02:00
fetch_shader.h specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
format.cpp renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245) 2025-01-31 13:52:31 +02:00
instruction.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
instruction.h GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
opcodes.h Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
structured_control_flow.cpp Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
structured_control_flow.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
tessellation.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00